feat: 实现DoT灼烧技能与debuff图标系统
本次提交完成了以下核心改动: 1. 调整fb-1~fb-6技能预制件的攻击偏移坐标,优化技能弹道位置 2. 新增DoT伤害机制,支持周期伤害/治疗的独立结算 3. 为Buff系统添加施法者属性快照,让DoT暴击、控制判定更准确 4. 新增顶栏debuff图标显示功能,支持灼烧等负面状态可视化 5. 为破晓先知等英雄替换为新的灼烧火球技能6104 6. 修复fb-2预制件的配置字段顺序与多余属性问题
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@@ -21,6 +21,8 @@ export interface BuffApplyOverrides {
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duration?: number;
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/** 覆写计时 buff 的修饰数值(modifiers.value / tick.damage_or_heal),由药水卡 buff_value 自定义档位 */
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value?: number;
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/** 施法者完整属性快照(DoT tick 判定暴击/冰冻/击晕用),结构同 DamageEvent.Attrs */
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source_attrs?: any;
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}
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class BuffManagerImpl {
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@@ -55,7 +57,7 @@ class BuffManagerImpl {
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buffComp.buffs.set(buffId, layers);
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}
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const newLayer = new ActiveBuff(buffId, duration, sourceUuid, sourceAp, overrides?.value);
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const newLayer = new ActiveBuff(buffId, duration, sourceUuid, sourceAp, overrides?.value, overrides?.source_attrs);
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if (cfg.max_stack === 0 || layers.length < cfg.max_stack) {
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layers.push(newLayer);
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