开箱 重做完成, item 信息更新修改
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@@ -15,35 +15,12 @@ export class Item extends ecs.Entity {
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var path = "game/gui/item";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.getChildByName("num").getComponent(Label).string = num.toString();
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if(num==0){
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node.getChildByName("num").getComponent(Label).string ="";
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}
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let url = "gui/items";
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let pathName= Items[uuid].path;
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switch(Items[uuid].lv){
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case 1:
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node.getChildByName("lv1").active = true;
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break;
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case 2:
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node.getChildByName("lv2").active = true;
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break;
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case 3:
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node.getChildByName("lv3").active = true;
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break;
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case 4:
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node.getChildByName("lv4").active = true;
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break;
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}
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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node.parent = praent
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let iv = node.getComponent(ItemComp)!;
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iv.i_uuid = uuid
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iv.num=num
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iv.update_data(uuid,num)
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this.add(iv)
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}
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/** 模块资源释放 */
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