feat: 实现技能卡牌系统并添加相关配置
- 在 GameSet 中新增技能卡牌释放起始坐标常量 - 卡牌使用组件增加技能卡释放事件分发 - 任务英雄组件监听技能卡事件并转发给技能施放系统 - 卡牌组件支持技能卡牌的显示和等级星级 - 卡牌配置中添加技能卡牌池和对应的配置信息 - 技能施放系统扩展以支持卡牌技能的直接触发
This commit is contained in:
@@ -49,16 +49,34 @@ export class MissionHeroCompComp extends CCComp {
|
||||
this.on(GameEvent.MissionEnd,this.clear_heros,this)
|
||||
/** 全局消息监听 */
|
||||
oops.message.on(GameEvent.CallHero,this.call_hero,this)
|
||||
oops.message.on(GameEvent.UseSkillCard,this.onUseSkillCard,this)
|
||||
}
|
||||
|
||||
onDestroy(){
|
||||
/** 清理监听,避免节点销毁后仍响应消息 */
|
||||
oops.message.off(GameEvent.CallHero,this.call_hero,this)
|
||||
oops.message.off(GameEvent.UseSkillCard,this.onUseSkillCard,this)
|
||||
oops.message.off(GameEvent.FightReady,this.fight_ready,this)
|
||||
oops.message.off(GameEvent.Zhaohuan,this.zhao_huan,this)
|
||||
oops.message.off(GameEvent.MissionEnd,this.clear_heros,this)
|
||||
}
|
||||
|
||||
/** 响应卡牌释放技能 */
|
||||
private onUseSkillCard(event: string, args: any) {
|
||||
const payload = args ?? event;
|
||||
const uuid = Number(payload?.uuid ?? 0);
|
||||
const card_lv = Math.max(1, Math.floor(Number(payload?.card_lv ?? 1)));
|
||||
if (!uuid) return;
|
||||
|
||||
// 分发给 SCastSystem 处理(使用特定的坐标 x=-340, y=30)
|
||||
oops.message.dispatchEvent(GameEvent.TriggerSkill, {
|
||||
s_uuid: uuid,
|
||||
isCardSkill: true,
|
||||
card_lv: card_lv,
|
||||
targetPos: v3(-340, 30, 0)
|
||||
});
|
||||
}
|
||||
|
||||
start() {
|
||||
// this.test_call()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user