refactor: 重构击退机制,将概率改为距离增量

1. 调整近战默认攻击距离从150改为100
2. 将击退相关属性从概率改为击退距离增量,同步更新所有配置、UI显示和技能描述
3. 移除旧的击退概率判定逻辑,改为直接应用击退距离增量
4. 优化受击击退的处理流程,统一参数传递
This commit is contained in:
pan
2026-08-13 11:09:37 +08:00
parent a3375ec3b6
commit eb4b370533
14 changed files with 34 additions and 135 deletions

View File

@@ -221,7 +221,7 @@ export const SkillDescSet: Record<number, SkillDescConfig> = {
templTimed: "{target}{verb}{value}{unit},持续{dur}秒",
},
6505: {
verb: "击退概率提升", unit: "%", permField: "ap", timedField: "buff_value",
verb: "击退距离提升", unit: "", permField: "ap", timedField: "buff_value",
templPerm: "{target}{verb}{value}{unit}",
templTimed: "{target}{verb}{value}{unit},持续{dur}秒",
},