feat(怪物系统): 添加怪物配置和基础技能

- 删除旧的Design4.md设计文档
- 新增Design4.csv和Design4_monsters.md怪物配置表
- 在SkillSet.ts中添加怪物基础近战和远程攻击技能
- 调整heroSet.ts中怪物单位的属性和技能配置
This commit is contained in:
walkpan
2026-01-01 20:14:28 +08:00
parent 607e937008
commit e50431dbd6
5 changed files with 73 additions and 15 deletions

View File

@@ -162,17 +162,17 @@ export const HeroInfo: Record<number, heroInfo> = {
// 1. 基础近战型
5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.warrior,lv:1,hp:28,mp:100,map:0,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6005],
buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
type:HType.warrior,lv:1,hp:15,mp:100,map:0,def:0,mdef:0,ap:5,dis:50,speed:200,skills:[6201],
buff:[],tal:[],info:"高速飞行单位,血量极低,快速接近"},
5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.warrior,lv:1,hp:35,mp:100,map:0,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6005],
buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
type:HType.warrior,lv:1,hp:40,mp:100,map:0,def:3,mdef:0,ap:7,dis:50,speed:100,skills:[6201],
buff:[],tal:[],info:"标准近战单位,基准数值"},
// 2. 快速突击型
5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.assassin,lv:1,hp:26,mp:100,map:0,def:3,mdef:0,ap:8,dis:80,speed:180,skills:[6005],
buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
type:HType.assassin,lv:1,hp:25,mp:100,map:0,def:3,mdef:0,ap:8,dis:50,speed:250,skills:[6201],
buff:[],tal:[],info:"速度极快,快速切入,给玩家压迫感"},
5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.assassin,lv:1,hp:22,mp:100,map:0,def:2,mdef:0,ap:7,dis:80,speed:200,skills:[6005],
@@ -180,8 +180,8 @@ export const HeroInfo: Record<number, heroInfo> = {
// 3. 重型坦克型
5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.warrior,lv:1,hp:140,mp:100,map:0,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6005],
buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
type:HType.warrior,lv:1,hp:300,mp:100,map:0,def:10,mdef:0,ap:15,dis:50,speed:60,skills:[6201],
buff:[],tal:[],info:"重装单位,移动缓慢但极难被击杀"},
5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.warrior,lv:1,hp:160,mp:100,map:0,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6005],
@@ -189,8 +189,8 @@ export const HeroInfo: Record<number, heroInfo> = {
// 4. 远程骚扰型
5210:{uuid:5210,name:"骷髅弓手",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.remote,lv:1,hp:60,mp:100,map:0,def:4,mdef:0,ap:12,dis:80,speed:110,skills:[6005],
buff:[],tal:[],info:"远程骚扰型:保持距离发射箭矢,逼迫玩家走位"},
type:HType.remote,lv:1,hp:35,mp:100,map:0,def:2,mdef:0,ap:10,dis:600,speed:80,skills:[6203],
buff:[],tal:[],info:"远程单位,在远处进行骚扰攻击"},
5211:{uuid:5211,name:"法师骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.mage,lv:1,hp:55,mp:100,map:25,def:4,mdef:5,ap:10,dis:80,speed:105,skills:[6005],
@@ -198,8 +198,8 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5. 特殊机制型
5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3,
type:HType.assassin,lv:1,hp:30,mp:100,map:0,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6005],
buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"},
type:HType.assassin,lv:1,hp:30,mp:100,map:0,def:3,mdef:0,ap:25,dis:50,speed:130,skills:[6201],
buff:[],tal:[],info:"特殊机制:接近玩家后造成高额伤害,需优先击杀"},
// 6. 精英/BOSS型
5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,as:3,