monster add

This commit is contained in:
pan@work
2024-07-22 09:47:28 +08:00
parent 064b6bf1ae
commit e3b5f4bd05
31 changed files with 4417 additions and 17 deletions

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 } from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
// 视图层
MonsterView!: MonsterViewComp;
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
}
destroy(): void {
this.remove(MonsterViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO) {
var path = "game/monster/monster";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
var mv = node.getComponent(MonsterViewComp)!;
this.add(mv);
node.setScale(-1, 1, 1);
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e889d785-f34d-46f5-825c-8906863db245",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
* @Author: dgflash
* @Date: 2021-11-18 15:56:01
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 13:43:25
*/
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
/**
* 角色属性数据
*/
@ecs.register('MonsterModel')
export class MonsterModelComp extends ecs.Comp {
/** 角色编号 */
id: number = -1;
/** 角色名 */
name: string = "monster";
/** 动画名资源 */
anim: string = "monster";
reset() {
this.id = -1;
this.name = "";
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b5f2873a-5007-436b-95ef-1e73281a374f",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../../script/game/common/SingletonModuleComp";
// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
import MonsterSpineAnimator from "./MonsterSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('MonsterSpine')
export class MonsterSpine extends Component {
@property({ type: MonsterSpineAnimator, tooltip: '动画控制器' })
animator: MonsterSpineAnimator = null!;
private spine!: sp.Skeleton;
// private charactor!: Charactor;
onLoad() {
// 角色控制组件
// this.charactor = this.addComponent(Charactor)!;
this.initAnimator();
// this.setSkin("magic");
// this.animator.play("idle", true);
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
}
/** 初始化动画 */
protected initAnimator() {
this.spine = this.animator.getComponent(sp.Skeleton)!;
console.log("MonsterSpine initAnimator", this.spine);
}
// setState(value: CharactorState): void {
// switch (value) {
// case CharactorState.Idle:
// this.idle();
// break;
// case CharactorState.Run:
// this.walk();
// break;
// }
// }
setSkin(value: string): void {
console.log("MonsterSpine setSkin", value);
this.spine.setSkin(value);
}
play(animName: string, loop: boolean): void {
this.spine.setAnimation(0, animName, loop);
}
setAlpha(value: number): void {
var color: Color = this.spine.color;
color.a = 255 * (value / 1);
this.spine.color = color;
}
setPos(value: Vec3): void {
this.node.position = value;
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
}
idle() {
}
}

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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"482c216c-bef6-49fb-9060-37777b818f83","files":[],"subMetas":{},"userData":{}}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:38
*/
import { sp, _decorator ,Component} from "cc";
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
/**
* Spine状态机组件主状态机trackIndex为0
*/
@ccclass
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class MonsterSpineAnimator extends Component {
private animName: string = "idle";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
console.log("MonsterSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
lateUpdate(dt: number) {
//
}
play(animName: string, loop: boolean) {
if (animName) {
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
/**
* 播放动画
* @override
* @param animName 动画名
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
console.log("MonsterSpineAnimator playAnimation");
if (animName) {
console.log("MonsterSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
}

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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"d3a795b7-3a93-41b0-be56-1d3f6666a1dd","files":[],"subMetas":{},"userData":{}}

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('MonsterViewComp') // 定义为 Cocos Creator 组件
@ecs.register('MonsterView', false) // 定义为 ECS 组件
export class MonsterViewComp extends CCComp {
/** 角色动画 */
as: MonsterSpine = null!;
/** 角色控制器 */
/** 视图层逻辑代码分离演示 */
onLoad() {
this.as = this.getComponent(MonsterSpine);
}
reset() {
this.node.destroy();
}
}

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"imported": true,
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}