refactor(游戏逻辑): 拆分游戏暂停和播放状态的检查条件
将多处 `if(!smc.mission.play || smc.mission.pause)` 条件判断拆分为独立的if语句 在VictoryComp中正确设置pause状态 移除MissionComp中多余的pause状态重置
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@@ -126,8 +126,8 @@ export class HeroViewComp extends CCComp {
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* 注意:数据更新逻辑已移到 HeroAttrSystem,这里只负责显示
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*/
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update(dt: number){
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if(!smc.mission.play || smc.mission.pause) return;
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if(!smc.mission.play ) return;
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if(smc.mission.pause) return
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// 🔥 修复:添加安全检查,防止在实体销毁过程中访问null的model
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if(!this.ent) return;
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if (!this.model) return;
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