feat(hero-config): 新增英雄额外属性加成档位的图鉴展示支持
本次变更完成了英雄bonus属性加成系统的图鉴可视化改造: 1. 扩展LvBonusAttrsEntry类型,新增name/icon/info配置字段 2. 服务端渲染兼容新增字段,仅在配置存在时输出 3. 更新英雄配置文档,补充bonus字段的新参数说明 4. 新增属性加成编辑器表单,支持配置名称、图标和自定义描述 5. 实现英雄图鉴的bonus档位图标渲染逻辑,支持锁定状态和点击弹窗 6. 新增bonus效果文案生成工具,支持自定义模板和属性自动生成 7. 为技能弹窗新增bonus专属渲染逻辑,适配属性加成档位的展示 8. 为部分测试英雄配置了bonus档位的名称属性
This commit is contained in:
@@ -32,6 +32,7 @@ import {
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HeroInfo, heroInfo, SkillTriggerType, SkillTriggerName, HSkillInfo, LvTriggerEntry, FieldEntry,
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HeroInfo, heroInfo, SkillTriggerType, SkillTriggerName, HSkillInfo, LvTriggerEntry, FieldEntry,
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TriggerGrouped, resolveSkillOverrides, resolveTriggerByLv, resolveFieldByLv,
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TriggerGrouped, resolveSkillOverrides, resolveTriggerByLv, resolveFieldByLv,
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getGroupedTriggerName, getFieldSkillName, getTriggerGroupName, getFieldGroupName,
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getGroupedTriggerName, getFieldSkillName, getTriggerGroupName, getFieldGroupName,
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LvBonusAttrsEntry, BonusAttrKey,
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} from "./config/heroSet";
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} from "./config/heroSet";
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import { SkillSet, mergeSkillParams, SkillConfig, SkillKind, TGroup, FieldSkillSet } from "./config/SkillSet";
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import { SkillSet, mergeSkillParams, SkillConfig, SkillKind, TGroup, FieldSkillSet } from "./config/SkillSet";
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import { BuffList } from "./config/BuffSet";
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import { BuffList } from "./config/BuffSet";
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@@ -714,3 +715,35 @@ function resolveTriggerSkillName(hero: heroInfo, skillUuid: number): string {
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}
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}
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return SkillSet[skillUuid]?.name ?? "";
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return SkillSet[skillUuid]?.name ?? "";
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}
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}
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/* ==================== bonus(额外属性加成)展示文案 ==================== */
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/** bonus 属性键 → 中文展示名与单位(hp/ap/def 为百分比,概率类为固定百分点) */
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const BONUS_ATTR_LABEL: Record<BonusAttrKey, { name: string; suffix: string }> = {
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hp: { name: "生命", suffix: "%" },
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ap: { name: "攻击", suffix: "%" },
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def: { name: "防御", suffix: "%" },
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crt: { name: "暴击率", suffix: "" },
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frz: { name: "冰冻", suffix: "" },
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stun: { name: "击晕", suffix: "" },
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para: { name: "麻痹", suffix: "" },
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};
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/**
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* 生成单个 bonus 档位的效果描述(富文本)。
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* entry.info 显式配置时优先渲染(占位符 {lv} 替换为解锁等级);否则按 attrs 键自动生成。
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* @param entry bonus 档位配置
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* @returns 富文本效果串(不含名称与解锁等级,由调用方拼接)
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*/
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export function buildBonusEffectDesc(entry: LvBonusAttrsEntry): string {
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if (entry.info) return entry.info.replace(/\{lv\}/g, `${entry.lv}`);
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const parts: string[] = [];
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for (const key of Object.keys(entry.attrs) as BonusAttrKey[]) {
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const v = entry.attrs[key];
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if (v === undefined || v === 0) continue;
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const meta = BONUS_ATTR_LABEL[key];
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const sign = v > 0 ? "+" : "";
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parts.push(`${meta.name} ${valueRich(`${sign}${v}${meta.suffix}`)}`);
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}
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return parts.join(",") || "无效果";
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}
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@@ -519,6 +519,12 @@ export type BonusAttrKey = 'hp' | 'ap' | 'def' | 'crt' | 'frz' | 'stun' | 'para'
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export interface LvBonusAttrsEntry {
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export interface LvBonusAttrsEntry {
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lv: number;
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lv: number;
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attrs: Partial<Record<BonusAttrKey, number>>;
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attrs: Partial<Record<BonusAttrKey, number>>;
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/** 展示名(图鉴技能图标/弹窗用,如「钢铁壁垒」);缺省不出图标 */
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name?: string;
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/** 图标帧名(gui/ui7 图集);缺省该档不在图鉴出图标 */
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icon?: string;
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/** 自定义描述模板(可选);缺省由 attrs 自动生成效果文案 */
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info?: string;
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}
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}
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/*
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/*
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*=============英雄配置列表================
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*=============英雄配置列表================
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@@ -22,7 +22,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "db://oops-framework/core/Oops";
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import { oops } from "db://oops-framework/core/Oops";
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import { mLogger } from "../common/Logger";
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import { mLogger } from "../common/Logger";
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import { HeroInfo, HeroList, SkillTriggerType, LvFieldEntry, LvTriggerEntry, TriggerGrouped, HSkillInfo, getHeroDisplayStats } from "../common/config/heroSet";
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import { HeroInfo, HeroList, SkillTriggerType, LvFieldEntry, LvTriggerEntry, TriggerGrouped, HSkillInfo, getHeroDisplayStats, LvBonusAttrsEntry } from "../common/config/heroSet";
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import { buildHeroSkillDesc } from "../common/HeroSkillText";
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import { buildHeroSkillDesc } from "../common/HeroSkillText";
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import { GameEvent } from "../common/config/GameEvent";
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import { GameEvent } from "../common/config/GameEvent";
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import { HERO_UPGRADE_NEED_FRAGMENTS, RARITY_BG_COLORS } from "../common/config/GameSet";
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import { HERO_UPGRADE_NEED_FRAGMENTS, RARITY_BG_COLORS } from "../common/config/GameSet";
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@@ -537,6 +537,26 @@ export class HerosListComp extends CCComp {
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this.addTriggerGroupIcon(hero[type] as TriggerGrouped | undefined, lv, type)
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this.addTriggerGroupIcon(hero[type] as TriggerGrouped | undefined, lv, type)
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}
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}
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}
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}
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// ---- bonus 档位:配置了 icon 的档位在技能列表最末各出一个图标 ----
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this.addBonusIcons(hero.bonus, lv)
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}
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/**
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* bonus 档位图标:配置了 icon 的档位各出一个图标(追加在技能列表最末)。
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* 激活判定:英雄局外等级 ≥ 档位 lv;未激活显示锁定遮罩。
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* 点击弹窗走 SinfoComp bonus 专属渲染(名称/图标取档位配置,主说明为 attrs 效果)。
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*/
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private addBonusIcons(bonus: LvBonusAttrsEntry[] | undefined, lv: number) {
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if (!bonus?.length) return
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for (const entry of bonus) {
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if (!entry.icon) continue
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const node = instantiate(this.skill_icon_prefab)
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node.name = `bonus_lv${entry.lv}`
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const comp = node.getComponent(SSkillBoxComp) || node.addComponent(SSkillBoxComp)
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comp.initBonus(this.huuid, entry, lv < entry.lv)
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this.skills_node.addChild(node)
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}
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}
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}
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/**
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/**
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@@ -7,6 +7,7 @@ import { SkillSet, FieldSkillSet } from "../common/config/SkillSet";
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import {
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import {
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FieldEntry, HeroInfo, TriggerGrouped, SkillTriggerType,
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FieldEntry, HeroInfo, TriggerGrouped, SkillTriggerType,
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getGroupedTriggerName, getFieldSkillName, getTriggerGroupName, getFieldGroupName, getHeroSkillIcon,
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getGroupedTriggerName, getFieldSkillName, getTriggerGroupName, getFieldGroupName, getHeroSkillIcon,
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LvBonusAttrsEntry,
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} from "../common/config/heroSet";
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} from "../common/config/heroSet";
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import { UIID } from "../common/config/GameUIConfig";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { smc } from "../common/SingletonModuleComp";
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@@ -63,6 +64,8 @@ export class SSkillBoxComp extends CCComp {
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public field: FieldEntry[] = [];
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public field: FieldEntry[] = [];
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/** 英雄图鉴模式下的图标来源:skill=SkillSet,field=FieldSkillSet;undefined 表示装备卡模式 */
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/** 英雄图鉴模式下的图标来源:skill=SkillSet,field=FieldSkillSet;undefined 表示装备卡模式 */
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private hero_icon_source?: "skill" | "field";
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private hero_icon_source?: "skill" | "field";
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/** bonus 档位模式:该图标代表英雄额外属性加成的某一档(图鉴展示,无技能底座 uuid) */
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private bonus_entry?: LvBonusAttrsEntry;
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/** 点击事件是否已注册(防止重复绑定) */
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/** 点击事件是否已注册(防止重复绑定) */
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private _clickRegistered: boolean = false;
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private _clickRegistered: boolean = false;
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@@ -79,6 +82,16 @@ export class SSkillBoxComp extends CCComp {
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/** 点击:弹出技能信息框 */
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/** 点击:弹出技能信息框 */
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private onClick() {
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private onClick() {
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oops.audio.playEffect("music/button");
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oops.audio.playEffect("music/button");
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// bonus 档位模式:专属弹窗参数(无技能底座 uuid,直接透传档位数据)
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if (this.bonus_entry) {
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oops.gui.open(UIID.SInfo, {
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uuid: 0,
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skill_lv: 1,
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hero_uuid: this.hero_uuid || undefined,
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bonus_entry: this.bonus_entry,
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});
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return;
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}
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oops.gui.open(UIID.SInfo, {
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oops.gui.open(UIID.SInfo, {
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uuid: this.s_uuid,
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uuid: this.s_uuid,
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skill_lv: this.rarity,
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skill_lv: this.rarity,
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@@ -108,6 +121,24 @@ export class SSkillBoxComp extends CCComp {
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}
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}
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}
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}
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/**
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* 初始化 bonus 档位图标(英雄图鉴面板专用):
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* 图标/名称直接取档位配置的 icon/name,无技能底座 uuid;点击弹窗走 bonus 专属渲染。
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* @param heroUuid 所属英雄 UUID(激活判定用局外等级)
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* @param entry bonus 档位配置(含 lv/attrs/name/icon/info)
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* @param locked 当前英雄等级未达档位解锁等级时显示锁定遮罩
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*/
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initBonus(heroUuid: number, entry: LvBonusAttrsEntry, locked: boolean) {
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this.hero_uuid = heroUuid;
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this.bonus_entry = entry;
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// 等级标签展示解锁所需英雄等级(Lv.n),便于玩家直观看到解锁条件
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this.rarity = entry.lv;
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this.card_icon = entry.icon;
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this.skill_name = entry.name ?? "";
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this.updateUI();
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this.setLocked(locked);
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}
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/**
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/**
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* 初始化英雄技能图标(英雄图鉴面板专用):
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* 初始化英雄技能图标(英雄图鉴面板专用):
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* 图标按 s_uuid 直接取 SkillSet / FieldSkillSet 配置,不走 EquipPoolList。
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* 图标按 s_uuid 直接取 SkillSet / FieldSkillSet 配置,不走 EquipPoolList。
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@@ -35,9 +35,9 @@ import { oops } from "db://oops-framework/core/Oops";
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import { CardTriggerType, CardConfig } from "../common/config/CardSet";
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import { CardTriggerType, CardConfig } from "../common/config/CardSet";
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import { SkillSet, FieldSkillSet } from "../common/config/SkillSet";
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import { SkillSet, FieldSkillSet } from "../common/config/SkillSet";
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import { SkillCardList } from "../common/config/SCardSet";
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import { SkillCardList } from "../common/config/SCardSet";
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import { FieldEntry, SkillTriggerType, HeroInfo, getHeroSkillIcon } from "../common/config/heroSet";
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import { FieldEntry, SkillTriggerType, HeroInfo, getHeroSkillIcon, LvBonusAttrsEntry } from "../common/config/heroSet";
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import { buildCardDescRich } from "../common/config/CardSkillText";
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import { buildCardDescRich } from "../common/config/CardSkillText";
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import { buildHeroSkillTierLines, buildHeroGroupTierLines, HeroSkillTierLine } from "../common/HeroSkillText";
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import { buildHeroSkillTierLines, buildHeroGroupTierLines, HeroSkillTierLine, buildBonusEffectDesc } from "../common/HeroSkillText";
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import { smc } from "../common/SingletonModuleComp";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@@ -67,6 +67,9 @@ export interface SInfoParams {
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/** 普攻 lv2+ 强化档专属模式(英雄图鉴):名称/图标取 lv1,只展示 lv2+ 档位说明
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/** 普攻 lv2+ 强化档专属模式(英雄图鉴):名称/图标取 lv1,只展示 lv2+ 档位说明
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* (裁剪 lv1 档,隐藏 2/3 级面板);等级显示偏移一档(配置 Lv2 → 显示 Lv1,Lv3 → Lv2) */
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* (裁剪 lv1 档,隐藏 2/3 级面板);等级显示偏移一档(配置 Lv2 → 显示 Lv1,Lv3 → Lv2) */
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hero_normal_lv2?: boolean;
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hero_normal_lv2?: boolean;
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/** bonus 档位模式(英雄图鉴):直接透传额外属性加成档位,弹窗走专属渲染
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* (名称/图标取档位配置,主说明为 attrs 自动生成或 info 模板,无分档面板) */
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bonus_entry?: LvBonusAttrsEntry;
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}
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}
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/** 等级提升信息(用于 2 级 / 3 级面板) */
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/** 等级提升信息(用于 2 级 / 3 级面板) */
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@@ -311,6 +314,42 @@ export class SinfoComp extends CCComp {
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}
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}
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}
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}
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/**
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* bonus 档位模式渲染:展示额外属性加成某一档位的名称/图标/效果/解锁状态。
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* 名称取 entry.name,图标取 entry.icon,主说明为 attrs 自动生成或 info 模板;
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* 隐藏 2/3 级面板(bonus 档位各自独立出图标,无需分档对比)。
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*/
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private renderBonus(p: SInfoParams) {
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const entry = p.bonus_entry!;
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// 图标:直接用档位配置的 icon(不经底座解析)
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if (this.icon_node && this.icon_node.isValid) {
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let sprite = this.icon_node.getComponent(Sprite) || this.icon_node.addComponent(Sprite);
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if (smc.skillIconsAtlas && entry.icon) {
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sprite.spriteFrame = smc.skillIconsAtlas.getSpriteFrame(entry.icon) || null;
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} else {
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sprite.spriteFrame = null;
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}
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}
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this.setLabel(this.name_label, entry.name ?? "属性强化");
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// 等级标签展示解锁所需英雄等级
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this.setLabel(this.lv_label, `Lv.${entry.lv}`);
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// 主说明:attrs 自动生成效果文案(或 info 模板)
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if (this.main_info && this.main_info.isValid) {
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this.main_info.string = buildBonusEffectDesc(entry);
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}
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// 激活状态:英雄局外等级对比档位解锁等级
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const heroLv = p.hero_uuid ? Math.max(1, smc.getHeroOuterLv(p.hero_uuid)) : 1;
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const unlocked = heroLv >= entry.lv;
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if (this.main_status && this.main_status.isValid) {
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this.main_status.string = unlocked ? "已激活" : `${entry.lv}级解锁`;
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this.main_status.color = unlocked ? new Color(0, 255, 10, 255) : new Color(150, 150, 150, 255);
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}
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this.updateInactiveBg(unlocked);
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// 隐藏 2/3 级面板
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this.setPanelActive(this.lv2_node, false);
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this.setPanelActive(this.lv3_node, false);
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}
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/** 按档位渲染单等级面板:激活状态按英雄等级对比档位解锁等级 */
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/** 按档位渲染单等级面板:激活状态按英雄等级对比档位解锁等级 */
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private renderLvPanelFromTier(tier: HeroSkillTierLine | undefined, heroLv: number, statusLabel: Label | null, descRich: RichText | null) {
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private renderLvPanelFromTier(tier: HeroSkillTierLine | undefined, heroLv: number, statusLabel: Label | null, descRich: RichText | null) {
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if (statusLabel && statusLabel.isValid) {
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if (statusLabel && statusLabel.isValid) {
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@@ -331,6 +370,12 @@ export class SinfoComp extends CCComp {
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if (!this.params) return;
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if (!this.params) return;
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const p = this.params;
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const p = this.params;
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||||||
|
// ---- bonus 档位模式:专属渲染(名称/图标取档位配置,无分档面板) ----
|
||||||
|
if (p.bonus_entry) {
|
||||||
|
this.renderBonus(p);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// ---- 英雄技能模式:按英雄语境渲染分档描述(文本二) ----
|
// ---- 英雄技能模式:按英雄语境渲染分档描述(文本二) ----
|
||||||
if (p.hero_uuid && this.renderHeroSkill(p)) return;
|
if (p.hero_uuid && this.renderHeroSkill(p)) return;
|
||||||
|
|
||||||
|
|||||||
@@ -100,7 +100,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"def": 50
|
"def": 50
|
||||||
}
|
},
|
||||||
|
"name": "钢铁壁垒"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -200,7 +201,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"hp": 50
|
"hp": 50
|
||||||
}
|
},
|
||||||
|
"name": "不屈战意"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -297,7 +299,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"hp": 50
|
"hp": 50
|
||||||
}
|
},
|
||||||
|
"name": "不屈战意"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -396,7 +399,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"ap": 50
|
"ap": 50
|
||||||
}
|
},
|
||||||
|
"name": "致命本能"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -496,7 +500,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"ap": 50
|
"ap": 50
|
||||||
}
|
},
|
||||||
|
"name": "致命本能"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -594,7 +599,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"ap": 50
|
"ap": 50
|
||||||
}
|
},
|
||||||
|
"name": "鹰眼锁定"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -692,7 +698,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"ap": 50
|
"ap": 50
|
||||||
}
|
},
|
||||||
|
"name": "奥术共鸣"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -787,7 +794,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"hp": 50
|
"hp": 50
|
||||||
}
|
},
|
||||||
|
"name": "守护之心"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -889,7 +897,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"def": 50
|
"def": 50
|
||||||
}
|
},
|
||||||
|
"name": "钢铁壁垒"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -989,7 +998,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"ap": 50
|
"ap": 50
|
||||||
}
|
},
|
||||||
|
"name": "鹰眼锁定"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -1092,7 +1102,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"def": 50
|
"def": 50
|
||||||
}
|
},
|
||||||
|
"name": "钢铁壁垒"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -1214,7 +1225,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"ap": 50
|
"ap": 50
|
||||||
}
|
},
|
||||||
|
"name": "奥术共鸣"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -1321,7 +1333,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"hp": 50
|
"hp": 50
|
||||||
}
|
},
|
||||||
|
"name": "守护之心"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -1426,7 +1439,8 @@
|
|||||||
"lv": 12,
|
"lv": 12,
|
||||||
"attrs": {
|
"attrs": {
|
||||||
"hp": 50
|
"hp": 50
|
||||||
}
|
},
|
||||||
|
"name": "不屈战意"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,7 +44,7 @@
|
|||||||
| `skills` | array | **恰好 2 个**:`[普攻, 大招]`,结构见 §3 |
|
| `skills` | array | **恰好 2 个**:`[普攻, 大招]`,结构见 §3 |
|
||||||
| `atking`/`atked`/`fstart`/`dead` | object | 触发组,结构见 §4 |
|
| `atking`/`atked`/`fstart`/`dead` | object | 触发组,结构见 §4 |
|
||||||
| `field` | array | 驻场光环档位,结构见 §5 |
|
| `field` | array | 驻场光环档位,结构见 §5 |
|
||||||
| `bonus` | array | 额外属性加成 `[{lv,attrs:{...}}]`,运行时累加所有 lv ≤ 英雄等级 的档位;`hp`/`ap`/`def` 为百分比(基数取"基础×品质+成长"快照,多档加法叠加),`crt`/`frz`/`stun`/`para` 为固定百分点;常规英雄留空 |
|
| `bonus` | array | 额外属性加成 `[{lv,attrs:{...},name?,icon?,info?}]`,运行时累加所有 lv ≤ 英雄等级 的档位;`hp`/`ap`/`def` 为百分比(基数取"基础×品质+成长"快照,多档加法叠加),`crt`/`frz`/`stun`/`para` 为固定百分点;配了 `icon` 的档位在图鉴技能列表最末出图标(点击弹窗展示 name/效果,描述缺省按 attrs 自动生成,`info` 可自定义模板支持 `{lv}` 占位);常规英雄留空 |
|
||||||
| `info` | string | 描述文案,可空 |
|
| `info` | string | 描述文案,可空 |
|
||||||
| `revive` | — | **已废弃**:复活改在 `dead` 组 overrides 里配 `revive_hp`/`revive_count`,不要写独立字段 |
|
| `revive` | — | **已废弃**:复活改在 `dead` 组 overrides 里配 `revive_hp`/`revive_count`,不要写独立字段 |
|
||||||
|
|
||||||
|
|||||||
@@ -206,7 +206,11 @@ function renderSingleHero(h) {
|
|||||||
if (bonusList.length) {
|
if (bonusList.length) {
|
||||||
push(` bonus: [`)
|
push(` bonus: [`)
|
||||||
for (const b of bonusList) {
|
for (const b of bonusList) {
|
||||||
push(` { lv: ${b.lv}, attrs: ${JSON.stringify(b.attrs)} },`)
|
// 展示字段(name/icon/info)非空才输出,保持底座纯净
|
||||||
|
const nameSeg = b.name ? ` name: ${JSON.stringify(b.name)},` : ''
|
||||||
|
const iconSeg = b.icon ? ` icon: ${JSON.stringify(b.icon)},` : ''
|
||||||
|
const infoSeg = b.info ? ` info: ${JSON.stringify(b.info)},` : ''
|
||||||
|
push(` { lv: ${b.lv}, attrs: ${JSON.stringify(b.attrs)},${nameSeg}${iconSeg}${infoSeg} },`)
|
||||||
}
|
}
|
||||||
push(` ],`)
|
push(` ],`)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,18 @@
|
|||||||
<el-form-item label="等级 lv">
|
<el-form-item label="等级 lv">
|
||||||
<el-input-number v-model="b.lv" :min="1" :max="20" :controls="false" style="width: 100%" />
|
<el-input-number v-model="b.lv" :min="1" :max="20" :controls="false" style="width: 100%" />
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
|
<el-form-item label="名称 name">
|
||||||
|
<el-input v-model="b.name" placeholder="如 钢铁壁垒(缺省不出图标)" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item label="图标 icon">
|
||||||
|
<el-select v-model="b.icon" clearable filterable allow-create placeholder="gui/ui7 帧名(缺省该档不出图标)">
|
||||||
|
<el-option v-for="opt in SKILL_ICON_OPTIONS" :key="opt" :label="opt" :value="opt" />
|
||||||
|
</el-select>
|
||||||
|
</el-form-item>
|
||||||
</div>
|
</div>
|
||||||
|
<el-form-item label="自定义描述 info">
|
||||||
|
<el-input v-model="b.info" type="textarea" :rows="1" placeholder="可选;占位符 {lv} 替换为解锁等级;缺省按属性自动生成效果文案" />
|
||||||
|
</el-form-item>
|
||||||
<el-form-item label="属性加成">
|
<el-form-item label="属性加成">
|
||||||
<div style="width: 100%">
|
<div style="width: 100%">
|
||||||
<div v-for="(a, i) in attrList(b)" :key="i" style="display: flex; gap: 8px; margin-bottom: 6px">
|
<div v-for="(a, i) in attrList(b)" :key="i" style="display: flex; gap: 8px; margin-bottom: 6px">
|
||||||
|
|||||||
Reference in New Issue
Block a user