fix(战斗): 调整近战攻击逻辑与攻击动画配置
- 将技能 6001 的触发类型改为碰撞检测,提高命中准确性 - 优化近战攻击距离计算,使用配置值并增加最小距离限制 - 移除攻击动画中的多余事件,缩短动画时长 - 调整攻击预制体的碰撞体尺寸和位置,使其与实际攻击范围匹配 - 简化远程英雄战斗逻辑,移除不必要的距离判断
This commit is contained in:
@@ -193,7 +193,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
6001: {
|
||||
uuid:6001,name:"空挥",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
|
||||
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],debuffs:[],info:"对前方目标造成100%攻击的伤害",
|
||||
},
|
||||
6002: {
|
||||
|
||||
Reference in New Issue
Block a user