feat(hero config): 新增闪避哥英雄并给多个英雄添加12级加成属性

1. 新增5014号英雄闪避哥的完整配置
2. 为13个现有英雄新增12级的属性加成配置
3. 更新英雄列表计数和条目
This commit is contained in:
panFD
2026-09-08 00:08:53 +08:00
parent dbc013a20f
commit dc0e873523
2 changed files with 66 additions and 3 deletions

View File

@@ -561,6 +561,9 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
],
},
bonus: [
{ lv: 12, attrs: {"def":50}, name: "钢铁壁垒", },
],
info: "自身强护盾+群体小护盾,强生存",
},
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
@@ -584,6 +587,9 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"Stat_AllUnitAttack"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
],
},
bonus: [
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", },
],
info: "易伤+风怒,近战 dps",
},
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
@@ -605,6 +611,9 @@ export const HeroInfo: Record<number, heroInfo> = {
field: [
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
],
bonus: [
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", },
],
info: "必晕爆发+暴击光环,近战收割",
},
// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
@@ -626,6 +635,9 @@ export const HeroInfo: Record<number, heroInfo> = {
field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
],
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "致命本能", },
],
info: "暴击+暴伤双光环,暴击流刺客",
},
// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
@@ -647,6 +659,9 @@ export const HeroInfo: Record<number, heroInfo> = {
field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 10, name: "攻击光环" }] },
],
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "致命本能", },
],
info: "普攻出血+大招群体出血,持续消耗",
},
// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
@@ -668,6 +683,9 @@ export const HeroInfo: Record<number, heroInfo> = {
field: [
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
],
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", },
],
info: "冰冻控场+多重箭,远程控制",
},
// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
@@ -689,6 +707,9 @@ export const HeroInfo: Record<number, heroInfo> = {
field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
],
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "奥术共鸣", },
],
info: "烈焰击退+易伤光环,法系压场",
},
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
@@ -712,6 +733,9 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾" },
],
},
bonus: [
{ lv: 12, attrs: {"hp":50}, name: "守护之心", },
],
info: "全体治疗+攻击附盾,团队续航",
},
// 5009 甲虫领主
@@ -735,6 +759,9 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":5}, desc: "为自己释放治疗,恢复生命值的{ap}%" },
],
},
bonus: [
{ lv: 12, attrs: {"def":50}, name: "钢铁壁垒", },
],
info: "受击自疗+击退,自愈坦克",
},
// 5010 火箭哥
@@ -758,6 +785,9 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} },
],
},
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", },
],
info: "万箭齐射+高频击退,远程压制",
},
// 5011 控血大师
@@ -781,6 +811,9 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" },
],
},
bonus: [
{ lv: 12, attrs: {"def":50}, name: "钢铁壁垒", },
],
info: "永久和计时生命最大值,控血大师",
},
// 5012 疾风法师
@@ -802,6 +835,9 @@ export const HeroInfo: Record<number, heroInfo> = {
field: [
{ lv: 4, uuids: [{ uuid: 7006, value: 10 }] },
],
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "奥术共鸣", },
],
info: "普攻 大招加速 buff+加速光环,加速大师",
},
// 5013 反伤哥
@@ -825,8 +861,35 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: {"ap":20} },
],
},
bonus: [
{ lv: 12, attrs: {"hp":50}, name: "守护之心", },
],
info: "大招全体反伤 普攻暴击 暴击反伤辅助",
},
// 5014 闪避哥
5014: {
uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
skills: {
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6518,"chance":20,"overrides":{"buff_value":30}}} },
],
},
6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50},
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7030,"buff_value":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"timed_buff_id":7030,"buff_value":80} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7023, value: 10 }] },
],
bonus: [
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", },
],
info: "",
},
// @hero-setup:heroes-end
/*
@@ -906,9 +969,9 @@ export const HeroInfo: Record<number, heroInfo> = {
};
export const HeroList: number[] = [
// 编辑器导出自动同步(共 13 个)
// 编辑器导出自动同步(共 14 个)
5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009, 5010,
5011, 5012, 5013,
5011, 5012, 5013, 5014,
];
// @hero-setup:region-end

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@@ -1445,4 +1445,4 @@
]
}
]
}
}