refactor(游戏逻辑): 拆分游戏暂停和播放状态的检查条件

将多处 `if(!smc.mission.play || smc.mission.pause)` 条件判断拆分为独立的if语句
在VictoryComp中正确设置pause状态
移除MissionComp中多余的pause状态重置
This commit is contained in:
walkpan
2026-01-03 19:04:41 +08:00
parent b8fb70c0cf
commit e343e26862
12 changed files with 27 additions and 25 deletions

View File

@@ -35,7 +35,8 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
}
update(e: ecs.Entity): void {
if(!smc.mission.play || smc.mission.pause) return;
if(!smc.mission.play ) return;
if(smc.mission.pause) return
const skills = e.get(HeroSkillsComp);
if (!skills) return;