refactor(ui&logic): 调整UI边距与英雄属性计算逻辑
1. 修改ui3.plist.meta里两个UI元素的border边距配置 2. 重构HeroBoxComp的属性增量计算逻辑,修正属性加成只统计临时增益而非等级成长 3. 优化HeroSkillDesc的富文本样式,新增数值描边效果统一UI视觉风格
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@@ -5958,10 +5958,10 @@
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"height": 61,
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"rawWidth": 54,
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"rawHeight": 61,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"borderTop": 28,
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"borderBottom": 33,
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"borderLeft": 27,
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"borderRight": 27,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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@@ -6006,8 +6006,8 @@
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"rawHeight": 24,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"borderLeft": 25,
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"borderRight": 25,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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