diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 6f845ed3..141e0ec4 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -890,6 +890,151 @@ export const HeroInfo: Record = { ], info: "", }, + // 5015 毒箭猎手 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤 + 5015: { + uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, + skills: { + 6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7005,"buff_value":30,"buff_chance":30}, desc: "普通攻击有{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + ], + }, + 6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7005,"buff_value":30,"buff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒)", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":40,"buff_chance":60} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":60,"buff_chance":80,"hit_count":2}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" }, + ], + }, + }, + atking: { + 6007: [ + { lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: {"ap":80,"timed_buff_id":7005,"buff_value":40,"buff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + ], + }, + field: [ + { lv: 4, uuids: [{ uuid: 7002, value: 0.1, name: "淬毒磨砺" }] }, + ], + bonus: [ + { lv: 12, attrs: {"ap":50}, name: "剧毒淬炼", icon: "27-Hawkeye", }, + ], + info: "淬毒普攻+毒雨叠层,持续消耗型远程毒C", + }, + // 5016 连珠神射 — 暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发 + 5016: { + uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def, + skills: { + 6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害", + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":20,"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"crt":100}}}, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" }, + ], + }, + 6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6,"hit_count":2}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" }, + ], + }, + }, + fstart: { + 6504: [ + { lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: {"buff_value":30}, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" }, + ], + }, + field: [ + { lv: 4, uuids: [{ uuid: 7004, value: 0.15, name: "猎手集结" }] }, + ], + bonus: [ + { lv: 12, attrs: {"ap":50}, name: "猎杀直觉", icon: "27-Hawkeye", }, + ], + info: "极速连射+暴击追射+开局团队暴击,爆发型射手主C", + }, + // 5017 碎甲术士 — 破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位 + 5017: { + uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, + skills: { + 6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害", + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7008,"buff_chance":30}, desc: "普通攻击有{buff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" }, + ], + }, + 6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7008}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-70}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" }, + ], + }, + }, + fstart: { + 6012: [ + { lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: {"ap":150,"timed_buff_id":7008}, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" }, + ], + }, + field: [ + { lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] }, + ], + bonus: [ + { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", }, + ], + info: "先手破甲+概率蚀甲+穿透光环,物理队核心增伤位", + }, + // 5018 雷暴领主 — 雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波 + 5018: { + uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def, + skills: { + 6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害", + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"para":15}, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" }, + ], + }, + 6203: { uuid: 6203, name: "雷霆裂空", lv: 1, cd: 8, ccd: 0, overrides: {"ap":200,"para":40}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"para":60}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"para":80,"hit_count":3}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" }, + ], + }, + }, + fstart: { + 6203: [ + { lv: 4, s_lv: SkillLv.Lv1, name: "雷击先手", t_num: 1, overrides: {"ap":150,"para":30,"icon":"100-Enchant-Magic"}, desc: "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, + ], + }, + field: [ + { lv: 4, uuids: [{ uuid: 7003, value: 10, name: "雷云领域" }] }, + ], + bonus: [ + { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", }, + ], + info: "雷暴爆发+麻痹控场,法系主C", + }, + // 5019 圣盾贤者 — 护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘 + 5019: { + uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5, + skills: { + 6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害", + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6516,"chance":20,"overrides":{"timed_buff_id":7028,"buff_value":10}}}, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" }, + ], + }, + 6301: { uuid: 6301, name: "奥术圣壁", lv: 1, cd: 8, ccd: 0, overrides: {"TGroup": TGroup.Ally,"ap":20,"timed_buff_id":7027,"buff_value":10}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":30,"buff_value":15}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":40,"buff_value":20}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, + ], + }, + }, + atked: { + 6516: [ + { lv: 4, s_lv: SkillLv.Lv1, name: "荆棘回应", t_num: 3, overrides: {"timed_buff_id":7028,"buff_value":10,"icon":"75-Shield-Stun"}, desc: "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" }, + ], + }, + field: [ + { lv: 4, uuids: [{ uuid: 7022, value: 8, name: "荆棘领域" }] }, + ], + bonus: [ + { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", }, + ], + info: "全队护盾+荆棘反伤,生存反击法", + }, // @hero-setup:heroes-end /* @@ -969,9 +1114,9 @@ export const HeroInfo: Record = { }; export const HeroList: number[] = [ - // 编辑器导出自动同步(共 14 个) + // 编辑器导出自动同步(共 19 个) 5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009, 5010, - 5011, 5012, 5013, 5014, + 5011, 5012, 5013, 5014, 5015, 5016, 5017, 5018, 5019, ]; // @hero-setup:region-end diff --git a/assets/script/game/map/HeroBoxComp.ts.meta b/assets/script/game/map/HeroBoxComp.ts.meta deleted file mode 100644 index 1d39b79e..00000000 --- a/assets/script/game/map/HeroBoxComp.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.24","importer":"typescript","imported":true,"uuid":"518b8ddd-3a02-40d8-bbfd-d61182b7414d","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/map/HeroMoreCom.ts b/assets/script/game/map/HeroMoreCom.ts index e637e64a..f3eb10cc 100644 --- a/assets/script/game/map/HeroMoreCom.ts +++ b/assets/script/game/map/HeroMoreCom.ts @@ -109,7 +109,7 @@ export class HeroMoreCom extends Component { } /** - * 初始化并渲染英雄信息(由 HeroBoxComp 在 instantiate 后同步调用)。 + * 初始化并渲染英雄信息(由调用方在 instantiate 后同步调用)。 * @param eid 英雄 ECS 实体 ID;实体不存在时立即销毁 */ public init(eid: number) { @@ -154,7 +154,7 @@ export class HeroMoreCom extends Component { /** * 刷新显示:8 行次级属性(总值 + 附加值)+ 技能描述富文本。 - * 附加 = 最终生效值 - 基础配置值,与原 HeroBoxComp 口径一致。 + * 附加 = 最终生效值 - 基础配置值。 */ private refresh() { if (!this.model) return; diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index d484a3c6..fb9b9648 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -108,8 +108,6 @@ export class MissionCardComp extends CCComp { showHeros: Node = null! @property(Node) herosPanNode: Node = null! - @property(Node) - herosBoxNode: Node = null! /** 英雄抽卡面板开启金币费用显示节点 */ @property(Node) showHerosCost: Node = null! @@ -356,9 +354,6 @@ export class MissionCardComp extends CCComp { this.hasCalledHero = false; this.updatePanelButtonsInteractable(); - // 初始化英雄信息盒(3 个空槽位) - // 暂不启用 herobox 同步显示英雄信息(后续可能恢复),保留代码备查 - // this.refreshHeroBoxSlots(); // 重置开局免费三选一次数与选择计数,随后立即弹出第 1 组三选一 this.openingFreePicks = MissionCardComp.OPENING_FREE_PICK_COUNT; diff --git a/put/server/data/heroes.json b/put/server/data/heroes.json index 8bd99ebe..a8494bd4 100644 --- a/put/server/data/heroes.json +++ b/put/server/data/heroes.json @@ -1457,6 +1457,607 @@ "icon": "29-Endure" } ] + }, + { + "uuid": 5015, + "name": "毒箭猎手", + "comment": "毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤", + "path": "ha3", + "rarity": 2, + "roleKey": "Archer", + "growKey": "Archer", + "typeKey": "Long", + "statBase": { + "hp": 10, + "ap": 0, + "def": 0 + }, + "dis": null, + "speed": null, + "dodge": null, + "accuracy": null, + "skills": [ + { + "uuid": 6007, + "name": "淬毒箭", + "cd": 1.05, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd", + "overrides": { + "ap": 100 + }, + "desc": "射出箭矢,对{target}造成攻击力{ap}%伤害", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "timed_buff_id": 7005, + "buff_value": 30, + "buff_chance": 30 + }, + "desc": "普通攻击有{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" + } + ] + }, + { + "uuid": 6150, + "name": "万箭齐发·毒", + "cd": 8, + "cdExpr": null, + "overrides": { + "ap": 150, + "timed_buff_id": 7005, + "buff_value": 30, + "buff_chance": 50, + "icon": "4-Apply-Poison" + }, + "desc": "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒)", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "ap": 200, + "buff_value": 40, + "buff_chance": 60 + }, + "desc": "" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "ap": 250, + "buff_value": 60, + "buff_chance": 80, + "hit_count": 2 + }, + "desc": "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" + } + ] + } + ], + "atking": { + "6007": [ + { + "lv": 4, + "s_lv": 1, + "name": "蚀骨毒箭", + "t_num": 3, + "overrides": { + "ap": 80, + "timed_buff_id": 7005, + "buff_value": 40, + "buff_chance": 100 + }, + "desc": "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" + } + ] + }, + "atked": {}, + "fstart": {}, + "dead": {}, + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7002, + "value": 0.1, + "name": "淬毒磨砺" + } + ], + "desc": "" + } + ], + "info": "淬毒普攻+毒雨叠层,持续消耗型远程毒C", + "bonus": [ + { + "lv": 12, + "attrs": { + "ap": 50 + }, + "name": "剧毒淬炼", + "icon": "27-Hawkeye" + } + ] + }, + { + "uuid": 5016, + "name": "连珠神射", + "comment": "暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发", + "path": "ha4", + "rarity": 4, + "roleKey": "Archer", + "growKey": "Archer", + "typeKey": "Mid", + "statBase": { + "hp": 0, + "ap": 10, + "def": 0 + }, + "dis": null, + "speed": null, + "dodge": null, + "accuracy": null, + "skills": [ + { + "uuid": 6008, + "name": "连珠箭", + "cd": 0.75, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.VeryFast].cd", + "overrides": { + "ap": 100 + }, + "desc": "极速连射,对{target}造成攻击力{ap}%伤害", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "crt": 20, + "proc_skill": { + "s_uuid": 6007, + "chance": 20, + "overrides": { + "crt": 100 + } + } + }, + "desc": "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" + } + ] + }, + { + "uuid": 6151, + "name": "裂空箭雨", + "cd": 8, + "cdExpr": null, + "overrides": { + "ap": 150, + "crt": 30, + "summon_count": 5 + }, + "desc": "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "ap": 200, + "crt": 50 + }, + "desc": "" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "ap": 250, + "crt": 70, + "summon_count": 6, + "hit_count": 2 + }, + "desc": "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" + } + ] + } + ], + "atking": {}, + "atked": {}, + "fstart": { + "6504": [ + { + "lv": 4, + "s_lv": 1, + "name": "猎杀时刻", + "t_num": 1, + "overrides": { + "buff_value": 30 + }, + "desc": "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" + } + ] + }, + "dead": {}, + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7004, + "value": 0.15, + "name": "猎手集结" + } + ], + "desc": "" + } + ], + "info": "极速连射+暴击追射+开局团队暴击,爆发型射手主C", + "bonus": [ + { + "lv": 12, + "attrs": { + "ap": 50 + }, + "name": "猎杀直觉", + "icon": "27-Hawkeye" + } + ] + }, + { + "uuid": 5017, + "name": "碎甲术士", + "comment": "破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位", + "path": "hm3", + "rarity": 3, + "roleKey": "Mage", + "growKey": "Mage", + "typeKey": "Long", + "statBase": { + "hp": 0, + "ap": 10, + "def": 0 + }, + "dis": null, + "speed": null, + "dodge": null, + "accuracy": null, + "skills": [ + { + "uuid": 6012, + "name": "蚀甲酸瓶", + "cd": 1.05, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd", + "overrides": { + "ap": 100 + }, + "desc": "掷出酸瓶,对{target}造成攻击力{ap}%伤害", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "timed_buff_id": 7008, + "buff_chance": 30 + }, + "desc": "普通攻击有{buff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" + } + ] + }, + { + "uuid": 6203, + "name": "碎甲能量波", + "cd": 8, + "cdExpr": null, + "overrides": { + "ap": 150, + "timed_buff_id": 7008 + }, + "desc": "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "ap": 200 + }, + "desc": "" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "ap": 250, + "buff_value": -70 + }, + "desc": "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" + } + ] + } + ], + "atking": {}, + "atked": {}, + "fstart": { + "6012": [ + { + "lv": 4, + "s_lv": 1, + "name": "先手蚀甲", + "t_num": 1, + "overrides": { + "ap": 150, + "timed_buff_id": 7008 + }, + "desc": "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" + } + ] + }, + "dead": {}, + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7009, + "value": 0.1, + "name": "锐矛之赐" + } + ], + "desc": "" + } + ], + "info": "先手破甲+概率蚀甲+穿透光环,物理队核心增伤位", + "bonus": [ + { + "lv": 12, + "attrs": { + "ap": 50 + }, + "name": "奥术共鸣", + "icon": "100-Enchant-Magic" + } + ] + }, + { + "uuid": 5018, + "name": "雷暴领主", + "comment": "雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波", + "path": "hm4", + "rarity": 5, + "roleKey": "Mage", + "growKey": "Mage", + "typeKey": "Long", + "statBase": { + "hp": -10, + "ap": 20, + "def": 0 + }, + "dis": null, + "speed": null, + "dodge": null, + "accuracy": null, + "skills": [ + { + "uuid": 6009, + "name": "雷霆弹", + "cd": 0.9, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd", + "overrides": { + "ap": 100 + }, + "desc": "掷出雷霆弹,对{target}造成攻击力{ap}%伤害", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "para": 15 + }, + "desc": "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" + } + ] + }, + { + "uuid": 6203, + "name": "雷霆裂空", + "cd": 8, + "cdExpr": null, + "overrides": { + "ap": 200, + "para": 40 + }, + "desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "ap": 250, + "para": 60 + }, + "desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "ap": 300, + "para": 80, + "hit_count": 3 + }, + "desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" + } + ] + } + ], + "atking": {}, + "atked": {}, + "fstart": { + "6203": [ + { + "lv": 4, + "s_lv": 1, + "name": "雷击先手", + "t_num": 1, + "overrides": { + "ap": 150, + "para": 30, + "icon": "100-Enchant-Magic" + }, + "desc": "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" + } + ] + }, + "dead": {}, + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7003, + "value": 10, + "name": "雷云领域" + } + ], + "desc": "" + } + ], + "info": "雷暴爆发+麻痹控场,法系主C", + "bonus": [ + { + "lv": 12, + "attrs": { + "ap": 50 + }, + "name": "奥术共鸣", + "icon": "100-Enchant-Magic" + } + ] + }, + { + "uuid": 5019, + "name": "圣盾贤者", + "comment": "护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘", + "path": "hm5", + "rarity": 2, + "roleKey": "Mage", + "growKey": "Mage", + "typeKey": "Long", + "statBase": { + "hp": 20, + "ap": -5, + "def": 5 + }, + "dis": null, + "speed": null, + "dodge": null, + "accuracy": null, + "skills": [ + { + "uuid": 6011, + "name": "圣光飞瓶", + "cd": 1.05, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd", + "overrides": { + "ap": 100 + }, + "desc": "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "proc_skill": { + "s_uuid": 6516, + "chance": 20, + "overrides": { + "timed_buff_id": 7028, + "buff_value": 10 + } + } + }, + "desc": "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" + } + ] + }, + { + "uuid": 6301, + "name": "奥术圣壁", + "cd": 8, + "cdExpr": null, + "overrides": { + "TGroup": "Ally", + "ap": 20, + "timed_buff_id": 7027, + "buff_value": 10 + }, + "desc": "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "ap": 30, + "buff_value": 15 + }, + "desc": "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "ap": 40, + "buff_value": 20 + }, + "desc": "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" + } + ] + } + ], + "atking": {}, + "atked": { + "6516": [ + { + "lv": 4, + "s_lv": 1, + "name": "荆棘回应", + "t_num": 3, + "overrides": { + "timed_buff_id": 7028, + "buff_value": 10, + "icon": "75-Shield-Stun" + }, + "desc": "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" + } + ] + }, + "fstart": {}, + "dead": {}, + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7022, + "value": 8, + "name": "荆棘领域" + } + ], + "desc": "" + } + ], + "info": "全队护盾+荆棘反伤,生存反击法", + "bonus": [ + { + "lv": 12, + "attrs": { + "hp": 50 + }, + "name": "守护之心", + "icon": "29-Endure" + } + ] } ] }