添加role 删除多余地图文件

This commit is contained in:
pan@work
2024-08-23 10:35:15 +08:00
parent a97f6bfa80
commit e0431b6fad
55 changed files with 2323 additions and 3343 deletions

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { RoleModelComp } from "./RoleModelComp";
import { RoleSpine } from "./RoleSpine";
import { RoleViewComp } from "./RoleViewComp";
import { RoleSet } from "../common/config/RoleSet";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
// 数据层
RoleModel!: RoleModelComp;
// 视图层
RoleView!: RoleViewComp;
protected init() {
this.addComponents<ecs.Comp>(
RoleModelComp);
}
destroy(): void {
this.remove(RoleViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=101) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
// var as = node.getComponent(MonsterSpine);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/player';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
});
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
this.add(rv);
}
}

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/*
* @Author: dgflash
* @Date: 2021-11-18 15:56:01
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 13:43:25
*/
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
/**
* 角色属性数据
*/
@ecs.register('RoleModel')
export class RoleModelComp extends ecs.Comp {
/** 角色编号 */
id: number = -1;
/** 角色名 */
name: string = "Role";
/** 动画名资源 */
anim: string = "Role";
reset() {
this.id = -1;
this.name = "";
}
}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../common/SingletonModuleComp";
import RoleSpineAnimator from "./RoleSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('RoleSpine')
export class RoleSpine extends Component {
@property({ type: RoleSpineAnimator, tooltip: '动画控制器' })
animator: RoleSpineAnimator = null!;
private spine!: sp.Skeleton;
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
}
/** 初始化动画 */
protected initAnimator() {
this.spine = this.animator.getComponent(sp.Skeleton)!;
}
setSkin(value: string): void {
console.log("RoleSpine setSkin", value);
this.spine.setSkin(value);
}
play(animName: string, loop: boolean): void {
this.spine.setAnimation(0, animName, loop);
}
setAlpha(value: number): void {
var color: Color = this.spine.color;
color.a = 255 * (value / 1);
this.spine.color = color;
}
setPos(value: Vec3): void {
this.node.position = value;
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
}
idle() {
}
}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:38
*/
import { sp, _decorator ,Component} from "cc";
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
/**
* Spine状态机组件主状态机trackIndex为0
*/
@ccclass
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class RoleSpineAnimator extends Component {
private animName: string = "move";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
// console.log("RoleSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
lateUpdate(dt: number) {
//
}
play(animName: string, loop: boolean) {
if (animName) {
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
/**
* 播放动画
* @override
* @param animName 动画名
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
// console.log("RoleSpineAnimator playAnimation");
if (animName) {
// console.log("RoleSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
}

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { RoleSpine } from "./RoleSpine";
import {BoxSet} from "../common/config/BoxSet"
import { smc } from "../common/SingletonModuleComp";
import { SkillCom } from "../skills/SkillCom";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('RoleViewComp') // 定义为 Cocos Creator 组件
@ecs.register('RoleView', false) // 定义为 ECS 组件
export class RoleViewComp extends CCComp {
@property(Material)
hitFlashMaterial: Material;
orginalFlashMaterial: Material;
sprite: Sprite;
/** 角色动画 */
as: RoleSpine = null!;
/** 角色属性 */
hp: number = 1000;
hp_max:number = 1000;
power: number = 0;
stop_cd:number = 0;
atk_cd:number = 0;
atk:number = 2;
onLoad() {
this.as = this.getComponent(RoleSpine);
}
start () {
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
console.log("Role view start")
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(otherCollider.tag==BoxSet.SKILL_TAG){
if(selfCollider.group != otherCollider.group){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
this.in_atked();
if(this.hp <= 0 ){
return
}
this.hp_change(skill.atk);
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group == otherCollider.group){
// console.log('monster view group 相同');
}else{
// console.log('monster onPostSolve'+selfCollider.group+"|"+otherCollider.group);
}
}
update(dt: number){
}
reset() {
this.node.destroy();
}
in_atked() {
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
}, 0.1);
}
hp_change(hp: number){
this.hp -= hp;
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
console.log("dead");
}
}
}

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