fix(英雄): 调整死亡效果的位置、缩放和动画

- 将死亡特效的Y轴位置从0调整为20,缩放从0.4增大到0.7,使其更明显
- 缩短英雄和怪物的死亡时间,从2秒/0.5秒调整为0.1秒
- 修正死亡特效的生成逻辑,现在正确使用父节点和世界坐标
- 更新死亡动画的帧率和时长,并添加完整的精灵帧序列
This commit is contained in:
panw
2026-03-26 15:52:24 +08:00
parent afe11291f1
commit e627a439f2
3 changed files with 98 additions and 11 deletions

View File

@@ -31,9 +31,9 @@ export class HeroViewComp extends CCComp {
status:String = "idle"
scale: number = 1; // 显示方向
box_group:number = BoxSet.HERO; // 碰撞组
realDeadTime:number=2
realDeadTime:number=0.1
deadCD:number=0
monDeadTime:number=0.5
monDeadTime:number=0.1
// 血条显示相关
lastBarUpdateTime:number = 0; // 最后一次血条/蓝条/护盾更新时间
// ==================== UI 节点引用 ====================
@@ -317,7 +317,7 @@ export class HeroViewComp extends CCComp {
this.spawnAnimEndFx("game/skill/buff/heathed", this.node, undefined);
}
private deaded(){
this.spawnAnimEndFx("game/skill/end/atked", this.node, undefined);
this.spawnAnimEndFx("game/skill/end/dead", this.node.parent, this.node.position);
}
private createFxNode(path: string, parent: Node | null, worldPos?: Vec3): Node | null {
if (!parent || !parent.isValid) return null;
@@ -327,7 +327,7 @@ export class HeroViewComp extends CCComp {
if (!node || !node.isValid) return null;
node.parent = parent;
if (worldPos) {
node.setWorldPosition(worldPos);
node.setPosition(worldPos);
}
return node;
}