fix(战斗): 调整射手技能和近战走位逻辑

- 将射手英雄的技能从[6005,6006]改为[6005,6008]
- 调整技能6005、6006的hit_count从2和3统一为1,提高技能6008的hit_count从1到6
- 优化近战单位的走位逻辑,增加攻击准备锁定和通过阈值判断,调整盟友重叠间距和位移释放距离
This commit is contained in:
panw
2026-03-18 09:57:21 +08:00
parent 941fb50ce2
commit eb4e544363
3 changed files with 14 additions and 6 deletions

View File

@@ -163,7 +163,7 @@ export const HeroInfo: Record<number, heroInfo> = {
type:HType.Long,lv:1,hp:150,ap:40,speed:95,skills:[6003,6101],info:"奥术法师"},
5003:{uuid:5003,name:"射手",icon:"1001",path:"ha1", fac:FacSet.HERO, kind:2,as:1,ss:5,
type:HType.Long,lv:1,hp:180,ap:30,speed:140,skills:[6005,6006],info:"射手"},
type:HType.Long,lv:1,hp:180,ap:30,speed:140,skills:[6005,6008],info:"射手"},
5005:{uuid:5005,name:"牧师",icon:"1001",path:"hh1", fac:FacSet.HERO, kind:2,as:1,ss:5,
type:HType.Long,lv:1,hp:160,ap:25,speed:100,skills:[6003,6100],info:"牧师"},