diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index fcaa81cc..5b5b0d3f 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -283,13 +283,13 @@ export class SingletonModuleComp extends ecs.Comp { * 在游戏载入早期调用,预加载常用图集 */ preloadCommonAssets() { - resources.load("gui/uicons", SpriteAtlas, (err, atlas) => { + resources.load("gui/ui3", SpriteAtlas, (err, atlas) => { if (!err && atlas) { // 增加引用计数,防止图集被引擎自动垃圾回收(GC)导致底层 spriteFrames 为 null atlas.addRef(); this.uiconsAtlas = atlas; } else { - mLogger.error(this.debugMode, 'SMC', "预加载 gui/uicons 图集失败:", err); + mLogger.error(this.debugMode, 'SMC', "预加载 gui/ui3 图集失败:", err); } }); } diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index d1c0fcfe..e191034a 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -208,39 +208,33 @@ export const SkillSet: Record = { * 6010 箭矢黄 击晕取向 **/ 6001: { - uuid: 6001, name: "火球", sp_name: "atk_1", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6001, name: "火球", sp_name: "atk_1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, 6002: { - uuid: 6002, name: "紫烟", sp_name: "atk_2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6002, name: "紫烟", sp_name: "atk_2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, info: "近战普通攻击技能", }, 6003: { - uuid: 6003, name: "白球", sp_name: "atk_3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6003, name: "白球", sp_name: "atk_3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, info: "一定几率暴击", }, - 6004: { - uuid: 6004, name: "水球", sp_name: "atk_4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "普通远程攻击", - }, - 6008: { - uuid: 6008, name: "箭矢", sp_name: "arrow", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6008, name: "箭矢", sp_name: "arrow", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, 6009: { - uuid: 6009, name: "箭矢蓝", sp_name: "arrow_blue", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6009, name: "箭矢蓝", sp_name: "arrow_blue", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, 6010: { - uuid: 6010, name: "箭矢红", sp_name: "arrow_red", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6010, name: "箭矢红", sp_name: "arrow_red", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, @@ -252,27 +246,22 @@ export const SkillSet: Record = { * 6104 水球 溅射:分裂多个 **/ 6101: { - uuid: 6101, name: "大火球", sp_name: "line_1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6101, name: "大火球", sp_name: "line_1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率暴击,高阶技能", }, //怪物法师统一使用 暗影球 6102: { - uuid: 6102, name: "大紫球", sp_name: "line_2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6102, name: "大紫球", sp_name: "line_2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,高阶技能", }, 6103: { - uuid: 6103, name: "大白球", sp_name: "line_3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6103, name: "大白球", sp_name: "line_3", icon: "Stat_WaterDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ", }, - 6104: { - uuid: 6104, name: "大水球", sp_name: "line_4", icon: "1135", TGroup: TGroup.Enemy, readyAnm: "yellow", endAnm: "", act: "max", - DTType: DTType.single, crt: 20, ap: 100, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.linear, EType: EType.collision, info: "射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率", - }, /*** ======高阶范围攻击技能 ==== * 都是3*3 范围攻击 不是英雄技能,是技能卡20波技能, * 6201 雷墙 击晕向 @@ -283,105 +272,105 @@ export const SkillSet: Record = { * 6206 陨石术 暴击向 **/ 6201: { - uuid: 6201, name: "雷墙", sp_name: "box_1", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6201, name: "雷墙", sp_name: "box_1", icon: "Stat_LightningDamag", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", }, 6202: { - uuid: 6202, name: "火墙", sp_name: "box_2", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6202, name: "火墙", sp_name: "box_2", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", }, 6203: { - uuid: 6203, name: "飓风", sp_name: "box_3", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6203, name: "飓风", sp_name: "box_3", icon: "Stat_Stun_01", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", }, 6204: { - uuid: 6204, name: "水墙", sp_name: "box_4", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6204, name: "水墙", sp_name: "box_4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕", }, 6205: { - uuid: 6205, name: "风墙", sp_name: "box_5", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6205, name: "风墙", sp_name: "box_5", icon: "Stat_Stun_01", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤风墙困住敌人,有概率击晕", }, 6206: { - uuid: 6206, name: "陨石术", sp_name: "box_6", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6206, name: "陨石术", sp_name: "box_6", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕", }, //============================= ====== 辅助技能 技能卡牌 1 波技能 ====== ========================== 6301: { - uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk", + uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, info: "为伙伴/自己添加护盾,可抵挡3次伤害", }, 6302: { - uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "1292", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk", + uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "Stat_Hp_01", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, info: "治疗伙伴/自己", }, //==========================buff 技能 也是 技能卡牌 5 波技能 6303: { - uuid: 6303, name: "获取金币", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "gold", act: "atk", + uuid: 6303, name: "获取金币", sp_name: "buff_wind", icon: "Stat_GoldGainIncrease_01", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "gold", act: "atk", DTType: DTType.single, kind: SkillKind.Gold, ap: 0, gold: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, info: "增加一定数量的金币", }, //==========================buff 技能===================== 6401: { - uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", + uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力提升5点,持续1次", }, 6402: { - uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk", + uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "Stat_Hp_02", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值提升20点,持续1次", }, 6403: { - uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", + uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, info: "全体友方暴击率提升10%,持续1次", }, 6404: { - uuid: 6404, name: "暴伤强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", + uuid: 6404, name: "暴伤强化", sp_name: "buff_wind", icon: "Stat_Critical_01", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical_damage, info: "全体友方暴击伤害提升20%,持续1次", }, 6405: { - uuid: 6405, name: "击晕强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk", + uuid: 6405, name: "击晕强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, info: "全体友方击晕概率提升10%,持续1次", }, 6406: { - uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk", + uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用", }, 6407: { - uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk", + uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用", }, 6408: { - uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", + uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, info: "全体友方穿透概率提升20%,持续1次", }, 6409: { - uuid: 6409, name: "风怒强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", + uuid: 6409, name: "风怒强化", sp_name: "buff_wind", icon: "Stat_CriticalComboChance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, info: "全体友方风怒次数提升1次,持续1次", }, 6501: { - uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk", + uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "Stat_HolyDamage", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, RType: RType.fixed, EType: EType.animationEnd, info: "ap 代表复活的生命值百分比", } @@ -413,29 +402,30 @@ export enum FieldSkillType { export interface FieldSkillConfig { uuid: number; name: string; + icon: string; // 新增图标字段 type: FieldSkillType; value: number; // 提升的数值 info: string; } export const FieldSkillSet: Record = { - 7001: { uuid: 7001, name: "召唤强化", type: FieldSkillType.SummonCount, value: 1, info: "召唤触发技能次数+1" }, //15 波技能 - 7002: { uuid: 7002, name: "死亡强化", type: FieldSkillType.DeadCount, value: 1, info: "死亡触发技能次数+1" }, //15 波技能 - 7003: { uuid: 7003, name: "开场强化", type: FieldSkillType.StartCount, value: 1, info: "战斗开始触发技能次数+1" }, //15 波技能 - 7004: { uuid: 7004, name: "结束强化", type: FieldSkillType.EndCount, value: 1, info: "战斗结束触发技能次数+1" }, //15 波技能 - 7005: { uuid: 7005, name: "金币收益", type: FieldSkillType.WaveGold, value: 1, info: "每回合金币收益+1" }, //1 波技能 - 7006: { uuid: 7006, name: "出售强化", type: FieldSkillType.SellGold, value: 1, info: "卖出英雄金币+1" }, //1 波技能 - 7007: { uuid: 7007, name: "战后恢复", type: FieldSkillType.WaveHeal, value: 0.1, info: "战斗结束生命回复量+10%" }, //1 波技能 - 7008: { uuid: 7008, name: "攻击加成", type: FieldSkillType.HeroAtk, value: 0.1, info: "英雄攻击力+10%" }, //10 波技能 - 7009: { uuid: 7009, name: "击晕加成", type: FieldSkillType.HeroStun, value: 0.1, info: "英雄击晕概率+10%" }, //10 波技能 - 7010: { uuid: 7010, name: "暴击加成", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" }, //10 波技能 - 7011: { uuid: 7011, name: "暴伤加成", type: FieldSkillType.HeroCritDamage, value: 0.2, info: "英雄暴击伤害+20%" }, //10 波技能 - 7012: { uuid: 7012, name: "攻速加成", type: FieldSkillType.HeroSpeed, value: 0.1, info: "英雄攻击速度+10%" }, //10 波技能 + 7001: { uuid: 7001, name: "召唤强化", icon: "Stat_UnitSummonIncrease_02", type: FieldSkillType.SummonCount, value: 1, info: "召唤触发技能次数+1" }, //15 波技能 + 7002: { uuid: 7002, name: "死亡强化", icon: "Stat_PoisonChanceIncrease", type: FieldSkillType.DeadCount, value: 1, info: "死亡触发技能次数+1" }, //15 波技能 + 7003: { uuid: 7003, name: "开场强化", icon: "Stat_AttackRangeIncrease_01", type: FieldSkillType.StartCount, value: 1, info: "战斗开始触发技能次数+1" }, //15 波技能 + 7004: { uuid: 7004, name: "结束强化", icon: "Stat_UnitSummonIncrease_01", type: FieldSkillType.EndCount, value: 1, info: "战斗结束触发技能次数+1" }, //15 波技能 + 7005: { uuid: 7005, name: "金币收益", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 1, info: "每回合金币收益+1" }, //1 波技能 + 7006: { uuid: 7006, name: "出售强化", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 1, info: "卖出英雄金币+1" }, //1 波技能 + 7007: { uuid: 7007, name: "战后恢复", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.1, info: "战斗结束生命回复量+10%" }, //1 波技能 + 7008: { uuid: 7008, name: "攻击加成", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.1, info: "英雄攻击力+10%" }, //10 波技能 + 7009: { uuid: 7009, name: "击晕加成", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.1, info: "英雄击晕概率+10%" }, //10 波技能 + 7010: { uuid: 7010, name: "暴击加成", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" }, //10 波技能 + 7011: { uuid: 7011, name: "暴伤加成", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.2, info: "英雄暴击伤害+20%" }, //10 波技能 + 7012: { uuid: 7012, name: "攻速加成", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.1, info: "英雄攻击速度+10%" }, //10 波技能 // ---- 13~18 来自原 TalentSet,统一为驻场百分比 / 绝对值口径 ---- // 出售返还由原生 SellGold 承担,SellBonus 不再单独配置 - 7013: { uuid: 7013, name: "购买优惠", type: FieldSkillType.BuyDiscount, value: 1, info: "购买卡牌费用-1金币" }, //10 波技能 - 7014: { uuid: 7014, name: "刷新优惠", type: FieldSkillType.RefreshDiscount, value: 1, info: "刷新卡牌费用-1金币" }, //10 波技能 - 7016: { uuid: 7016, name: "生命加成", type: FieldSkillType.HeroHp, value: 0.1, info: "英雄最大生命+10%" }, //10 波技能 - 7017: { uuid: 7017, name: "风怒加成", type: FieldSkillType.HeroWindFury, value: 0.1, info: "英雄风怒概率+10%" }, //10 波技能 - 7018: { uuid: 7018, name: "穿刺加成", type: FieldSkillType.HeroPuncture, value: 0.1, info: "英雄穿刺概率+10%" }, //10 波技能 + 7013: { uuid: 7013, name: "购买优惠", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 1, info: "购买卡牌费用-1金币" }, //10 波技能 + 7014: { uuid: 7014, name: "刷新优惠", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 1, info: "刷新卡牌费用-1金币" }, //10 波技能 + 7016: { uuid: 7016, name: "生命加成", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.1, info: "英雄最大生命+10%" }, //10 波技能 + 7017: { uuid: 7017, name: "风怒加成", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.1, info: "英雄风怒概率+10%" }, //10 波技能 + 7018: { uuid: 7018, name: "穿刺加成", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.1, info: "英雄穿刺概率+10%" }, //10 波技能 };