fix: 调整英雄碰撞体积和技能配置以修复命中判定

- 统一多个英雄prefab的碰撞宽度从60改为30,优化碰撞检测
- 调整hz1英雄的_contentSize高度从10改为100,修正显示问题
- 修改atk_s1、atk_s4、atk_f2技能prefab的激活状态和碰撞器启用状态
- 移除EType枚举中的distanceEnd类型,将技能6001的消失类型改为collision
- 启用物理系统调试绘制,便于开发调试
- 调整atk_f2技能的攻击范围和锚点位置,优化技能表现
This commit is contained in:
panw
2026-03-19 16:08:07 +08:00
parent a2e3dd4924
commit e2cac41753
16 changed files with 41 additions and 40 deletions

View File

@@ -220,7 +220,7 @@
"__id__": 1
},
"_children": [],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 9
@@ -300,7 +300,7 @@
"node": {
"__id__": 8
},
"_enabled": false,
"_enabled": true,
"__prefab": {
"__id__": 12
},