feat: 调整怪物属性与波次生成逻辑,新增测试脚本
1. 全怪物基础属性翻倍调整,同步更新英雄配置表 2. 修改模板M1的最低生效等级为1 3. 调整首波生成预算计算方式,修复低预算利用率检查逻辑 4. 新增spawn测试脚本,调整UI预制体布局参数
This commit is contained in:
@@ -221,16 +221,16 @@ export interface MonsterBaseStats {
|
||||
* @see MonsterBaseStats 字段说明
|
||||
*/
|
||||
export const MonsterStats: Record<MonType, MonsterBaseStats> = {
|
||||
[MonType.Melee]: { hp: 120, ap: 12, cost: 30, isBoss: false },
|
||||
[MonType.Heavy]: { hp: 350, ap: 30, cost: 50, isBoss: false },
|
||||
[MonType.Long]: { hp: 80, ap: 45, cost: 40, isBoss: false },
|
||||
[MonType.Support]: { hp: 80, ap: 20, cost: 50, isBoss: false },
|
||||
[MonType.Bomber]: { hp: 60, ap: 80, cost: 35, isBoss: false },
|
||||
[MonType.Summoner]: { hp: 100, ap: 15, cost: 60, isBoss: false },
|
||||
[MonType.Assassin]: { hp: 90, ap: 55, cost: 45, isBoss: false },
|
||||
[MonType.Splitter]: { hp: 150, ap: 20, cost: 55, isBoss: false },
|
||||
[MonType.MeleeBoss]: { hp: 1500, ap: 20, cost: 200, isBoss: true },
|
||||
[MonType.LongBoss]: { hp: 350, ap: 30, cost: 200, isBoss: true },
|
||||
[MonType.Melee]: { hp: 360, ap: 12, cost: 30, isBoss: false },
|
||||
[MonType.Heavy]: { hp: 1050, ap: 30, cost: 50, isBoss: false },
|
||||
[MonType.Long]: { hp: 240, ap: 45, cost: 40, isBoss: false },
|
||||
[MonType.Support]: { hp: 240, ap: 20, cost: 50, isBoss: false },
|
||||
[MonType.Bomber]: { hp: 180, ap: 80, cost: 35, isBoss: false },
|
||||
[MonType.Summoner]: { hp: 300, ap: 15, cost: 60, isBoss: false },
|
||||
[MonType.Assassin]: { hp: 270, ap: 55, cost: 45, isBoss: false },
|
||||
[MonType.Splitter]: { hp: 450, ap: 20, cost: 55, isBoss: false },
|
||||
[MonType.MeleeBoss]: { hp: 4500, ap: 20, cost: 200, isBoss: true },
|
||||
[MonType.LongBoss]: { hp: 1050, ap: 30, cost: 200, isBoss: true },
|
||||
}
|
||||
|
||||
// ======================== 阶梯(Tier)配置 ========================
|
||||
@@ -399,7 +399,7 @@ export const BlueprintTemplates: BlueprintTemplate[] = [
|
||||
] },
|
||||
|
||||
// ---- MIXED 类 ----
|
||||
{ id: "M1", type: TemplateType.MIXED, tierMin: 2, allowAffix: true,
|
||||
{ id: "M1", type: TemplateType.MIXED, tierMin: 1, allowAffix: true,
|
||||
slots: [
|
||||
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 10, countMax: 15, weight: 0.4 },
|
||||
{ typePool: [MonType.Long], countMin: 5, countMax: 10, weight: 0.3 },
|
||||
@@ -624,7 +624,7 @@ export class RogueSpawningEngine {
|
||||
if (waveNumber === 1) {
|
||||
return this.spawnFromTemplate(
|
||||
BlueprintTemplates.find(t => t.id === "TUTORIAL")!,
|
||||
1, 1
|
||||
1, getTierConfig(1).budget * this.adaptiveFactor
|
||||
)
|
||||
}
|
||||
|
||||
@@ -878,7 +878,7 @@ export class RogueSpawningEngine {
|
||||
|
||||
// 预算利用率检查 (目标 >= 70%)
|
||||
let totalCost = budget - remainingBudget
|
||||
if (budget > 0 && totalCost / budget < 0.7) {
|
||||
if (budget > 0 && totalCost / budget < 0.7 && template.id !== "TUTORIAL") {
|
||||
const tierConfig = getTierConfig(tier)
|
||||
const type = MonType.Melee
|
||||
const stats = MonsterStats[type]
|
||||
|
||||
Reference in New Issue
Block a user