refactor(游戏逻辑): 拆分游戏暂停和播放状态的检查条件

将多处 `if(!smc.mission.play || smc.mission.pause)` 条件判断拆分为独立的if语句
在VictoryComp中正确设置pause状态
移除MissionComp中多余的pause状态重置
This commit is contained in:
walkpan
2026-01-03 19:04:41 +08:00
parent b8fb70c0cf
commit e343e26862
12 changed files with 27 additions and 25 deletions

View File

@@ -27,7 +27,6 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
}
entityEnter(entity: ecs.Entity): void {
if(!smc.mission.play || smc.mission.pause) return;
const moveComp = entity.get(SMoveDataComp);
const skillView = entity.get(SkillView);
@@ -107,7 +106,8 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
}
update(entity: ecs.Entity): void {
if(!smc.mission.play || smc.mission.pause) return;
if(!smc.mission.play ) return;
if(smc.mission.pause) return
const moveComp = entity.get(SMoveDataComp);
const skillView = entity.get(SkillView);