refactor(游戏逻辑): 拆分游戏暂停和播放状态的检查条件

将多处 `if(!smc.mission.play || smc.mission.pause)` 条件判断拆分为独立的if语句
在VictoryComp中正确设置pause状态
移除MissionComp中多余的pause状态重置
This commit is contained in:
walkpan
2026-01-03 19:04:41 +08:00
parent b8fb70c0cf
commit e343e26862
12 changed files with 27 additions and 25 deletions

View File

@@ -51,9 +51,10 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
* 处理伤害队列中的所有伤害事件
*/
update(e: ecs.Entity): void {
if(!smc.mission.play || smc.mission.pause) return;
const TAttrsComp = e.get(HeroAttrsComp);
const damageQueue = e.get(DamageQueueComp);
if(!smc.mission.play ) return
if(smc.mission.pause) return
const TAttrsComp = e.get(HeroAttrsComp)
const damageQueue = e.get(DamageQueueComp)
if (!TAttrsComp || !damageQueue || damageQueue.isEmpty()) return;