fix(战斗): 调整射手技能和近战走位逻辑

- 将射手英雄的技能从[6005,6006]改为[6005,6008]
- 调整技能6005、6006的hit_count从2和3统一为1,提高技能6008的hit_count从1到6
- 优化近战单位的走位逻辑,增加攻击准备锁定和通过阈值判断,调整盟友重叠间距和位移释放距离
This commit is contained in:
panw
2026-03-18 09:57:21 +08:00
parent 941fb50ce2
commit eb4e544363
3 changed files with 14 additions and 6 deletions

View File

@@ -211,13 +211,13 @@ export const SkillSet: Record<number, SkillConfig> = {
},
6005: {
uuid:6005,name:"蓝箭",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:2,hitcd:0.2,speed:720,with:0,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6006: {
uuid:6006,name:"绿箭",sp_name:"arrow_green",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:3,hitcd:0.2,speed:720,with:0,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
@@ -229,7 +229,7 @@ export const SkillSet: Record<number, SkillConfig> = {
},
6008: {
uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
},