refactor(游戏逻辑): 拆分游戏暂停和播放状态的检查条件

将多处 `if(!smc.mission.play || smc.mission.pause)` 条件判断拆分为独立的if语句
在VictoryComp中正确设置pause状态
移除MissionComp中多余的pause状态重置
This commit is contained in:
walkpan
2026-01-03 19:04:41 +08:00
parent b8fb70c0cf
commit e343e26862
12 changed files with 27 additions and 25 deletions

View File

@@ -51,7 +51,7 @@ export class VictoryComp extends CCComp {
this.node.getChildByName("btns").getChildByName("next").active=!args.can_revive
this.node.getChildByName("btns").getChildByName("alive").active=args.can_revive
smc.mission.pause=true
}
@@ -62,7 +62,7 @@ export class VictoryComp extends CCComp {
oops.gui.removeByNode(this.node)
}
clear_data(){
smc.mission.pause=false
}
//看广告双倍
watch_ad(){