refactor: 移除 BossList 并重构 boss 检测逻辑
移除 RogueConfig 中已弃用的 BossList 常量,改为直接使用 MonList 中的分类来检测 boss 类型。这消除了冗余的配置数据,使 boss 类型的判断逻辑与 MonList 的维护来源保持一致,提高了代码的可维护性。
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@@ -8,7 +8,7 @@ import { HeroInfo, HType } from "../common/config/heroSet";
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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import {BoxSet } from "../common/config/GameSet";
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import { BossList, MonList, MonType, SpawnPowerBias, StageBossGrow, StageGrow, UpType, WaveSlotConfig, DefaultWaveSlot, IWaveSlot } from "./RogueConfig";
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import { MonList, MonType, SpawnPowerBias, StageBossGrow, StageGrow, UpType, WaveSlotConfig, DefaultWaveSlot, IWaveSlot } from "./RogueConfig";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { MoveComp } from "../hero/MoveComp";
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const { ccclass, property } = _decorator;
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@@ -106,7 +106,7 @@ export class MissionMonCompComp extends CCComp {
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const item = this.MonQueue.shift();
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if (!item) return;
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const upType = this.getRandomUpType();
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const isBoss = BossList.includes(item.uuid);
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const isBoss = MonList[MonType.MeleeBoss].includes(item.uuid) || MonList[MonType.LongBoss].includes(item.uuid);
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// 简单推断:如果是 boss 默认给 2 格(你也可以从配置里反查或者加专门的英雄表配置)
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const slotsPerMon = isBoss ? 2 : 1;
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this.enqueueMonsterRequest(item.uuid, isBoss, upType, Math.max(1, Number(item.level ?? 1)), slotsPerMon, true);
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@@ -32,9 +32,10 @@ export const MonList = {
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[MonType.MeleeBoss]:[6006,6015], // 近战boss
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[MonType.LongBoss]:[6104], // 远程boss
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}
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export const BossList = [6006,6104,6015]
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export const SpawnPowerBias = 1
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/*
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*** 全局刷怪强度配置,后期根据玩家强度动态调整
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*/
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export const SpawnPowerBias = 1
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export interface IWaveSlot {
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type: number; // 对应 MonType
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count: number; // 占位数量
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