refactor: 重构击退机制,将概率改为距离增量
1. 调整近战默认攻击距离从150改为100 2. 将击退相关属性从概率改为击退距离增量,同步更新所有配置、UI显示和技能描述 3. 移除旧的击退概率判定逻辑,改为直接应用击退距离增量 4. 优化受击击退的处理流程,统一参数传递
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@@ -104,12 +104,12 @@ export const BuffList: Record<number, BuffConfig> = {
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modifiers: [{ attr: Attrs.critical, op: ModOp.Flat, value: 30 }],
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info: "暴击率提升 30%,持续 5 秒",
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},
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// 击退概率强化(限时)
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// 击退距离强化(限时)
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7013: {
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id: 7013, name: "击退爆发", icon: "Stat_Stun_01",
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category: BuffCategory.Buff, duration: 5, max_stack: 1,
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modifiers: [{ attr: Attrs.knockback_chance, op: ModOp.Flat, value: 30 }],
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info: "击退概率提升 30%,持续 5 秒",
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info: "击退距离提升 30,持续 5 秒",
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},
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// 穿透强化(限时)
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7014: {
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