refactor(游戏逻辑): 拆分游戏暂停和播放状态的检查条件

将多处 `if(!smc.mission.play || smc.mission.pause)` 条件判断拆分为独立的if语句
在VictoryComp中正确设置pause状态
移除MissionComp中多余的pause状态重置
This commit is contained in:
walkpan
2026-01-03 19:04:41 +08:00
parent b8fb70c0cf
commit e343e26862
12 changed files with 27 additions and 25 deletions

View File

@@ -32,8 +32,8 @@ export class HeroMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
}
update(e: ecs.Entity) {
if (!smc.mission.play || smc.mission.pause) return;
if (!smc.mission.play ) return;
if(smc.mission.pause) return
const move = e.get(HeroMoveComp);
const model = e.get(HeroAttrsComp);
const view = e.get(HeroViewComp);