refactor(hero): 重构额外属性加成系统,统一为bonus字段
1. 将原ap_bonus/hp_bonus/def_bonus三个字段合并为通用的bonus数组结构 2. 新增多属性同时配置能力,支持hp/ap/def百分比加成与crt/frz/stun/para固定百分点加成 3. 更新所有前端编辑器、服务端渲染与游戏运行时逻辑适配新配置格式 4. 添加数据兼容迁移逻辑,自动处理旧版英雄配置数据
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@@ -1,5 +1,5 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { HeroDisVal, HeroInfo, HSkillInfo, HType, SkillTriggerType, TriggerGrouped, LvFieldEntry, LvBonusEntry, FieldEntry, HRole } from "../common/config/heroSet";
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import { HeroDisVal, HeroInfo, HSkillInfo, HType, SkillTriggerType, TriggerGrouped, LvFieldEntry, LvBonusAttrsEntry, FieldEntry, HRole } from "../common/config/heroSet";
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import { mLogger } from "../common/Logger";
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import { FacSet, FightSet } from "../common/config/GameSet";
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import { FieldSkillSet, FieldSkillType, SkillOverrides } from "../common/config/SkillSet";
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@@ -53,10 +53,8 @@ export class HeroAttrsComp extends ecs.Comp {
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[SkillTriggerType.Atked]?: TriggerGrouped;
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/** 驻场光环(按 lv 解锁,存活期间全局生效) */
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[SkillTriggerType.Field]?: LvFieldEntry[];
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/** 额外攻击/生命/防御加成(按 lv 累加) */
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ap_bonus?: LvBonusEntry[];
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hp_bonus?: LvBonusEntry[];
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def_bonus?: LvBonusEntry[];
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/** 额外属性加成(按 lv 累加:hp/ap/def 百分比、 crt/frz/stun/para 固定百分点) */
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bonus?: LvBonusAttrsEntry[];
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// ==================== 运行时解析缓存(按当前等级 resolve 后的有效列表) ====================
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/** 当前等级下生效的攻击触发条目(供 SkillTriggerHelper 消费) */
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@@ -704,9 +702,7 @@ export class HeroAttrsComp extends ecs.Comp {
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this.atking = undefined;
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this.atked = undefined;
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this.field = undefined;
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this.ap_bonus = undefined;
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this.hp_bonus = undefined;
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this.def_bonus = undefined;
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this.bonus = undefined;
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this.runtime_atking = undefined;
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this.runtime_atked = undefined;
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this.runtime_call = undefined;
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