feat(hero-info): 实现自动生成英雄技能描述文本
新增HeroSkillDesc工具类动态生成技能描述字符串 修正heroSet.ts中的技能触发器描述文本 优化HInfoComp组件替换硬编码的英雄信息 完善hnode预制体的info标签配置与样式
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45
assets/script/game/common/config/HeroSkillDesc.ts
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45
assets/script/game/common/config/HeroSkillDesc.ts
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import { heroInfo, SkillTriggerName, SkillTriggerType } from "./heroSet";
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import { FieldSkillSet, SkillSet } from "./SkillSet";
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const TRIGGER_KEYS: SkillTriggerType[] = [
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SkillTriggerType.Call,
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SkillTriggerType.Dead,
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SkillTriggerType.FStart,
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SkillTriggerType.FEnd,
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SkillTriggerType.Atking,
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SkillTriggerType.Atked,
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];
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export function buildSkillDesc(hero: heroInfo): string {
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const lines: string[] = [];
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for (const key of TRIGGER_KEYS) {
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const arr = hero[key] as { s_uuid: number; t_num: number }[] | undefined;
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if (!arr?.length) continue;
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const triggerName = SkillTriggerName[key] ?? key;
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for (const item of arr) {
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const skill = SkillSet[item.s_uuid];
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if (!skill) continue;
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const suffix = item.t_num > 1 ? ` (每${item.t_num}次触发)` : "";
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lines.push(`${triggerName}: ${skill.name}${suffix}`);
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}
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}
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const fieldUuids = hero[SkillTriggerType.Field] as number[] | undefined;
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if (fieldUuids?.length) {
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const triggerName = SkillTriggerName[SkillTriggerType.Field] ?? "光环";
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for (const uuid of fieldUuids) {
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const fs = FieldSkillSet[uuid];
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if (fs) lines.push(`${triggerName}: ${fs.info}`);
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}
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}
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const revive = hero[SkillTriggerType.Revive] as { s_uuid: number; r_num: number; upr: number } | undefined;
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if (revive) {
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const triggerName = SkillTriggerName[SkillTriggerType.Revive] ?? "复活";
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const skill = SkillSet[revive.s_uuid];
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if (skill) lines.push(`${triggerName}: ${skill.name}`);
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}
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return lines.join("\n");
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}
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9
assets/script/game/common/config/HeroSkillDesc.ts.meta
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9
assets/script/game/common/config/HeroSkillDesc.ts.meta
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "de462338-a674-4ccf-b621-bb67d0d9b901",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -100,14 +100,14 @@ export const SkillTriggerName = {
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}
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export const SkillTriggerDesc = {
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[SkillTriggerType.Call]: "召唤时:",
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[SkillTriggerType.Dead]: "死亡时:",
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[SkillTriggerType.FStart]: "战斗开始时:",
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[SkillTriggerType.FEnd]: "战斗结束时:",
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[SkillTriggerType.Field]: "驻场时:",
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[SkillTriggerType.Atking]: "攻击后时:",
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[SkillTriggerType.Atked]: "受击后时:",
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[SkillTriggerType.Revive]: "复活时:",
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[SkillTriggerType.Call]: "召唤时",
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[SkillTriggerType.Dead]: "死亡时",
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[SkillTriggerType.FStart]: "战斗开始时",
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[SkillTriggerType.FEnd]: "战斗结束时",
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[SkillTriggerType.Field]: "场上存活",
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[SkillTriggerType.Atking]: "攻击n次",
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[SkillTriggerType.Atked]: "受击n次",
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[SkillTriggerType.Revive]: "复活时",
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}
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/**
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