英雄普通攻击改变

This commit is contained in:
panw
2025-06-16 10:53:02 +08:00
parent e7efaa9d1e
commit d9b7b6c966
6 changed files with 64 additions and 9 deletions

View File

@@ -2,7 +2,7 @@ import { _decorator, Component, Node, resources, Sprite, SpriteAtlas } from 'cc'
import { oops } from 'db://oops-framework/core/Oops';
import { GameEvent } from '../common/config/GameEvent';
import { smc } from '../common/SingletonModuleComp';
import { EquipInfo, EquipType, EquipAttrTarget} from '../common/config/Equips';
import { EquipInfo, EquipType, EquipAttrTarget, EquipSpecialAttr} from '../common/config/Equips';
import { BuffAttr, DebuffAttr, geDebuffNum, getBuffNum } from '../common/config/SkillSet';
const { ccclass, property } = _decorator;
@@ -121,12 +121,34 @@ export class EquipsComp extends Component {
let weapon_debuffs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.debuff || [] : [];
let armor_debuffs = this.armor.uuid ? EquipInfo[this.armor.uuid]?.debuff || [] : [];
let accessory_debuffs = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.debuff || [] : [];
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : 0;
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : 0;
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : 0;
console.log("武器特殊属性", weapon_special_attr);
console.log("防具特殊属性", armor_special_attr);
console.log("饰品特殊属性", accessory_special_attr);
console.log("武器属性", weapon_buffs);
console.log("防具属性", armor_buffs);
console.log("饰品属性", accessory_buffs);
console.log("武器减益", weapon_debuffs);
console.log("防具减益", armor_debuffs);
console.log("饰品减益", accessory_debuffs);
//特殊属性附加
switch(weapon_special_attr){
case EquipSpecialAttr.ICE:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.ICE)
break
case EquipSpecialAttr.FIRE:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.FIRE)
break
case EquipSpecialAttr.WIND:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
break
default:
oops.message.dispatchEvent(GameEvent.ChangeATK,0)
break
}
// 合并所有装备属性
const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
const allDebuff = [...weapon_debuffs, ...armor_debuffs, ...accessory_debuffs];