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assets/script/game/monster/niu/Niu.ts
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59
assets/script/game/monster/niu/Niu.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
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import { UICallbacks } from "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../../common/config/GameUIConfig";
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import { smc } from "../../common/SingletonModuleComp";
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import { MonsterSpine } from "./../MonsterSpine";
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import { NiuViewComp } from "./NiuViewComp";
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/** 角色实体 */
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@ecs.register(`Niu`)
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export class Niu extends ecs.Entity {
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// 数据层
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// 视图层
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NiuView!: NiuViewComp;
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// 移动
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protected init() {
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}
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destroy(): void {
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this.remove(NiuViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
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var path = "game/monster/niu";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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var mv = node.getComponent(NiuViewComp)!;
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mv.speed = speed;
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mv.ospeed = speed;
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0}),
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// node.setScale(-1, 1, 1);
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oops.message.dispatchEvent("monster_load",this)
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}
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/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
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}
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