技能继续

This commit is contained in:
walkpan
2024-12-11 13:55:36 +08:00
parent 93e2f11274
commit eab71044d0
12 changed files with 703 additions and 1517 deletions

View File

@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MSkills, MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
import { MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { RewardSet } from "../common/config/RewardSet";
import { BoxSet, GameSet } from "../common/config/BoxSet";
@@ -22,8 +22,6 @@ import { BossList, MBSet, MissionNum, MissionSet, MonsetList } from "../common/c
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { HCard } from "./HCard";
import { HCardComp } from "./HCardComp";
import { MSkill } from "../skills/MSkill";
import { MSkillComp } from "../skills/MSkillComp";
import { VictoryComp } from "./VictoryComp";
import { ItemComp } from "./ItemComp";
const { ccclass, property } = _decorator;
@@ -111,12 +109,7 @@ export class MissionComp extends CCComp {
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
let mska:any= ecs.query(ecs.allOf(MSkillComp));
let res:any= ecs.query(ecs.allOf(ItemComp));
for(let i=0;i<mska.length;i++){
mska[i].MSkillComp.reset()
mska[i].MSkillComp.ent.destroy()
}
let rewards:any= ecs.query(ecs.allOf(ItemComp));
// let hcns=this.node.getChildByName("hcards")
// for(let i=0;i<hcns.children.length;i++){
// hcns.children[i].destroy()
@@ -133,9 +126,9 @@ export class MissionComp extends CCComp {
monsters[i].HeroView.reset()
monsters[i].HeroView.ent.destroy()
}
for(let i=0;i<res.length;i++){
res[i].ItemComp.reset()
res[i].ItemComp.ent.destroy()
for(let i=0;i<rewards.length;i++){
rewards[i].ItemComp.reset()
rewards[i].ItemComp.ent.destroy()
}
}
check_buff(){