refactor(game): 删除BezierMove相关元文件并更新英雄和地图资源
- 删除assets/script/game/BezierMove.meta及相关文件 - 新增多个地图动画资源文件(lr.anim, lr2.anim等) - 调整多个英雄预制体的尺寸和碰撞体参数 - 更新地图预制体(map_rpg.prefab)中的动画配置和节点布局
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@@ -154,8 +154,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 128,
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"height": 128
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"width": 192,
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"height": 192
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -897,12 +897,12 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 70
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"height": 80
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.2
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"y": 0
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},
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"_id": ""
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},
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@@ -996,20 +996,20 @@
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"__id__": 62
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},
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"tag": 0,
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"_group": 2,
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"_group": 4,
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"_density": 1,
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"_sensor": true,
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"_friction": 0.2,
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"_restitution": 0,
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"_offset": {
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"__type__": "cc.Vec2",
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"x": -2.4,
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"y": 18
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"x": 0,
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"y": 40
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 46,
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"height": 55.9
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"width": 60,
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"height": 80
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},
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"_id": ""
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},
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