feat(技能): 新增触发技能机制并调整死亡特效颜色

- 在 GameEvent 枚举中添加 TriggerSkill 事件用于技能触发
- 为 Hero 和 Monster 实体添加召唤入场时的 call 技能触发
- 在 HeroAtkSystem 中实现死亡时的 dead 技能触发
- 扩展 SCastSystem 支持强制触发技能(忽略CD和动画前摇)
- 将死亡技能特效颜色从灰色调整为白色以提升视觉效果
This commit is contained in:
walkpan
2026-04-05 22:09:16 +08:00
parent 5a5d849c0b
commit ef07982645
6 changed files with 104 additions and 4 deletions

View File

@@ -7,7 +7,9 @@ import { HeroAttrsComp } from "./HeroAttrsComp";
import { HeroViewComp } from "./HeroViewComp";
import { DamageQueueComp, DamageEvent } from "./DamageQueueComp";
import { smc } from "../common/SingletonModuleComp";
import { HeroInfo } from "../common/config/heroSet";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { mLogger } from "../common/Logger";
@@ -250,6 +252,19 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
if (!TAttrsComp || TAttrsComp.is_dead) return;
TAttrsComp.is_dead = true;
// 触发死亡技能
const heroInfo = HeroInfo[TAttrsComp.hero_uuid];
if (heroInfo && heroInfo.dead) {
const view = entity.get(HeroViewComp);
if (view) {
oops.message.dispatchEvent(GameEvent.TriggerSkill, {
s_uuid: heroInfo.dead,
heroAttrs: TAttrsComp,
heroView: view
});
}
}
// 触发死亡事件
this.onDeath(entity);