feat(地图): 新增波次怪物占位配置系统
- 引入 WaveSlotConfig 和 DefaultWaveSlot 配置,支持每波怪物类型和数量自定义 - 替换硬编码的槽位数量,根据配置动态计算槽位总数和类型分布 - 重构怪物分配逻辑,依据怪物类型匹配配置槽位类型
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@@ -35,3 +35,38 @@ export const MonList = {
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export const BossList = [6006,6104,6015]
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export const SpawnPowerBias = 1
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export interface IWaveSlot {
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type: number; // 对应 MonType
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count: number;
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}
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// 每波怪物占位数量配置:数组顺序即为占位从左到右的排列顺序
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export const WaveSlotConfig: { [wave: number]: IWaveSlot[] } = {
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1: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Long, count: 2 }
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],
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2: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Long, count: 3 },
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{ type: MonType.Support, count: 1 }
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],
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3: [
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{ type: MonType.Melee, count: 3 },
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{ type: MonType.MeleeBoss, count: 1 },
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{ type: MonType.Long, count: 2 }
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],
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4: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Long, count: 2 },
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{ type: MonType.Support, count: 1 },
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{ type: MonType.LongBoss, count: 1 }
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],
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}
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// 默认占位配置 (如果在 WaveSlotConfig 中找不到波次,则使用此配置)
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export const DefaultWaveSlot: IWaveSlot[] = [
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{ type: MonType.Melee, count: 3 },
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{ type: MonType.Long, count: 3 }
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]
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