refactor(prefab): 重构卡片、技能盒等预制体资源
调整了hero1/hero2/hero3节点名称与位置,更新精灵帧与动画剪辑资源引用,重构节点层级结构与布局配置,统一资源依赖关系
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@@ -2538,7 +2538,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@4b5bf",
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@23e64",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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