refactor: 重构击退机制,将概率改为距离增量
1. 调整近战默认攻击距离从150改为100 2. 将击退相关属性从概率改为击退距离增量,同步更新所有配置、UI显示和技能描述 3. 移除旧的击退概率判定逻辑,改为直接应用击退距离增量 4. 优化受击击退的处理流程,统一参数传递
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@@ -221,7 +221,7 @@ export const SkillDescSet: Record<number, SkillDescConfig> = {
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templTimed: "{target}{verb}{value}{unit},持续{dur}秒",
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},
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6505: {
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verb: "击退概率提升", unit: "%", permField: "ap", timedField: "buff_value",
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verb: "击退距离提升", unit: "", permField: "ap", timedField: "buff_value",
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templPerm: "{target}{verb}{value}{unit}",
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templTimed: "{target}{verb}{value}{unit},持续{dur}秒",
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},
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