feat(地图): 根据主角属性倾向调整任务卡牌权重

在获取任务卡牌选项时,查询主角已拥有的永久属性Buff,将对应属性的卡牌权重提高一倍,使卡牌选择更符合角色成长方向。
This commit is contained in:
walkpan
2026-02-04 20:41:24 +08:00
parent 30ca0baabc
commit e8588ded76
2 changed files with 25 additions and 2 deletions

View File

@@ -248,8 +248,9 @@ function getDefaultPool(type: CardType, level: number = 1): IPoolItem[] {
* @param count 选项数量 (默认3个)
* @param excludeUuids 排除的卡牌UUID列表 (用于去重或排除已拥有)
* @param forcedType 强制指定卡牌类型 (用于特殊获取,如商店、技能书等)
* @param preferredAttrs 偏好的属性类型列表 (用于增加权重)
*/
export function getCardOptions(level: number, count: number = 3, excludeUuids: number[] = [], forcedType?: CardType): ICardInfo[] {
export function getCardOptions(level: number, count: number = 3, excludeUuids: number[] = [], forcedType?: CardType, preferredAttrs: number[] = []): ICardInfo[] {
// 1. 确定类型:强制指定 > 默认为属性
const type = forcedType !== undefined ? forcedType : CardType.Attr;
@@ -267,6 +268,16 @@ export function getCardOptions(level: number, count: number = 3, excludeUuids: n
const info = getCardBaseInfo(type, item.id);
if (info) {
info.weight = item.weight;
// 如果是属性卡,且该属性在偏好列表中,增加权重
if (type === CardType.Attr && preferredAttrs.length > 0) {
// AttrCards 的 payload 就是 AttrInfo包含 attr 字段
if (info.payload && preferredAttrs.includes(info.payload.attr)) {
// 增加权重,这里设置为 2 倍
info.weight *= 2;
}
}
candidates.push(info);
}
}