refactor(game): 重构结算积分与奖励逻辑
1. 移除HeroAttrs中废弃的分数字段 2. 重构积分计算规则,简化为基础分+行为分 3. 调整胜利奖励计算逻辑,改用怪物等级作为成长参数替换原wave计数 4. 同步更新结算配置注释与日志输出
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@@ -220,12 +220,6 @@ export class SingletonModuleComp extends ecs.Comp {
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passed_wave_20: false,
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highest_dmg: 0,
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score_combat: 0,
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score_output: 0,
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score_defense: 0,
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score_build: 0,
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score_efficiency: 0,
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achieved_highlights: [],
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} as GameScoreStats,
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@@ -293,11 +287,6 @@ export class SingletonModuleComp extends ecs.Comp {
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wave_all_alive_count: 0,
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passed_wave_20: false,
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highest_dmg: 0,
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score_combat: 0,
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score_output: 0,
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score_defense: 0,
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score_build: 0,
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score_efficiency: 0,
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achieved_highlights: [],
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} as GameScoreStats;
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}
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