refactor: 重构击退机制,将概率改为距离增量

1. 调整近战默认攻击距离从150改为100
2. 将击退相关属性从概率改为击退距离增量,同步更新所有配置、UI显示和技能描述
3. 移除旧的击退概率判定逻辑,改为直接应用击退距离增量
4. 优化受击击退的处理流程,统一参数传递
This commit is contained in:
pan
2026-08-13 11:09:37 +08:00
parent a3375ec3b6
commit eb4b370533
14 changed files with 34 additions and 135 deletions

View File

@@ -104,12 +104,12 @@ export const BuffList: Record<number, BuffConfig> = {
modifiers: [{ attr: Attrs.critical, op: ModOp.Flat, value: 30 }],
info: "暴击率提升 30%,持续 5 秒",
},
// 击退概率强化(限时)
// 击退距离强化(限时)
7013: {
id: 7013, name: "击退爆发", icon: "Stat_Stun_01",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.knockback_chance, op: ModOp.Flat, value: 30 }],
info: "击退概率提升 30%,持续 5 秒",
info: "击退距离提升 30持续 5 秒",
},
// 穿透强化(限时)
7014: {