fix: 调整英雄碰撞体积和技能配置以修复命中判定
- 统一多个英雄prefab的碰撞宽度从60改为30,优化碰撞检测 - 调整hz1英雄的_contentSize高度从10改为100,修正显示问题 - 修改atk_s1、atk_s4、atk_f2技能prefab的激活状态和碰撞器启用状态 - 移除EType枚举中的distanceEnd类型,将技能6001的消失类型改为collision - 启用物理系统调试绘制,便于开发调试 - 调整atk_f2技能的攻击范围和锚点位置,优化技能表现
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@@ -220,7 +220,7 @@
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 9
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@@ -300,7 +300,7 @@
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"node": {
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"__id__": 8
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},
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"_enabled": false,
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"_enabled": true,
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"__prefab": {
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"__id__": 12
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},
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