refactor(map,hero): 调整怪物出生参数与UI显示逻辑

1. 调整怪物出生点X坐标和掉落高度默认值
2. 修复英雄血条UI层级问题,强制置于顶层
3. 优化血条提示框的Y轴显示位置
4. 简化怪物死亡飞出动画,移除多余的角度重置
5. 重构怪物下落逻辑,拆分完成回调,处理无下落距离的情况
This commit is contained in:
walkpan
2026-05-21 20:21:29 +08:00
parent f7db4da113
commit ef4aa9aeec
3 changed files with 42 additions and 27 deletions

View File

@@ -52,11 +52,11 @@ export class MissionMonCompComp extends CCComp {
// ======================== 常量 ========================
/** 怪物出生点起点 X */
private static readonly MON_SPAWN_START_X = 280;
private static readonly MON_SPAWN_START_X = 460;
/** 怪物出生的 X 间距 */
private static readonly MON_SPAWN_GAP_X = 50;
/** 怪物出生掉落高度 */
private static readonly MON_DROP_HEIGHT = 280;
private static readonly MON_DROP_HEIGHT = 0;
/** 6路高度偏移在三路的y轴范围内实现 6路 进军) */
private static readonly LANE_Y_OFFSETS = [100, 60, 20, -20, -60, -100];