refactor: 重构关卡经济与战斗流程

1.  移除战斗阶段限制,允许玩家在战斗中操作卡牌
2.  新增波次间5秒自动倒计时机制
3.  将固定波次金币奖励改为怪物死亡掉落
4.  重构卡牌面板逻辑,统一抽卡按钮状态判断
5.  清理冗余的战斗阶段状态变量与相关代码
This commit is contained in:
pan
2026-07-20 15:59:59 +08:00
parent 279e239e3a
commit f0952ef82c
4 changed files with 249 additions and 199 deletions

View File

@@ -23,11 +23,11 @@ import { FacSet } from "../common/config/GameSet";
* 待 HeroAttrsComp 升级后可启用 cd_mul / regen 扩展点。
*/
export enum MonsterElite {
Elite = 0, // 精英:全面强化
Berserk = 1, // 狂暴:高攻低血
Shield = 2, // 护盾:坦克
Regen = 3, // 再生:高血偏弱攻
Swift = 4, // 疾风:平衡偏输出
Elite = 0, // 精英:全面强化
Berserk = 1, // 狂暴:高攻低血
Shield = 2, // 护盾:坦克
Regen = 3, // 再生:高血偏弱攻
Swift = 4, // 疾风:平衡偏输出
}
/** 个体强化效果定义 */
@@ -36,11 +36,11 @@ export const MonsterEliteSet: Record<MonsterElite, {
hp_mul: number;
ap_mul: number;
}> = {
[MonsterElite.Elite]: { name: "精英", hp_mul: 1.5, ap_mul: 1.30 },
[MonsterElite.Berserk]: { name: "狂暴", hp_mul: 0.9, ap_mul: 1.60 },
[MonsterElite.Shield]: { name: "护盾", hp_mul: 1.8, ap_mul: 0.80 },
[MonsterElite.Regen]: { name: "再生", hp_mul: 1.3, ap_mul: 0.95 },
[MonsterElite.Swift]: { name: "疾风", hp_mul: 1.0, ap_mul: 1.15 },
[MonsterElite.Elite]: { name: "精英", hp_mul: 1.5, ap_mul: 1.30 },
[MonsterElite.Berserk]: { name: "狂暴", hp_mul: 0.9, ap_mul: 1.60 },
[MonsterElite.Shield]: { name: "护盾", hp_mul: 1.8, ap_mul: 0.80 },
[MonsterElite.Regen]: { name: "再生", hp_mul: 1.3, ap_mul: 0.95 },
[MonsterElite.Swift]: { name: "疾风", hp_mul: 1.0, ap_mul: 1.15 },
};
/**
@@ -49,16 +49,16 @@ export const MonsterEliteSet: Record<MonsterElite, {
* 新代码请使用 MonsterElite。
*/
export enum AffixType {
Elite = 0,
Berserk = 1,
Shield = 2,
Regen = 3,
Swift = 4,
Giant = 5,
Chain = 6,
SummonerA = 7,
CritRes = 8,
FreezeRes = 9,
Elite = 0,
Berserk = 1,
Shield = 2,
Regen = 3,
Swift = 4,
Giant = 5,
Chain = 6,
SummonerA = 7,
CritRes = 8,
FreezeRes = 9,
KnockbackRes = 10,
}
@@ -76,6 +76,40 @@ for (const key in HeroInfo) {
}
}
// ======================== 2.5 怪物金币掉落配置 ========================
/**
* 怪物金币掉落配置(按 MonType 分类)
* - base: 普通怪物死亡时掉落的固定金币数
* - boss: Boss 怪物死亡时掉落的固定金币数(仅对 Boss 类型生效)
*
* 设计说明:
* 金币不再按波次固定发放,改为每只怪物死亡时掉落。
* Boss 提供高额固定金币奖励,作为战斗收益的核心来源。
*/
export const MonsterGoldSet: Record<number, { base: number; boss: number }> = {
[MonType.Melee]: { base: 1, boss: 0 },
[MonType.Heavy]: { base: 2, boss: 0 },
[MonType.Long]: { base: 2, boss: 0 },
[MonType.Support]: { base: 3, boss: 0 },
[MonType.Summoner]: { base: 3, boss: 0 },
[MonType.Assassin]: { base: 3, boss: 0 },
[MonType.MeleeBoss]: { base: 0, boss: 15 },
[MonType.LongBoss]: { base: 0, boss: 15 },
};
/**
* 获取指定怪物类型的金币掉落数量
* @param monType 怪物类型MonType
* @param isBoss 是否为 Boss
* @returns 掉落的金币数量≥0
*/
export function getMonsterGoldDrop(monType: number, isBoss: boolean): number {
const cfg = MonsterGoldSet[monType];
if (!cfg) return 0;
return Math.max(0, Math.floor(isBoss ? cfg.boss : cfg.base));
}
// ======================== 3. 波次级强化库 ========================
/**
@@ -95,11 +129,11 @@ export interface WaveEnchant {
/** 波次强化库(硬编码) */
export const WaveEnchantLibrary: Record<string, WaveEnchant> = {
frenzy: { id: "frenzy", name: "狂热浪潮", desc: "全员攻击力+25%", ap_mul: 1.25, weight: 10 },
ironhide: { id: "ironhide", name: "铁皮大军", desc: "全员生命+40%", hp_mul: 1.40, weight: 10 },
swift: { id: "swift", name: "疾风突袭", desc: "全员攻速+20%", cd_mul: 0.80, weight: 8 },
nightmare: { id: "nightmare", name: "梦魇来袭", desc: "个体强化率×2HP+15%", elite_rate_mul: 2.0, hp_mul: 1.15, weight: 5 },
fortress: { id: "fortress", name: "钢铁堡垒", desc: "全员 HP+60% AP-15%", hp_mul: 1.60, ap_mul: 0.85, weight: 6 },
frenzy: { id: "frenzy", name: "狂热浪潮", desc: "全员攻击力+25%", ap_mul: 1.25, weight: 10 },
ironhide: { id: "ironhide", name: "铁皮大军", desc: "全员生命+40%", hp_mul: 1.40, weight: 10 },
swift: { id: "swift", name: "疾风突袭", desc: "全员攻速+20%", cd_mul: 0.80, weight: 8 },
nightmare: { id: "nightmare", name: "梦魇来袭", desc: "个体强化率×2HP+15%", elite_rate_mul: 2.0, hp_mul: 1.15, weight: 5 },
fortress: { id: "fortress", name: "钢铁堡垒", desc: "全员 HP+60% AP-15%", hp_mul: 1.60, ap_mul: 0.85, weight: 6 },
};
// ======================== 4. 小队模板库 ========================
@@ -120,12 +154,12 @@ export interface SquadConfig {
/** 小队模板库(硬编码) */
export const SquadLibrary: Record<string, SquadConfig> = {
melee_grunt: { id: "melee_grunt", name: "近战步兵组", weight: 10, slots: [{ type: MonType.Melee, count: 3 }] },
assassin_squad: { id: "assassin_squad", name: "刺客突袭组", weight: 6, slots: [{ type: MonType.Assassin, count: 2 }, { type: MonType.Support, count: 1 }] },
mixed_balanced: { id: "mixed_balanced", name: "平衡混合组", weight: 8, slots: [{ type: MonType.Melee, count: 1 }, { type: MonType.Long, count: 1 }, { type: MonType.Heavy, count: 1 }] },
long_line: { id: "long_line", name: "远程线列组", weight: 7, slots: [{ type: MonType.Long, count: 2 }, { type: MonType.Support, count: 1 }] },
heavy_shield: { id: "heavy_shield", name: "重盾堡垒组", weight: 5, slots: [{ type: MonType.Heavy, count: 1 }, { type: MonType.Melee, count: 2 }] },
summoner_cult: { id: "summoner_cult", name: "召唤教派组", weight: 4, slots: [{ type: MonType.Summoner, count: 1 }, { type: MonType.Long, count: 2 }] },
melee_grunt: { id: "melee_grunt", name: "近战步兵组", weight: 10, slots: [{ type: MonType.Melee, count: 3 }] },
assassin_squad: { id: "assassin_squad", name: "刺客突袭组", weight: 6, slots: [{ type: MonType.Assassin, count: 2 }, { type: MonType.Support, count: 1 }] },
mixed_balanced: { id: "mixed_balanced", name: "平衡混合组", weight: 8, slots: [{ type: MonType.Melee, count: 1 }, { type: MonType.Long, count: 1 }, { type: MonType.Heavy, count: 1 }] },
long_line: { id: "long_line", name: "远程线列组", weight: 7, slots: [{ type: MonType.Long, count: 2 }, { type: MonType.Support, count: 1 }] },
heavy_shield: { id: "heavy_shield", name: "重盾堡垒组", weight: 5, slots: [{ type: MonType.Heavy, count: 1 }, { type: MonType.Melee, count: 2 }] },
summoner_cult: { id: "summoner_cult", name: "召唤教派组", weight: 4, slots: [{ type: MonType.Summoner, count: 1 }, { type: MonType.Long, count: 2 }] },
};
// ======================== 5. 波次配置表 ========================
@@ -152,43 +186,43 @@ export interface WaveConfig {
*/
export const WaveConfigs: Record<number, WaveConfig> = {
// ===== 教学期 =====
1: { base_count: 3, squad_pool: ["melee_grunt"] },
2: { base_count: 4, squad_pool: ["melee_grunt", "mixed_balanced"] },
3: { base_count: 5, squad_pool: ["melee_grunt", "mixed_balanced", "long_line"] },
4: { base_count: 6, squad_pool: ["mixed_balanced", "long_line", "heavy_shield"] },
1: { base_count: 3, squad_pool: ["melee_grunt"] },
2: { base_count: 4, squad_pool: ["melee_grunt", "mixed_balanced"] },
3: { base_count: 5, squad_pool: ["melee_grunt", "mixed_balanced", "long_line"] },
4: { base_count: 6, squad_pool: ["mixed_balanced", "long_line", "heavy_shield"] },
// ===== 第一 Boss =====
5: { base_count: 7, squad_pool: ["melee_grunt", "mixed_balanced", "heavy_shield"], boss_wave: true },
5: { base_count: 7, squad_pool: ["melee_grunt", "mixed_balanced", "heavy_shield"], boss_wave: true },
// ===== 引入波次强化 =====
6: { base_count: 7, squad_pool: ["assassin_squad", "long_line", "mixed_balanced"], enchant_pool: ["frenzy"], elite_base_rate: 0.10 },
7: { base_count: 8, squad_pool: ["melee_grunt", "heavy_shield", "long_line"], enchant_pool: ["ironhide"], elite_base_rate: 0.12 },
8: { base_count: 8, squad_pool: ["assassin_squad", "mixed_balanced", "summoner_cult"], enchant_pool: ["frenzy", "swift"], elite_base_rate: 0.14 },
9: { base_count: 9, squad_pool: ["heavy_shield", "long_line", "mixed_balanced"], enchant_pool: ["ironhide", "frenzy"],elite_base_rate: 0.16 },
6: { base_count: 7, squad_pool: ["assassin_squad", "long_line", "mixed_balanced"], enchant_pool: ["frenzy"], elite_base_rate: 0.10 },
7: { base_count: 8, squad_pool: ["melee_grunt", "heavy_shield", "long_line"], enchant_pool: ["ironhide"], elite_base_rate: 0.12 },
8: { base_count: 8, squad_pool: ["assassin_squad", "mixed_balanced", "summoner_cult"], enchant_pool: ["frenzy", "swift"], elite_base_rate: 0.14 },
9: { base_count: 9, squad_pool: ["heavy_shield", "long_line", "mixed_balanced"], enchant_pool: ["ironhide", "frenzy"], elite_base_rate: 0.16 },
// ===== 第二 Boss =====
10: { base_count: 10, squad_pool: ["melee_grunt", "assassin_squad", "mixed_balanced"], enchant_pool: ["frenzy", "ironhide"],boss_wave: true, elite_base_rate: 0.18 },
10: { base_count: 10, squad_pool: ["melee_grunt", "assassin_squad", "mixed_balanced"], enchant_pool: ["frenzy", "ironhide"], boss_wave: true, elite_base_rate: 0.18 },
// ===== 组合多样化 =====
11: { base_count: 10, squad_pool: ["assassin_squad", "long_line", "summoner_cult", "mixed_balanced"],enchant_pool: ["swift", "frenzy"], elite_base_rate: 0.18 },
12: { base_count: 10, squad_pool: ["heavy_shield", "melee_grunt", "mixed_balanced", "long_line"], enchant_pool: ["ironhide"], elite_base_rate: 0.20 },
13: { base_count: 11, squad_pool: ["assassin_squad", "summoner_cult", "mixed_balanced"], enchant_pool: ["frenzy", "nightmare"], elite_base_rate: 0.22 },
14: { base_count: 11, squad_pool: ["heavy_shield", "long_line", "melee_grunt"], enchant_pool: ["ironhide", "swift"], elite_base_rate: 0.24 },
11: { base_count: 10, squad_pool: ["assassin_squad", "long_line", "summoner_cult", "mixed_balanced"], enchant_pool: ["swift", "frenzy"], elite_base_rate: 0.18 },
12: { base_count: 10, squad_pool: ["heavy_shield", "melee_grunt", "mixed_balanced", "long_line"], enchant_pool: ["ironhide"], elite_base_rate: 0.20 },
13: { base_count: 11, squad_pool: ["assassin_squad", "summoner_cult", "mixed_balanced"], enchant_pool: ["frenzy", "nightmare"], elite_base_rate: 0.22 },
14: { base_count: 11, squad_pool: ["heavy_shield", "long_line", "melee_grunt"], enchant_pool: ["ironhide", "swift"], elite_base_rate: 0.24 },
// ===== 第三 Boss中期高潮 =====
15: { base_count: 11, squad_pool: ["assassin_squad", "mixed_balanced", "summoner_cult"], enchant_pool: ["nightmare", "fortress"], boss_wave: true, elite_base_rate: 0.25 },
15: { base_count: 11, squad_pool: ["assassin_squad", "mixed_balanced", "summoner_cult"], enchant_pool: ["nightmare", "fortress"], boss_wave: true, elite_base_rate: 0.25 },
// ===== 高压阶段 =====
16: { base_count: 11, squad_pool: ["assassin_squad", "heavy_shield", "long_line"], enchant_pool: ["frenzy", "swift"], elite_base_rate: 0.26 },
17: { base_count: 11, squad_pool: ["melee_grunt", "summoner_cult", "mixed_balanced"], enchant_pool: ["ironhide", "frenzy"], elite_base_rate: 0.27 },
18: { base_count: 12, squad_pool: ["assassin_squad", "long_line", "heavy_shield"], enchant_pool: ["nightmare", "swift"], elite_base_rate: 0.28 },
19: { base_count: 12, squad_pool: ["mixed_balanced", "summoner_cult", "melee_grunt"], enchant_pool: ["fortress"], elite_base_rate: 0.28 },
20: { base_count: 12, squad_pool: ["assassin_squad", "heavy_shield", "long_line"], enchant_pool: ["frenzy", "ironhide"], boss_wave: true, elite_base_rate: 0.30 },
21: { base_count: 12, squad_pool: ["melee_grunt", "assassin_squad", "summoner_cult"], enchant_pool: ["swift", "nightmare"], elite_base_rate: 0.30 },
22: { base_count: 12, squad_pool: ["heavy_shield", "long_line", "mixed_balanced"], enchant_pool: ["ironhide", "fortress"], elite_base_rate: 0.30 },
23: { base_count: 12, squad_pool: ["assassin_squad", "summoner_cult", "melee_grunt"], enchant_pool: ["frenzy", "nightmare"], elite_base_rate: 0.32 },
24: { base_count: 12, squad_pool: ["mixed_balanced", "heavy_shield", "long_line"], enchant_pool: ["fortress", "swift"], elite_base_rate: 0.32 },
16: { base_count: 11, squad_pool: ["assassin_squad", "heavy_shield", "long_line"], enchant_pool: ["frenzy", "swift"], elite_base_rate: 0.26 },
17: { base_count: 11, squad_pool: ["melee_grunt", "summoner_cult", "mixed_balanced"], enchant_pool: ["ironhide", "frenzy"], elite_base_rate: 0.27 },
18: { base_count: 12, squad_pool: ["assassin_squad", "long_line", "heavy_shield"], enchant_pool: ["nightmare", "swift"], elite_base_rate: 0.28 },
19: { base_count: 12, squad_pool: ["mixed_balanced", "summoner_cult", "melee_grunt"], enchant_pool: ["fortress"], elite_base_rate: 0.28 },
20: { base_count: 12, squad_pool: ["assassin_squad", "heavy_shield", "long_line"], enchant_pool: ["frenzy", "ironhide"], boss_wave: true, elite_base_rate: 0.30 },
21: { base_count: 12, squad_pool: ["melee_grunt", "assassin_squad", "summoner_cult"], enchant_pool: ["swift", "nightmare"], elite_base_rate: 0.30 },
22: { base_count: 12, squad_pool: ["heavy_shield", "long_line", "mixed_balanced"], enchant_pool: ["ironhide", "fortress"], elite_base_rate: 0.30 },
23: { base_count: 12, squad_pool: ["assassin_squad", "summoner_cult", "melee_grunt"], enchant_pool: ["frenzy", "nightmare"], elite_base_rate: 0.32 },
24: { base_count: 12, squad_pool: ["mixed_balanced", "heavy_shield", "long_line"], enchant_pool: ["fortress", "swift"], elite_base_rate: 0.32 },
// ===== 第四 Boss =====
25: { base_count: 12, squad_pool: ["assassin_squad", "summoner_cult", "heavy_shield"], enchant_pool: ["nightmare", "fortress"], boss_wave: true, elite_base_rate: 0.35 },
25: { base_count: 12, squad_pool: ["assassin_squad", "summoner_cult", "heavy_shield"], enchant_pool: ["nightmare", "fortress"], boss_wave: true, elite_base_rate: 0.35 },
// ===== 终极阶段 =====
26: { base_count: 12, squad_pool: ["melee_grunt", "assassin_squad", "long_line", "summoner_cult"], enchant_pool: ["frenzy", "nightmare"], elite_base_rate: 0.35 },
27: { base_count: 12, squad_pool: ["heavy_shield", "mixed_balanced", "summoner_cult"], enchant_pool: ["ironhide", "fortress"], elite_base_rate: 0.38 },
28: { base_count: 12, squad_pool: ["assassin_squad", "long_line", "melee_grunt"], enchant_pool: ["swift", "nightmare"], elite_base_rate: 0.40 },
29: { base_count: 12, squad_pool: ["mixed_balanced", "heavy_shield", "summoner_cult"], enchant_pool: ["frenzy", "ironhide", "fortress"], elite_base_rate: 0.42 },
26: { base_count: 12, squad_pool: ["melee_grunt", "assassin_squad", "long_line", "summoner_cult"], enchant_pool: ["frenzy", "nightmare"], elite_base_rate: 0.35 },
27: { base_count: 12, squad_pool: ["heavy_shield", "mixed_balanced", "summoner_cult"], enchant_pool: ["ironhide", "fortress"], elite_base_rate: 0.38 },
28: { base_count: 12, squad_pool: ["assassin_squad", "long_line", "melee_grunt"], enchant_pool: ["swift", "nightmare"], elite_base_rate: 0.40 },
29: { base_count: 12, squad_pool: ["mixed_balanced", "heavy_shield", "summoner_cult"], enchant_pool: ["frenzy", "ironhide", "fortress"], elite_base_rate: 0.42 },
// ===== 最终 Boss =====
30: { base_count: 12, squad_pool: ["assassin_squad", "heavy_shield", "summoner_cult", "mixed_balanced"], enchant_pool: ["frenzy", "ironhide", "swift", "nightmare", "fortress"], boss_wave: true, elite_base_rate: 0.45 },
};