refactor(skill): 移除未使用的caster引用以简化技能数据
清理SDataCom中未使用的caster属性及相关代码,减少内存占用并提升代码清晰度。技能逻辑仅依赖casterEid进行实体识别,移除冗余引用可避免潜在循环引用问题。
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@@ -1,6 +1,5 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BoxSet } from "../common/config/GameSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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/** 业务层对象 */
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//技能数据
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@@ -8,7 +7,6 @@ import { HeroViewComp } from "../hero/HeroViewComp";
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export class SDataCom extends ecs.Comp {
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/** 业务层组件移除时,重置所有数据为默认值 */
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Attrs:any=null
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caster:HeroViewComp=null
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casterEid: number = -1; // 施法者实体ID,用于安全校验
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group:BoxSet=BoxSet.HERO
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fac: number = 0; // 0:hero 1:monster
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@@ -22,7 +20,6 @@ export class SDataCom extends ecs.Comp {
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this.group=BoxSet.HERO
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this.fac=0
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this.s_uuid=0
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this.caster=null
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this.casterEid = -1;
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this.hit_count=0
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this.max_hit_count=0
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