添加role 删除多余地图文件
This commit is contained in:
68
assets/script/game/Role/Role.ts
Normal file
68
assets/script/game/Role/Role.ts
Normal file
@@ -0,0 +1,68 @@
|
||||
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:47:56
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { RoleModelComp } from "./RoleModelComp";
|
||||
import { RoleSpine } from "./RoleSpine";
|
||||
import { RoleViewComp } from "./RoleViewComp";
|
||||
import { RoleSet } from "../common/config/RoleSet";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Role`)
|
||||
export class Role extends ecs.Entity {
|
||||
// 数据层
|
||||
RoleModel!: RoleModelComp;
|
||||
// 视图层
|
||||
RoleView!: RoleViewComp;
|
||||
|
||||
protected init() {
|
||||
this.addComponents<ecs.Comp>(
|
||||
RoleModelComp);
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.remove(RoleViewComp);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=101) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/heros/role";
|
||||
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
var scene = smc.map.MapView.scene;
|
||||
node.parent = scene.entityLayer!.node!;
|
||||
// var as = node.getComponent(MonsterSpine);
|
||||
|
||||
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.setPosition(pos)
|
||||
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
|
||||
const url = 'game/heros/player';
|
||||
resources.load(url, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
|
||||
});
|
||||
this.hero_init(uuid,node)
|
||||
oops.message.dispatchEvent("hero_load",this)
|
||||
}
|
||||
|
||||
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var rv = node.getComponent(RoleViewComp)!;
|
||||
|
||||
this.add(rv);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user