diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 98222fc0..0730afe9 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -56,8 +56,6 @@ export class HeroViewComp extends CCComp { private damageQueue: Array<{ damage: number, isCrit: boolean, - delay: number, - anm:string, }> = []; private isProcessingDamage: boolean = false; private damageInterval: number = 0.01; // 伤害数字显示间隔 @@ -479,8 +477,10 @@ export class HeroViewComp extends CCComp { // 视图层表现 let SConf=SkillSet[s_uuid] + const hitAnm = EAnmConf[SConf?.DAnm]?.path || "atked"; if (isBack) this.back() - this.showDamage(damage, isCrit, SConf.DAnm); + this.in_atked(hitAnm, this.model.fac==FacSet.HERO?1:-1); + this.showDamage(damage, isCrit); } private isBackingUp: boolean = false; // 🔥 添加后退状态标记 @@ -535,13 +535,10 @@ export class HeroViewComp extends CCComp { /** 显示伤害数字 */ - showDamage(damage: number, isCrit: boolean,DAnm:number) { - let anm=EAnmConf[DAnm].path // DAnm和EAnm共用设定数组 + showDamage(damage: number, isCrit: boolean) { this.damageQueue.push({ damage, isCrit, - delay: this.damageInterval, - anm }); } @@ -552,7 +549,7 @@ export class HeroViewComp extends CCComp { this.isProcessingDamage = true; const damageInfo = this.damageQueue.shift()!; - this.showDamageImmediate(damageInfo.damage, damageInfo.isCrit,damageInfo.anm); + this.showDamageImmediate(damageInfo.damage, damageInfo.isCrit); // 设置延时处理下一个伤 this.scheduleOnce(() => { @@ -561,11 +558,10 @@ export class HeroViewComp extends CCComp { } /** 立即显示伤害效果 */ - private showDamageImmediate(damage: number, isCrit: boolean, anm:string="atked") { + private showDamageImmediate(damage: number, isCrit: boolean) { if (!this.model) return; this.hp_show(); - this.in_atked(anm, this.model.fac==FacSet.HERO?1:-1); if (isCrit) { this.hp_tip(TooltipTypes.crit, damage.toFixed(0)); } else {