feat(skill&shield): 实现护盾持续时间功能,调整魔法盾冷却

1.  为护盾技能添加duration配置,支持永久/限时护盾
2.  新增护盾倒计时逻辑,到期自动清空护盾
3.  调整英雄6301魔法盾的冷却时间为10秒,新增7秒持续时长配置
4.  重构HeroAttrsComp,新增护盾持续时间字段与清空护盾方法
This commit is contained in:
panFD
2026-09-13 14:04:00 +08:00
parent 4f749c9a81
commit ed9232cf0b
5 changed files with 46 additions and 10 deletions

View File

@@ -28,18 +28,34 @@ const TICK_STEP = 0.1;
export class BuffSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
private timer = new Timer(TICK_STEP);
// HeroAttrsComp 可选,用于 DoT/HoT 的血量结算与护盾倒计时
private processShieldTimer(attrsComp: HeroAttrsComp | null): void {
if (!attrsComp) return;
// 永久护盾(duration<=0)不参与倒计时
if (attrsComp.shield_duration <= 0) return;
attrsComp.shield_duration -= TICK_STEP;
if (attrsComp.shield_duration <= 0) {
attrsComp.clear_shield();
mLogger.log(DEBUG, "BuffSystem", `护盾到期: ${attrsComp.hero_name}(eid:${attrsComp.ent?.eid ?? "-"}) 护盾已清空`);
}
}
// filter 改为 allOf(HeroAttrsComp):护盾倒计时挂在 HeroAttrsComp 上,
// 若按 BuffComp 过滤,无 buff 的实体不会被遍历,护盾到期清空会失效
filter(): ecs.IMatcher {
return ecs.allOf(BuffComp);
return ecs.allOf(HeroAttrsComp);
}
update(e: ecs.Entity): void {
if (!this.timer.update(this.dt)) return;
const buffComp = e.get(BuffComp);
if (!buffComp) return;
// HeroAttrsComp 必有(filter 保证),用于 DoT/HoT 血量结算与护盾倒计时
const attrsComp = e.get(HeroAttrsComp);
this.processShieldTimer(attrsComp);
// HeroAttrsComp 可选,用于 DoT/HoT 的血量结算
const attrsComp = e.has(HeroAttrsComp) ? e.get(HeroAttrsComp) : null;
// BuffComp 可选:无 buff 时仅做护盾倒计时
const buffComp = e.has(BuffComp) ? e.get(BuffComp) : null;
if (!buffComp) return;
// ---- 处理所有 buff 层 ----
let anyChanged = false;