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textureRotated @@ -136,9 +170,9 @@ spriteSourceSize {180,232} textureRect - {{571,1489},{180,232}} + {{1456,707},{180,232}} textureRotated - + CardFrame_Hexagon_01_Red_Border.png @@ -153,9 +187,9 @@ spriteSourceSize {204,282} textureRect - {{1049,58},{204,282}} + {{146,996},{204,282}} textureRotated - + CardFrame_Hexagon_01_Yellow_Bg.png @@ -170,9 +204,9 @@ spriteSourceSize {180,232} textureRect - {{1157,774},{180,232}} + {{269,1380},{180,232}} textureRotated - + CardFrame_Hexagon_01_Yellow_Border.png @@ -187,9 +221,9 @@ spriteSourceSize {204,285} textureRect - {{745,329},{204,285}} + {{1049,58},{204,285}} textureRotated - + CardFrame_Rectangle_01_Blue_Bg.png @@ -204,9 +238,9 @@ spriteSourceSize {180,221} textureRect - {{1391,774},{180,221}} + {{1614,261},{180,221}} textureRotated - + CardFrame_Rectangle_01_Blue_Border.png @@ -221,7 +255,7 @@ spriteSourceSize {204,253} textureRect - {{1157,264},{204,253}} + {{813,611},{204,253}} textureRotated @@ -238,9 +272,9 @@ spriteSourceSize {204,258} textureRect - {{1333,58},{204,258}} + {{1607,1},{204,258}} textureRotated - + CardFrame_Rectangle_01_Green_Bg.png @@ -255,7 +289,7 @@ spriteSourceSize {180,221} textureRect - {{764,889},{180,221}} + {{1837,261},{180,221}} textureRotated @@ -272,9 +306,9 @@ spriteSourceSize {204,253} textureRect - {{1157,519},{204,253}} + {{1309,264},{204,253}} textureRotated - + CardFrame_Rectangle_01_Green_BorderGem.png @@ -289,7 +323,7 @@ spriteSourceSize {204,258} textureRect - {{1593,1},{204,258}} + {{1813,1},{204,258}} textureRotated @@ -306,9 +340,9 @@ spriteSourceSize {180,221} textureRect - {{789,1254},{180,221}} + {{1614,443},{180,221}} textureRotated - + CardFrame_Rectangle_01_Purple_Border.png @@ -323,7 +357,7 @@ spriteSourceSize {204,253} textureRect - {{1363,264},{204,253}} + {{1019,470},{204,253}} textureRotated @@ -357,7 +391,7 @@ spriteSourceSize {180,221} textureRect - {{805,1477},{180,221}} + {{1638,625},{180,221}} textureRotated @@ -374,7 +408,7 @@ spriteSourceSize 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+ anchor + {0.5,0.5} + spriteOffset + {0,0} + spriteSize + {128,130} + spriteSourceSize + {128,130} + textureRect + {{818,1420},{128,130}} + textureRotated + + + ItemFrame03_Single_Gray.png + + aliases + + anchor + {0.5,0.5} + spriteOffset + {0,0} + spriteSize + {128,130} + spriteSourceSize + {128,130} + textureRect + {{948,1420},{128,130}} + textureRotated + + + ItemFrame03_Single_Green.png + + aliases + + anchor + {0.5,0.5} + spriteOffset + {0,0} + spriteSize + {128,130} + spriteSourceSize + {128,130} + textureRect + {{745,866},{128,130}} + textureRotated + + + ItemFrame03_Single_Navy.png + + aliases + + anchor + {0.5,0.5} + spriteOffset + {0,0} + spriteSize + {128,130} + spriteSourceSize + {128,130} + textureRect + {{877,866},{128,130}} + textureRotated + + + ItemFrame03_Single_Purple.png + + aliases + + anchor + {0.5,0.5} + spriteOffset + {0,0} + spriteSize + {128,130} + spriteSourceSize + {128,130} + textureRect + {{764,996},{128,130}} + textureRotated + + + 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+ {{1555,1516},{108,116}} textureRotated @@ -697,7 +952,7 @@ spriteSourceSize {128,128} textureRect - {{361,1868},{128,104}} + {{377,1269},{128,104}} textureRotated @@ -714,9 +969,9 @@ spriteSourceSize {128,128} textureRect - {{1461,1363},{120,118}} + {{1353,1765},{120,118}} textureRotated - + ItemIcon_Coin_Gold.png @@ -731,9 +986,9 @@ spriteSourceSize {128,128} textureRect - {{1397,1627},{112,116}} + {{1923,1317},{112,116}} textureRotated - + ItemIcon_Coin_Silver.png @@ -748,7 +1003,7 @@ spriteSourceSize {128,128} textureRect - {{1739,383},{112,116}} + {{1864,1431},{112,116}} textureRotated @@ -765,7 +1020,7 @@ spriteSourceSize {128,128} textureRect - {{1447,1483},{120,120}} + {{1296,1395},{120,120}} textureRotated @@ -782,9 +1037,9 @@ spriteSourceSize {128,128} textureRect - {{1573,894},{124,108}} + {{1040,1134},{124,108}} textureRotated - + ItemIcon_Friend.png @@ -799,9 +1054,9 @@ spriteSourceSize {128,128} textureRect - {{1653,1855},{124,108}} + {{1235,1650},{124,108}} textureRotated - + ItemIcon_GearWheel.png @@ -816,9 +1071,9 @@ spriteSourceSize {128,128} textureRect - {{1739,261},{116,120}} + {{1629,1134},{116,120}} textureRotated - + ItemIcon_Gear_Armor.png @@ -833,7 +1088,7 @@ spriteSourceSize {128,128} textureRect - {{1277,1745},{128,112}} + {{969,1260},{128,112}} textureRotated @@ -850,7 +1105,7 @@ spriteSourceSize {128,128} textureRect - {{1599,388},{108,112}} + {{1593,1752},{108,112}} textureRotated @@ -867,7 +1122,7 @@ spriteSourceSize {128,128} textureRect - {{601,1856},{124,120}} + {{1923,1077},{124,120}} textureRotated @@ -884,7 +1139,7 @@ spriteSourceSize {128,128} textureRect - {{1569,1483},{114,120}} + {{1418,1395},{114,120}} textureRotated @@ -901,9 +1156,9 @@ spriteSourceSize {128,128} textureRect - {{1599,502},{108,112}} + {{1748,1541},{108,112}} textureRotated - + ItemIcon_Gift_Purple.png @@ -918,7 +1173,7 @@ spriteSourceSize {128,128} textureRect - {{1739,497},{116,108}} + {{1746,1431},{116,108}} textureRotated @@ -935,9 +1190,9 @@ spriteSourceSize {128,128} textureRect - {{1739,607},{116,108}} + {{1569,1634},{116,108}} textureRotated - + ItemIcon_Map.png @@ -952,9 +1207,9 @@ spriteSourceSize {128,128} textureRect - {{1407,1875},{122,110}} + {{1333,1517},{122,110}} textureRotated - + ItemIcon_Medal_Bronze_1.png @@ -969,7 +1224,7 @@ spriteSourceSize {128,128} textureRect - {{1410,1133},{120,104}} + {{1121,1778},{120,104}} textureRotated @@ -986,7 +1241,7 @@ spriteSourceSize {128,128} textureRect - {{1515,1027},{120,104}} + {{1629,1252},{120,104}} textureRotated @@ -1003,7 +1258,7 @@ spriteSourceSize {128,128} textureRect - {{1277,1875},{128,110}} + {{1274,959},{128,110}} textureRotated @@ -1020,7 +1275,7 @@ spriteSourceSize {128,128} textureRect - {{1391,1745},{128,110}} + {{1083,1260},{128,110}} textureRotated @@ -1037,9 +1292,9 @@ spriteSourceSize {128,128} textureRect - {{1503,1745},{128,104}} + {{1274,1071},{128,104}} textureRotated - + ItemIcon_Medal_Silver_2.png @@ -1054,7 +1309,7 @@ spriteSourceSize 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textureRotated - + ItemIcon_Skill_Attack.png @@ -1190,9 +1445,9 @@ spriteSourceSize {128,128} textureRect - {{1599,616},{110,112}} + {{1862,1545},{110,112}} textureRotated - + ItemIcon_Skill_Critical.png @@ -1207,7 +1462,7 @@ spriteSourceSize {128,128} textureRect - {{1609,1735},{124,116}} + {{1923,1199},{124,116}} textureRotated @@ -1224,7 +1479,7 @@ spriteSourceSize {128,128} textureRect - {{1511,1605},{128,112}} + {{1078,1390},{128,112}} textureRotated @@ -1241,7 +1496,7 @@ spriteSourceSize {128,128} textureRect - {{1625,1605},{128,112}} + {{1119,1520},{128,112}} textureRotated @@ -1258,9 +1513,9 @@ spriteSourceSize {128,128} textureRect - {{1705,1363},{108,114}} + {{1513,1104},{108,114}} textureRotated - + ItemIcon_Skill_Health.png @@ -1275,7 +1530,7 @@ spriteSourceSize {128,128} textureRect - {{1532,1133},{124,104}} + {{1195,1283},{124,104}} textureRotated @@ -1292,9 +1547,9 @@ spriteSourceSize {128,128} textureRect - {{1739,1605},{126,112}} + {{1146,931},{126,112}} textureRotated - + ItemIcon_Skull_Boss_Red.png @@ -1309,7 +1564,7 @@ spriteSourceSize {128,128} textureRect - {{1637,1004},{126,112}} + {{1121,1650},{126,112}} textureRotated @@ -1326,7 +1581,7 @@ spriteSourceSize {128,128} textureRect - {{1685,1483},{114,120}} + {{1513,1214},{114,120}} textureRotated @@ -1343,9 +1598,9 @@ spriteSourceSize {128,128} textureRect - {{1735,1735},{120,118}} + {{1473,1765},{120,118}} textureRotated - + ItemIcon_Star_Disable.png @@ -1360,7 +1615,7 @@ spriteSourceSize {128,128} textureRect - {{1583,1363},{120,118}} + {{1751,1221},{120,118}} textureRotated @@ -1377,7 +1632,7 @@ spriteSourceSize {128,128} textureRect - {{1573,764},{128,102}} + {{1192,1390},{128,102}} textureRotated @@ -1394,9 +1649,9 @@ spriteSourceSize {128,128} textureRect - {{971,1375},{128,98}} + {{1233,1520},{128,98}} textureRotated - + Loading_Circle_1.png @@ -1411,7 +1666,7 @@ spriteSourceSize {146,146} textureRect - {{987,1475},{142,144}} + {{674,1411},{142,144}} textureRotated @@ -1428,9 +1683,9 @@ 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+ {{975,1552},{144,142}} textureRotated - + Loading_Circle_7.png @@ -1564,7 +1819,7 @@ spriteSourceSize {146,146} textureRect - {{1119,1241},{142,146}} + {{1629,990},{142,146}} textureRotated @@ -1581,7 +1836,7 @@ spriteSourceSize {146,146} textureRect - {{1131,1475},{142,144}} + {{831,1552},{142,144}} textureRotated @@ -1598,7 +1853,7 @@ spriteSourceSize {146,146} textureRect - {{1131,1621},{142,144}} + {{833,1698},{142,144}} textureRotated @@ -1615,7 +1870,7 @@ spriteSourceSize {81,86} textureRect - {{1302,956},{81,86}} + {{1665,1544},{81,86}} textureRotated @@ -1632,7 +1887,7 @@ spriteSourceSize {56,58} textureRect - {{1799,193},{56,58}} + {{1534,1456},{56,58}} textureRotated @@ -1649,7 +1904,7 @@ spriteSourceSize {56,58} textureRect - {{658,928},{56,58}} + {{1982,1431},{56,58}} textureRotated @@ -1666,7 +1921,7 @@ spriteSourceSize {56,58} textureRect - {{1,1923},{56,58}} + {{1082,1055},{56,58}} textureRotated @@ -1683,7 +1938,7 @@ spriteSourceSize {56,58} textureRect - 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+ "trimX": 1629, + "trimY": 1134, "width": 116, "height": 120, "rawWidth": 128, @@ -2778,8 +3468,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1277, - "trimY": 1745, + "trimX": 969, + "trimY": 1260, "width": 128, "height": 112, "rawWidth": 128, @@ -2824,8 +3514,8 @@ "rotated": false, "offsetX": 0, "offsetY": 1, - "trimX": 1599, - "trimY": 388, + "trimX": 1593, + "trimY": 1752, "width": 108, "height": 112, "rawWidth": 128, @@ -2870,8 +3560,8 @@ "rotated": false, "offsetX": 0, "offsetY": 1, - "trimX": 601, - "trimY": 1856, + "trimX": 1923, + "trimY": 1077, "width": 124, "height": 120, "rawWidth": 128, @@ -2916,8 +3606,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1569, - "trimY": 1483, + "trimX": 1418, + "trimY": 1395, "width": 114, "height": 120, "rawWidth": 128, @@ -2959,11 +3649,11 @@ "name": "ItemIcon_Gear_Sword", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1599, - "trimY": 502, + "trimX": 1748, + "trimY": 1541, "width": 108, "height": 112, "rawWidth": 128, @@ -3008,8 +3698,8 @@ "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 1739, - "trimY": 497, + "trimX": 1746, + "trimY": 1431, "width": 116, "height": 108, "rawWidth": 128, @@ -3051,11 +3741,11 @@ "name": "ItemIcon_Map", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1407, - "trimY": 1875, + "trimX": 1333, + "trimY": 1517, "width": 122, "height": 110, "rawWidth": 128, @@ -3100,8 +3790,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1277, - "trimY": 1875, + "trimX": 1274, + "trimY": 959, "width": 128, "height": 110, "rawWidth": 128, @@ -3143,11 +3833,11 @@ "name": "ItemIcon_Medal_Silver_1", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1503, - "trimY": 1745, + "trimX": 1274, + "trimY": 1071, "width": 128, "height": 104, "rawWidth": 128, @@ -3192,8 +3882,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1385, - "trimY": 1027, + "trimX": 1270, + "trimY": 1177, "width": 128, "height": 104, "rawWidth": 128, @@ -3238,8 +3928,8 @@ "rotated": false, "offsetX": -1, "offsetY": 1, - "trimX": 1275, - "trimY": 1621, + "trimX": 1024, + "trimY": 931, "width": 120, "height": 122, "rawWidth": 128, @@ -3281,11 +3971,11 @@ "name": "ItemIcon_Potion_Purple", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": -1, "offsetY": 1, - "trimX": 1411, - "trimY": 1239, + "trimX": 1150, + "trimY": 1045, "width": 120, "height": 122, "rawWidth": 128, @@ -3330,8 +4020,8 @@ "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1647, - "trimY": 1239, + "trimX": 1345, + "trimY": 1641, "width": 122, "height": 108, "rawWidth": 128, @@ -3376,8 +4066,8 @@ "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1589, - "trimY": 264, + "trimX": 1445, + "trimY": 1517, "width": 122, "height": 108, "rawWidth": 128, @@ -3422,8 +4112,8 @@ "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1531, - "trimY": 1875, + "trimX": 1624, + "trimY": 1358, "width": 110, "height": 120, "rawWidth": 128, @@ -3468,8 +4158,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1533, - "trimY": 1239, + "trimX": 1455, + "trimY": 1641, "width": 122, "height": 112, "rawWidth": 128, @@ -3511,11 +4201,11 @@ "name": "ItemIcon_Shop", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1292, - "trimY": 1133, + "trimX": 1404, + "trimY": 1104, "width": 116, "height": 106, "rawWidth": 128, @@ -3557,11 +4247,11 @@ "name": "ItemIcon_Skill_Attack", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1599, - "trimY": 616, + "trimX": 1862, + "trimY": 1545, "width": 110, "height": 112, "rawWidth": 128, @@ -3606,8 +4296,8 @@ "rotated": false, "offsetX": 0, "offsetY": 1, - "trimX": 1609, - "trimY": 1735, + "trimX": 1923, + "trimY": 1199, "width": 124, "height": 116, "rawWidth": 128, @@ -3652,8 +4342,8 @@ "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1511, - "trimY": 1605, + "trimX": 1078, + "trimY": 1390, "width": 128, "height": 112, "rawWidth": 128, @@ -3698,8 +4388,8 @@ "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1625, - "trimY": 1605, + "trimX": 1119, + "trimY": 1520, "width": 128, "height": 112, "rawWidth": 128, @@ -3741,11 +4431,11 @@ "name": "ItemIcon_Skill_Defense", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1705, - "trimY": 1363, + "trimX": 1513, + "trimY": 1104, "width": 108, "height": 114, "rawWidth": 128, @@ -3790,8 +4480,8 @@ "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 1532, - "trimY": 1133, + "trimX": 1195, + "trimY": 1283, "width": 124, "height": 104, "rawWidth": 128, @@ -3833,11 +4523,11 @@ "name": "ItemIcon_Skull_Boss", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1739, - "trimY": 1605, + "trimX": 1146, + "trimY": 931, "width": 126, "height": 112, "rawWidth": 128, @@ -3882,8 +4572,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1637, - "trimY": 1004, + "trimX": 1121, + "trimY": 1650, "width": 126, "height": 112, "rawWidth": 128, @@ -3928,8 +4618,8 @@ "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 1685, - "trimY": 1483, + "trimX": 1513, + "trimY": 1214, "width": 114, "height": 120, "rawWidth": 128, @@ -3971,11 +4661,11 @@ "name": "ItemIcon_Star", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1735, - "trimY": 1735, + "trimX": 1473, + "trimY": 1765, "width": 120, "height": 118, "rawWidth": 128, @@ -4020,8 +4710,8 @@ "rotated": false, "offsetX": 0, "offsetY": 1, - "trimX": 1583, - "trimY": 1363, + "trimX": 1751, + "trimY": 1221, "width": 120, "height": 118, "rawWidth": 128, @@ -4066,8 +4756,8 @@ "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1573, - "trimY": 764, + "trimX": 1192, + "trimY": 1390, "width": 128, "height": 102, "rawWidth": 128, @@ -4109,11 +4799,11 @@ "name": "ItemIcon_Trophy", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 971, - "trimY": 1375, + "trimX": 1233, + "trimY": 1520, "width": 128, "height": 98, "rawWidth": 128, @@ -4158,8 +4848,8 @@ "rotated": false, "offsetX": -2, "offsetY": 1, - "trimX": 987, - "trimY": 1475, + "trimX": 674, + "trimY": 1411, "width": 142, "height": 144, "rawWidth": 146, @@ -4201,11 +4891,11 @@ "name": "Loading_Circle_10", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": -1, "offsetY": 0, - "trimX": 69, - "trimY": 1815, + "trimX": 977, + "trimY": 1698, "width": 144, "height": 142, "rawWidth": 146, @@ -4250,8 +4940,8 @@ "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 215, - "trimY": 1815, + "trimX": 1777, + "trimY": 1077, "width": 144, "height": 142, "rawWidth": 146, @@ -4293,11 +4983,11 @@ "name": "Loading_Circle_12", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": -1, "offsetY": -1, - "trimX": 1275, - "trimY": 1475, + "trimX": 764, + "trimY": 1134, "width": 144, "height": 140, "rawWidth": 146, @@ -4342,8 +5032,8 @@ "rotated": false, "offsetX": -2, "offsetY": 1, - "trimX": 987, - "trimY": 1621, + "trimX": 687, + "trimY": 1557, "width": 142, "height": 144, "rawWidth": 146, @@ -4388,8 +5078,8 @@ "rotated": false, "offsetX": -2, "offsetY": 2, - "trimX": 1267, - "trimY": 1241, + "trimX": 825, + "trimY": 1276, "width": 142, "height": 142, "rawWidth": 146, @@ -4434,8 +5124,8 @@ "rotated": false, "offsetX": 0, "offsetY": 2, - "trimX": 971, - "trimY": 1231, + "trimX": 524, + "trimY": 1740, "width": 146, "height": 142, "rawWidth": 146, @@ -4480,8 +5170,8 @@ "rotated": false, "offsetX": 0, "offsetY": 2, - "trimX": 955, - "trimY": 1767, + "trimX": 687, + "trimY": 1703, "width": 144, "height": 142, "rawWidth": 146, @@ -4523,11 +5213,11 @@ "name": "Loading_Circle_6", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 2, - "trimX": 1101, - "trimY": 1767, + "trimX": 975, + "trimY": 1552, "width": 144, "height": 142, "rawWidth": 146, @@ -4572,8 +5262,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1119, - "trimY": 1241, + "trimX": 1629, + "trimY": 990, "width": 142, "height": 146, "rawWidth": 146, @@ -4618,8 +5308,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1131, - "trimY": 1475, + "trimX": 831, + "trimY": 1552, "width": 142, "height": 144, "rawWidth": 146, @@ -4664,8 +5354,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1131, - "trimY": 1621, + "trimX": 833, + "trimY": 1698, "width": 142, "height": 144, "rawWidth": 146, @@ -4710,8 +5400,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1302, - "trimY": 956, + "trimX": 1665, + "trimY": 1544, "width": 81, "height": 86, "rawWidth": 81, @@ -4756,8 +5446,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1799, - "trimY": 193, + "trimX": 1534, + "trimY": 1456, "width": 56, "height": 58, "rawWidth": 56, @@ -4802,8 +5492,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 658, - "trimY": 928, + "trimX": 1982, + "trimY": 1431, "width": 56, "height": 58, "rawWidth": 56, @@ -4848,8 +5538,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1, - "trimY": 1923, + "trimX": 1082, + "trimY": 1055, "width": 56, "height": 58, "rawWidth": 56, @@ -4894,8 +5584,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1779, - "trimY": 1855, + "trimX": 1400, + "trimY": 1222, "width": 56, "height": 58, "rawWidth": 56, @@ -4940,8 +5630,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1779, - "trimY": 1915, + "trimX": 1982, + "trimY": 1491, "width": 56, "height": 58, "rawWidth": 56, @@ -4983,11 +5673,11 @@ "name": "SkillFrame_01_Border_Yellow", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1302, - "trimY": 1044, + "trimX": 1777, + "trimY": 1651, "width": 56, "height": 58, "rawWidth": 56, @@ -5032,8 +5722,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1247, - "trimY": 1767, + "trimX": 2019, + "trimY": 153, "width": 150, "height": 28, "rawWidth": 150, @@ -5078,8 +5768,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1569, - "trimY": 460, + "trimX": 2019, + "trimY": 305, "width": 150, "height": 28, "rawWidth": 150, @@ -5124,8 +5814,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1569, - "trimY": 612, + "trimX": 2019, + "trimY": 457, "width": 150, "height": 28, "rawWidth": 150, @@ -5167,11 +5857,11 @@ "name": "Slider_Border_Tapered_02_OffWhite", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1385, - "trimY": 997, + "trimX": 2019, + "trimY": 609, "width": 150, "height": 28, "rawWidth": 150, @@ -5216,8 +5906,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1781, - "trimY": 815, + "trimX": 146, + "trimY": 1380, "width": 25, "height": 25, "rawWidth": 25, @@ -5259,11 +5949,11 @@ "name": "Slider_Level_03_InnerBorder", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 337, - "trimY": 1686, + "trimX": 745, + "trimY": 841, "width": 23, "height": 24, "rawWidth": 23, @@ -5308,8 +5998,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 745, - "trimY": 889, + "trimX": 1431, + "trimY": 707, "width": 17, "height": 16, "rawWidth": 17, @@ -5351,11 +6041,11 @@ "name": "Slider_Play_01_Fill_Red", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1385, - "trimY": 956, + "trimX": 764, + "trimY": 1128, "width": 4, "height": 18, "rawWidth": 4, @@ -5397,11 +6087,11 @@ "name": "Slider_Play_02_Fill_Red", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1569, - "trimY": 264, + "trimX": 558, + "trimY": 1256, "width": 194, "height": 18, "rawWidth": 194, @@ -5446,8 +6136,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1119, - "trimY": 956, + "trimX": 507, + "trimY": 1276, "width": 181, "height": 120, "rawWidth": 181, @@ -5492,8 +6182,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 827, - "trimY": 1885, + "trimX": 1665, + "trimY": 1470, "width": 72, "height": 72, "rawWidth": 72, @@ -5535,11 +6225,11 @@ "name": "UI_Rewards_Medal_01_Bronze", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1658, - "trimY": 1132, + "trimX": 1703, + "trimY": 1751, "width": 102, "height": 110, "rawWidth": 128, @@ -5581,11 +6271,11 @@ "name": "UI_Rewards_Medal_01_Gold", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1677, - "trimY": 730, + "trimX": 1835, + "trimY": 1657, "width": 102, "height": 110, "rawWidth": 128, @@ -5627,11 +6317,11 @@ "name": "UI_Rewards_Medal_01_Silver", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1699, - "trimY": 842, + "trimX": 1807, + "trimY": 1761, "width": 102, "height": 110, "rawWidth": 128, @@ -5676,8 +6366,8 @@ "rotated": false, "offsetX": 0, "offsetY": -2, - "trimX": 1101, - "trimY": 1385, + "trimX": 1150, + "trimY": 1167, "width": 118, "height": 88, "rawWidth": 128, @@ -5719,11 +6409,11 @@ "name": "UI_Rewards_Trophy_01_Gold", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": -2, - "trimX": 1221, - "trimY": 1385, + "trimX": 1534, + "trimY": 1336, "width": 118, "height": 88, "rawWidth": 128, @@ -5768,8 +6458,8 @@ "rotated": false, "offsetX": 0, "offsetY": -2, - "trimX": 1341, - "trimY": 1385, + "trimX": 1751, + "trimY": 1341, "width": 118, "height": 88, "rawWidth": 128, @@ -5811,11 +6501,11 @@ "name": "bg_ar", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 727, - "trimY": 1885, + "trimX": 1679, + "trimY": 1651, "width": 96, "height": 98, "rawWidth": 96, @@ -5857,11 +6547,11 @@ "name": "bg_list", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1, - "trimY": 1411, + "trimX": 146, + "trimY": 928, "width": 510, "height": 66, "rawWidth": 510, @@ -5903,11 +6593,11 @@ "name": "bg_list2", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 146, - "trimY": 928, + "trimX": 745, + "trimY": 329, "width": 510, "height": 66, "rawWidth": 510, @@ -5952,8 +6642,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 946, - "trimY": 899, + "trimX": 501, + "trimY": 1398, "width": 171, "height": 167, "rawWidth": 171, @@ -5998,8 +6688,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1119, - "trimY": 1078, + "trimX": 1456, + "trimY": 941, "width": 171, "height": 161, "rawWidth": 171, @@ -6044,8 +6734,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 131, - "trimY": 1715, + "trimX": 146, + "trimY": 1280, "width": 229, "height": 98, "rawWidth": 229, @@ -6136,8 +6826,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1599, - "trimY": 730, + "trimX": 63, + "trimY": 1853, "width": 44, "height": 32, "rawWidth": 64, @@ -6182,8 +6872,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1770, - "trimY": 1220, + "trimX": 1959, + "trimY": 1771, "width": 36, "height": 36, "rawWidth": 64, @@ -6228,8 +6918,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 1041, + "trimX": 341, + "trimY": 1847, "width": 40, "height": 38, "rawWidth": 64, @@ -6274,8 +6964,8 @@ "rotated": false, "offsetX": 0, "offsetY": 1, - "trimX": 1119, - "trimY": 899, + "trimX": 1976, + "trimY": 1605, "width": 36, "height": 44, "rawWidth": 64, @@ -6320,8 +7010,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1019, - "trimY": 1911, + "trimX": 425, + "trimY": 1847, "width": 38, "height": 38, "rawWidth": 64, @@ -6363,11 +7053,11 @@ "name": "function_icon_battle", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1770, - "trimY": 1176, + "trimX": 2005, + "trimY": 891, "width": 42, "height": 34, "rawWidth": 64, @@ -6412,8 +7102,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 827, + "trimX": 1592, + "trimY": 1470, "width": 44, "height": 40, "rawWidth": 64, @@ -6455,11 +7145,11 @@ "name": "function_icon_boot_fly", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1699, - "trimY": 261, + "trimX": 672, + "trimY": 1847, "width": 48, "height": 38, "rawWidth": 64, @@ -6504,8 +7194,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 1338, + "trimX": 1959, + "trimY": 1809, "width": 36, "height": 36, "rawWidth": 64, @@ -6550,8 +7240,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1059, - "trimY": 1911, + "trimX": 465, + "trimY": 1847, "width": 38, "height": 38, "rawWidth": 64, @@ -6593,11 +7283,11 @@ "name": "function_icon_cyclone", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 1, - "trimX": 1806, - "trimY": 1165, + "trimX": 2005, + "trimY": 851, "width": 42, "height": 38, "rawWidth": 64, @@ -6642,8 +7332,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1099, - "trimY": 1911, + "trimX": 904, + "trimY": 1844, "width": 38, "height": 38, "rawWidth": 64, @@ -6685,11 +7375,11 @@ "name": "function_icon_death", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1699, - "trimY": 311, + "trimX": 722, + "trimY": 1847, "width": 48, "height": 38, "rawWidth": 64, @@ -6734,8 +7424,8 @@ "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 1808, - "trimY": 1209, + "trimX": 1919, + "trimY": 1761, "width": 36, "height": 38, "rawWidth": 64, @@ -6780,8 +7470,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1151, - "trimY": 1951, + "trimX": 1959, + "trimY": 1847, "width": 36, "height": 34, "rawWidth": 64, @@ -6823,11 +7513,11 @@ "name": "function_icon_fire", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 955, - "trimY": 1700, + "trimX": 233, + "trimY": 1853, "width": 30, "height": 42, "rawWidth": 64, @@ -6872,8 +7562,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1139, - "trimY": 1911, + "trimX": 944, + "trimY": 1844, "width": 38, "height": 38, "rawWidth": 64, @@ -6918,8 +7608,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1019, - "trimY": 1951, + "trimX": 984, + "trimY": 1844, "width": 42, "height": 34, "rawWidth": 64, @@ -6964,8 +7654,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1179, - "trimY": 1911, + "trimX": 1919, + "trimY": 1801, "width": 38, "height": 38, "rawWidth": 64, @@ -7007,11 +7697,11 @@ "name": "function_icon_hat", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 716, - "trimY": 928, + "trimX": 451, + "trimY": 1566, "width": 46, "height": 40, "rawWidth": 64, @@ -7053,11 +7743,11 @@ "name": "function_icon_heart", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 943, - "trimY": 1939, + "trimX": 1404, + "trimY": 1042, "width": 46, "height": 34, "rawWidth": 64, @@ -7102,8 +7792,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1751, - "trimY": 1090, + "trimX": 1947, + "trimY": 1701, "width": 34, "height": 40, "rawWidth": 64, @@ -7145,11 +7835,11 @@ "name": "function_icon_helmet_2", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1781, - "trimY": 771, + "trimX": 109, + "trimY": 1853, "width": 32, "height": 42, "rawWidth": 64, @@ -7194,8 +7884,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1749, - "trimY": 954, + "trimX": 2005, + "trimY": 761, "width": 42, "height": 44, "rawWidth": 64, @@ -7240,8 +7930,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1757, - "trimY": 1258, + "trimX": 1983, + "trimY": 1651, "width": 38, "height": 38, "rawWidth": 64, @@ -7286,8 +7976,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1063, - "trimY": 1951, + "trimX": 1028, + "trimY": 1844, "width": 42, "height": 34, "rawWidth": 64, @@ -7332,8 +8022,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1107, - "trimY": 1951, + "trimX": 1072, + "trimY": 1844, "width": 42, "height": 34, "rawWidth": 64, @@ -7375,11 +8065,11 @@ "name": "function_icon_magic", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 337, - "trimY": 1460, + "trimX": 818, + "trimY": 1847, "width": 38, "height": 42, "rawWidth": 64, @@ -7421,11 +8111,11 @@ "name": "function_icon_moneybag_dollar", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1797, - "trimY": 1258, + "trimX": 1919, + "trimY": 1841, "width": 36, "height": 38, "rawWidth": 64, @@ -7470,8 +8160,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 1081, + "trimX": 383, + "trimY": 1847, "width": 38, "height": 40, "rawWidth": 64, @@ -7516,8 +8206,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 771, + "trimX": 1777, + "trimY": 990, "width": 54, "height": 40, "rawWidth": 64, @@ -7559,11 +8249,11 @@ "name": "function_icon_revive_1", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 901, - "trimY": 1939, + "trimX": 1404, + "trimY": 1000, "width": 46, "height": 40, "rawWidth": 64, @@ -7608,8 +8298,8 @@ "rotated": false, "offsetX": -1, "offsetY": 0, - "trimX": 1815, - "trimY": 1414, + "trimX": 1997, + "trimY": 1809, "width": 36, "height": 36, "rawWidth": 64, @@ -7654,8 +8344,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1757, - "trimY": 1298, + "trimX": 1983, + "trimY": 1691, "width": 38, "height": 38, "rawWidth": 64, @@ -7700,8 +8390,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1797, - "trimY": 1298, + "trimX": 1873, + "trimY": 1325, "width": 38, "height": 38, "rawWidth": 64, @@ -7743,11 +8433,11 @@ "name": "function_icon_skull", "userData": { "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 979, - "trimY": 1911, + "trimX": 1777, + "trimY": 1711, "width": 42, "height": 38, "rawWidth": 64, @@ -7792,8 +8482,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 873, + "trimX": 2004, + "trimY": 927, "width": 40, "height": 40, "rawWidth": 64, @@ -7838,8 +8528,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1770, - "trimY": 1132, + "trimX": 1947, + "trimY": 1657, "width": 34, "height": 42, "rawWidth": 64, @@ -7884,8 +8574,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1751, - "trimY": 1000, + "trimX": 2005, + "trimY": 807, "width": 42, "height": 42, "rawWidth": 64, @@ -7930,8 +8620,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1801, - "trimY": 1479, + "trimX": 1871, + "trimY": 1365, "width": 38, "height": 38, "rawWidth": 64, @@ -7976,8 +8666,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 915, + "trimX": 2004, + "trimY": 969, "width": 40, "height": 40, "rawWidth": 64, @@ -8022,8 +8712,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1815, - "trimY": 957, + "trimX": 2004, + "trimY": 1011, "width": 40, "height": 40, "rawWidth": 64, @@ -8068,8 +8758,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 979, - "trimY": 1955, + "trimX": 1078, + "trimY": 1520, "width": 30, "height": 38, "rawWidth": 64, @@ -8114,8 +8804,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1709, - "trimY": 361, + "trimX": 1019, + "trimY": 329, "width": 28, "height": 38, "rawWidth": 64, @@ -8160,8 +8850,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1801, - "trimY": 1519, + "trimX": 1473, + "trimY": 1276, "width": 38, "height": 38, "rawWidth": 64, @@ -8206,8 +8896,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1801, - "trimY": 1559, + "trimX": 1983, + "trimY": 1731, "width": 38, "height": 38, "rawWidth": 64, @@ -8252,8 +8942,8 @@ "rotated": true, "offsetX": -1, "offsetY": 0, - "trimX": 1219, - "trimY": 1919, + "trimX": 1433, + "trimY": 1282, "width": 30, "height": 38, "rawWidth": 64, @@ -8295,11 +8985,11 @@ "name": "function_icon_wizard", "userData": { "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 1, - "trimX": 1751, - "trimY": 1044, + "trimX": 772, + "trimY": 1847, "width": 38, "height": 44, "rawWidth": 64, @@ -8390,8 +9080,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 764, - "trimY": 1112, + "trimX": 1638, + "trimY": 848, "width": 179, "height": 140, "rawWidth": 179, diff --git a/assets/resources/gui/ui3.png b/assets/resources/gui/ui3.png index 9c4d4641..6e87df92 100644 Binary files a/assets/resources/gui/ui3.png and b/assets/resources/gui/ui3.png differ diff --git a/属性变更事件驱动优化方案.md b/属性变更事件驱动优化方案.md deleted file mode 100644 index 20b4f28a..00000000 --- a/属性变更事件驱动优化方案.md +++ /dev/null @@ -1,71 +0,0 @@ -# 属性变更脏标签优化方案 - -## 一、现有实现存在的具体问题 - -### 1.1 性能问题 -- **HeroViewComp.ts** 的 `update(dt: number)` 方法中,每帧都调用 `hp_show()` 和 `mp_show()` -- 即使血量和魔法值没有变化,也会每帧更新UI进度条,造成不必要的性能开销 -- 缺少属性变更标记机制,采用轮询方式检查 - -### 1.2 架构问题 -- 属性变更与UI更新耦合在 `update` 循环中,违反按需更新原则 -- UI更新逻辑分散,缺少统一的变更标记管理 -- 属性变更通知机制不完善 - -## 二、需要进行的修改方案 - -### 2.1 核心设计 -- 采用脏标签(Dirty Flag)模式,属性变更时标记对应的脏标签 -- UI层在 `update` 中检查脏标签,只在属性变化时更新显示 -- 解耦数据层和视图层,提升性能和可维护性 - -### 2.2 实现步骤 -1. **添加脏标签标记**:在 `HeroAttrsComp` 中添加血量、魔法值、护盾的脏标签 -2. **修改属性变更方法**:在 `HeroAttrsComp` 的属性变更方法中设置脏标签 -3. **实现脏标签检查逻辑**:在 `HeroViewComp` 的 `update` 中检查脏标签并按需更新UI -4. **清理脏标签**:UI更新完成后清理对应的脏标签 - -## 三、需要修改的具体文件及对应模块 - -### 3.1 HeroAttrsComp.ts -**修改模块**: -- 类属性:添加脏标签字段 `dirty_hp`、`dirty_mp`、`dirty_shield` -- `add_hp()` 方法:设置 `dirty_hp = true` -- `add_mp()` 方法:设置 `dirty_mp = true` -- `add_shield()` 方法:设置 `dirty_shield = true` -- `reset()` 方法:重置所有脏标签 - -**修改内容**: -- 添加脏标签字段:`dirty_hp: boolean = false`、`dirty_mp: boolean = false`、`dirty_shield: boolean = false` -- 在属性变更方法中设置对应的脏标签为 `true` -- 在 `reset` 方法中重置所有脏标签为 `false` - -### 3.2 HeroViewComp.ts -**修改模块**: -- `update(dt: number)` 方法:添加脏标签检查逻辑,按需调用UI更新方法 - -**修改内容**: -- 在 `update` 中检查 `this.model.dirty_hp`、`this.model.dirty_mp`、`this.model.dirty_shield` -- 只在脏标签为 `true` 时调用对应的 `hp_show()`、`mp_show()`、`show_shield()` -- UI更新完成后清理脏标签为 `false` - -### 3.3 HeroAttrEventSystem.ts -**修改模块**: -- 无需修改 - -**修改内容**: -- 脏标签方案不需要事件系统,保持现有实现即可 - -### 3.4 HeroAttrEvent.ts -**修改模块**: -- 无需修改 - -**修改内容**: -- 脏标签方案不需要事件组件,保持现有实现即可 - -## 四、预期效果 - -- **性能提升**:消除每帧不必要的UI更新,只在属性变化时更新,减少CPU开销 -- **架构优化**:实现按需更新模式,解耦数据层和视图层 -- **可维护性提升**:脏标签逻辑简单清晰,易于理解和维护 -- **代码简洁**:无需引入复杂的事件系统,实现成本低 diff --git a/肉鸽怪物刷新机制设计方案.md b/肉鸽怪物刷新机制设计方案.md deleted file mode 100644 index d56dd49d..00000000 --- a/肉鸽怪物刷新机制设计方案.md +++ /dev/null @@ -1,1403 +0,0 @@ -# 肉鸽怪物刷新机制设计方案(吸血鬼幸存者模式) - -## 一、设计目标 - -### 1.1 核心目标 -- **高重玩性**:让玩家产生"再来一局"的强烈冲动 -- **心流体验**:保持玩家在挑战与技能之间的最佳平衡 -- **成长满足**:通过ERG需求模型满足玩家的生存、关系、成长需求 -- **IAA友好**:支持广告变现,提升用户留存 - -### 1.2 核心机制 -- **局内Roguelike成长**:每局独立,通过升级选择技能/天赋 -- **局外英雄解锁**:唯一的长线成长,通过游戏内货币解锁新英雄 -- **完全公平**:所有玩家局内起点相同,只看操作和运气 - -### 1.3 约束条件 -- 玩家位置固定在左方 -- 怪物从右方进入 -- 横版战斗场景 - ---- - -## 二、ERG需求模型应用 - -### 2.1 生存需求(Existence) -**设计要点**: -- **基础生存压力**:怪物强度随时间递增,迫使玩家不断提升实力 -- **资源稀缺性**:血量、技能冷却、护盾等资源有限,需要策略使用 -- **死亡即结束**:每局独立,死亡后重新开始,无保留 - -**具体实现**: -``` -怪物强度曲线: -第1-3波:新手引导期(怪物弱,让玩家建立信心) -第4-10波:成长期(怪物逐渐增强,玩家获得新能力) -第11-20波:挑战期(怪物强度大幅提升,考验玩家策略) -第21+波:极限期(怪物强度接近极限,追求最高记录) -``` - -### 2.2 关系需求(Relatedness) -**设计要点**: -- **社交竞争**:排行榜、好友挑战、成就分享 -- **社区归属**:玩家攻略分享、英雄搭配、技能组合讨论 -- **情感连接**:通过随机事件、特殊怪物增加故事性 - -**具体实现**: -- 每日挑战:所有玩家面对相同怪物配置,比拼最高波次 -- 好友排行:好友间最高波次对比 -- 成就系统:解锁特殊成就、达成特定条件获得称号 - -### 2.3 成长需求(Growth) -**设计要点**: -- **即时反馈**:每次击杀获得经验,升级获得选择机会 -- **局内成长**:通过升级选择技能、天赋、被动效果 -- **局外解锁**:唯一的长线成长,解锁新英雄 - -**具体实现**: -- 每局内成长:击杀→升级→选择技能/天赋→更强 -- 局外成长:局内货币→解锁新英雄→更多玩法 -- 成就系统:达成目标→解锁新内容→更多目标 - ---- - -## 三、局内Roguelike成长系统 - -### 3.1 升级机制 -```typescript -// 升级系统 -LevelUpSystem { - // 经验值获取 - expGain: { - normalMonster: 10, // 普通怪经验 - eliteMonster: 50, // 精英怪经验 - bossMonster: 200, // Boss经验 - rareMonster: 100 // 稀有怪经验 - }, - - // 升级所需经验 - expRequired: { - level1: 0, - level2: 100, - level3: 250, - level4: 500, - level5: 1000, - // 公式:exp = base * (1.5 ^ (level-1)) - }, - - // 升级奖励 - levelUpReward: { - type: "三选一", - options: [ - "新技能", - "技能升级", - "天赋选择", - "被动效果" - ] - } -} -``` - -### 3.2 技能选择系统 -```typescript -// 技能池设计 -SkillPool { - // 主动技能 - activeSkills: [ - { - id: "fireball", - name: "火球术", - description: "发射火球,造成范围伤害", - baseDamage: 50, - cooldown: 2.0, - maxLevel: 5, - upgradeEffect: "伤害+20%,冷却-0.2秒" - }, - { - id: "lightning", - name: "闪电链", - description: "释放闪电,弹射多个目标", - baseDamage: 30, - bounceCount: 3, - maxLevel: 5, - upgradeEffect: "弹射次数+1,伤害+15%" - }, - { - id: "frostNova", - name: "冰霜新星", - description: "释放冰霜,冻结周围敌人", - baseDamage: 40, - freezeDuration: 2.0, - maxLevel: 5, - upgradeEffect: "范围+20%,冻结时间+0.5秒" - } - ], - - // 被动技能 - passiveSkills: [ - { - id: "attackSpeed", - name: "攻速提升", - description: "攻击速度提升", - effect: "攻击速度+10%", - maxLevel: 5, - upgradeEffect: "攻速+5%" - }, - { - id: "moveSpeed", - name: "移速提升", - description: "移动速度提升", - effect: "移动速度+10%", - maxLevel: 5, - upgradeEffect: "移速+5%" - }, - { - id: "critChance", - name: "暴击率", - description: "暴击率提升", - effect: "暴击率+5%", - maxLevel: 5, - upgradeEffect: "暴击率+3%" - } - ], - - // 选择逻辑 - selectionLogic: { - // 已有技能优先升级 - prioritizeExisting: true, - - // 随机新技能 - randomNewSkill: true, - - // 避免重复 - avoidDuplicate: true, - - // 权重系统 - weights: { - existingSkill: 0.4, // 40%概率已有技能 - newActiveSkill: 0.3, // 30%概率新主动技能 - newPassiveSkill: 0.3 // 30%概率新被动技能 - } - } -} -``` - -### 3.3 天赋系统 -```typescript -// 天赋池设计 -TalentPool { - // 攻击类天赋 - attackTalents: [ - { - id: "comboMaster", - name: "连击大师", - description: "连续击杀3个敌人后,下一次攻击必定暴击", - trigger: "连续击杀3个", - effect: "下一次攻击必定暴击", - cooldown: 10 - }, - { - id: "execute", - name: "处决", - description: "对血量低于20%的敌人造成双倍伤害", - condition: "目标血量<20%", - effect: "伤害x2" - } - ], - - // 防御类天赋 - defenseTalents: [ - { - id: "shieldOnHit", - name: "受击护盾", - description: "受到伤害时获得相当于伤害值50%的护盾", - trigger: "受到伤害", - effect: "获得伤害值50%的护盾", - cooldown: 5 - }, - { - id: "dodgeRecovery", - name: "闪避回复", - description: "闪避成功后回复5%生命值", - trigger: "闪避成功", - effect: "回复5%生命值" - } - ], - - // 特殊类天赋 - specialTalents: [ - { - id: "goldMagnet", - name: "金币磁铁", - description: "金币掉落范围增加100%", - effect: "金币拾取范围x2" - }, - { - id: "expBoost", - name: "经验加成", - description: "经验获取增加20%", - effect: "经验获取+20%" - } - ] -} -``` - -### 3.4 升级选择界面 -```typescript -// 升级选择UI设计 -LevelUpUI { - // 暂停游戏 - pauseGame: true, - - // 显示三个选项 - optionCount: 3, - - // 选项展示 - optionDisplay: { - icon: "技能图标", - name: "技能名称", - description: "技能描述", - currentLevel: "当前等级", - maxLevel: "最大等级", - upgradeEffect: "升级效果" - }, - - // 选择逻辑 - selection: { - type: "三选一", - canSkip: false, // 必须选择一个 - timeLimit: 0 // 无时间限制 - } -} -``` - ---- - -## 四、局外英雄解锁系统 - -### 4.1 英雄设计 -```typescript -// 英雄池 -HeroPool { - // 初始英雄 - initialHero: { - id: "warrior", - name: "战士", - description: "近战英雄,高血量,高防御", - baseStats: { - hp: 200, - attack: 30, - defense: 20, - speed: 100 - }, - startingSkills: ["slash", "shield"], - unlock: "默认解锁" - }, - - // 可解锁英雄 - unlockableHeroes: [ - { - id: "mage", - name: "法师", - description: "远程英雄,高攻击,低防御", - baseStats: { - hp: 120, - attack: 50, - defense: 10, - speed: 100 - }, - startingSkills: ["fireball", "frostNova"], - unlock: { - cost: 1000, - currency: "金币" - } - }, - { - id: "archer", - name: "弓箭手", - description: "远程英雄,高攻速,高暴击", - baseStats: { - hp: 150, - attack: 35, - defense: 15, - speed: 120 - }, - startingSkills: ["arrowRain", "criticalShot"], - unlock: { - cost: 2000, - currency: "金币" - } - }, - { - id: "paladin", - name: "圣骑士", - description: "平衡型英雄,有治疗能力", - baseStats: { - hp: 180, - attack: 25, - defense: 18, - speed: 90 - }, - startingSkills: ["holyLight", "divineShield"], - unlock: { - cost: 3000, - currency: "金币" - } - }, - { - id: "necromancer", - name: "死灵法师", - description: "召唤型英雄,召唤亡灵协助战斗", - baseStats: { - hp: 130, - attack: 40, - defense: 12, - speed: 100 - }, - startingSkills: ["summonSkeleton", "lifeDrain"], - unlock: { - cost: 5000, - currency: "金币" - } - } - ] -} -``` - -### 4.2 英雄解锁界面 -```typescript -// 英雄选择界面 -HeroSelectionUI { - // 显示所有英雄 - displayAllHeroes: true, - - // 英雄状态 - heroStatus: { - unlocked: "已解锁,可选择", - locked: "未解锁,显示解锁条件", - selected: "当前选择" - }, - - // 英雄信息展示 - heroInfo: { - portrait: "英雄头像", - name: "英雄名称", - description: "英雄描述", - baseStats: "基础属性", - startingSkills: "初始技能", - unlockCondition: "解锁条件" - }, - - // 解锁方式 - unlockMethods: [ - { - type: "金币解锁", - currency: "局内获得金币", - persistent: true - }, - { - type: "成就解锁", - condition: "达成特定成就", - persistent: true - }, - { - type: "广告解锁", - type: "观看激励视频", - persistent: false // 临时解锁 - } - ] -} -``` - -### 4.3 货币系统 -```typescript -// 货币系统 -CurrencySystem { - // 局内货币(每局重置) - sessionCurrency: { - gold: { - name: "金币", - source: "击杀怪物、完成波次", - usage: "局内刷新技能、购买临时增益、金币复活", - reset: "每局重置" - } - }, - - // 局外货币(永久保留) - persistentCurrency: { - gems: { - name: "宝石", - source: "IAA广告、成就奖励", - usage: "解锁特殊英雄、购买外观", - reset: "永久保留" - } - }, - - // 货币获取 - currencyGain: { - // 金币获取 - gold: { - normalMonster: 10, - eliteMonster: 50, - bossMonster: 200, - waveComplete: 100 - }, - - // 宝石获取 - gems: { - adReward: 10, - achievement: 50, - dailyLogin: 20 - } - } -} -``` - -### 4.4 局内金币消费场景(借鉴吸血鬼幸存者) - -#### 场景1:刷新三选一技能 -```typescript -// 刷新技能系统 -RefreshSkillSystem { - baseCost: 50, // 基础刷新成本 - freeRefresh: 3, // 每次升级免费刷新3次 - costGrowth: 1.2, // 每次刷新成本×1.2 - maxCost: 200, // 最大成本上限 - refundRatio: 0.2, // 刷新返还20%金币 - - // 刷新逻辑 - refresh: function() { - if (this.freeRefreshCount > 0) { - this.freeRefreshCount--; - return true; - } - - let cost = Math.min(this.maxCost, this.currentCost); - if (player.gold >= cost) { - player.gold -= cost; - this.currentCost = Math.floor(this.currentCost * this.costGrowth); - player.gold += Math.floor(cost * this.refundRatio); - return true; - } - return false; - } -} -``` - -#### 场景2:临时增益商店 -```typescript -// 临时增益系统(借鉴吸血鬼幸存者) -BuffShopSystem { - // 出现时机 - spawnTrigger: { - eliteKill: 0.3, // 击杀精英怪30%概率出现 - bossKill: 1.0, // 击杀Boss必出现 - timeInterval: 120 // 每2分钟随机出现一次 - }, - - // 增益类型 - buffTypes: [ - { - id: "attackUp", - name: "攻击力提升", - description: "攻击力+10%", - icon: "attack_icon", - cost: 100, - duration: 30, - effect: { attack: 0.1 } - }, - { - id: "speedUp", - name: "移动速度提升", - description: "移动速度+10%", - icon: "speed_icon", - cost: 100, - duration: 30, - effect: { speed: 0.1 } - }, - { - id: "pickupRangeUp", - name: "拾取范围提升", - description: "金币/经验拾取范围+20%", - icon: "pickup_icon", - cost: 80, - duration: 30, - effect: { pickupRange: 0.2 } - }, - { - id: "cooldownDown", - name: "冷却时间减少", - description: "技能冷却时间-10%", - icon: "cooldown_icon", - cost: 120, - duration: 30, - effect: { cooldown: -0.1 } - }, - { - id: "shield", - name: "护盾", - description: "获得可抵挡3次伤害的护盾", - icon: "shield_icon", - cost: 150, - duration: 0, - effect: { shield: 3 } - }, - { - id: "expBoost", - name: "经验加成", - description: "经验获取+50%", - icon: "exp_icon", - cost: 150, - duration: 30, - effect: { exp: 0.5 } - }, - { - id: "goldBoost", - name: "金币加成", - description: "金币获取+50%", - icon: "gold_icon", - cost: 150, - duration: 30, - effect: { gold: 0.5 } - }, - { - id: "critBoost", - name: "暴击率提升", - description: "暴击率+15%", - icon: "crit_icon", - cost: 120, - duration: 30, - effect: { critChance: 0.15 } - } - ], - - // 商店显示逻辑 - shopDisplay: { - buffCount: 3, // 每次显示3个增益 - refreshCost: 50, // 刷新商店金币 - canSkip: true, // 可以跳过购买 - pauseGame: true // 打开商店时暂停游戏 - }, - - // 购买逻辑 - purchase: function(buffId) { - let buff = this.buffTypes.find(b => b.id === buffId); - if (player.gold >= buff.cost) { - player.gold -= buff.cost; - applyBuff(buff); - return true; - } - return false; - } -} -``` - -#### 场景3:金币复活 -```typescript -// 复活系统 -ReviveSystem { - // 复活方式 - reviveMethods: [ - { - type: "广告复活", - cost: 0, - maxCount: 3, // 最多3次广告复活 - effect: "恢复50%血量,清除周围怪物" - }, - { - type: "金币复活", - cost: 500, // 金币复活成本 - maxCount: 999, // 无限次 - effect: "恢复满血,清除周围怪物,获得10秒无敌" - } - ], - - // 复活界面 - reviveUI: { - showCountdown: true, // 显示倒计时 - countdownTime: 10, // 10秒倒计时 - showReviveOptions: true, // 显示复活选项 - canWatchAd: true, // 可以观看广告 - canUseGold: true // 可以使用金币 - }, - - // 复活逻辑 - revive: function(method) { - if (method === "ad") { - if (this.adReviveCount >= 3) { - return false; - } - showAd(); - this.adReviveCount++; - player.hp = player.maxHp * 0.5; - clearMonstersAround(); - return true; - } - - if (method === "gold") { - if (player.gold < 500) { - return false; - } - player.gold -= 500; - player.hp = player.maxHp; - clearMonstersAround(); - applyInvincible(10); - return true; - } - - return false; - } -} -``` - -### 4.5 金币价值设计 - -#### 金币获取与消费平衡 -```typescript -// 金币经济平衡 -GoldEconomyBalance { - // 预期金币获取(每局) - expectedGoldGain: { - normalKill: 10 * 100, // 100只普通怪 = 1000金币 - eliteKill: 50 * 20, // 20只精英怪 = 1000金币 - bossKill: 200 * 5, // 5只Boss = 1000金币 - waveComplete: 100 * 10, // 10波完成 = 1000金币 - total: 4000 // 总计4000金币 - }, - - // 预期金币消费(每局) - expectedGoldSpend: { - refreshSkill: 50 * 10, // 刷新10次技能 = 500金币 - buyBuff: 100 * 5, // 购买5次增益 = 500金币 - revive: 500 * 1, // 复活1次 = 500金币 - total: 1500 // 总计1500金币 - }, - - // 金币剩余率 - goldRemainingRatio: 0.625, // 剩余62.5%金币 - - // 设计目标 - designGoals: { - ensureAffordable: true, // 确保玩家买得起 - encourageSaving: true, // 鼓励存钱 - createChoice: true, // 创造选择困境 - avoidInflation: true // 避免通胀 - } -} -``` - -#### 金币消费优先级设计 -```typescript -// 消费优先级 -GoldSpendingPriority { - // 高优先级(必须消费) - highPriority: [ - { - type: "刷新技能", - reason: "直接影响战斗力", - urgency: "高", - playerBehavior: "优先消费" - }, - { - type: "购买关键增益", - reason: "关键时刻救命", - urgency: "极高", - playerBehavior: "毫不犹豫" - } - ], - - // 中优先级(策略消费) - mediumPriority: [ - { - type: "购买一般增益", - reason: "提升效率", - urgency: "中", - playerBehavior: "权衡利弊" - }, - { - type: "金币复活", - reason: "延长游戏时间", - urgency: "中高", - playerBehavior: "关键时刻使用" - } - ], - - // 低优先级(可选消费) - lowPriority: [ - { - type: "刷新商店", - reason: "寻找更好增益", - urgency: "低", - playerBehavior: "金币充足时考虑" - } - ] -} -``` - ---- - -## 五、心流模式设计 - -### 5.1 挑战与技能平衡 -**核心公式**: -``` -心流区 = 玩家当前能力 ± 10-20% - -低于90%:无聊区(怪物太弱,玩家失去兴趣) -高于120%:焦虑区(怪物太强,玩家产生挫败感) -``` - -**动态调整机制**: -```typescript -// 怪物强度动态调整 -function adjustMonsterDifficulty(playerPower, currentWave) { - let baseDifficulty = getBaseDifficulty(currentWave); - let playerPerformance = getPlayerPerformance(); - - if (playerPerformance > 0.8) { - return baseDifficulty * 1.15; - } else if (playerPerformance < 0.4) { - return baseDifficulty * 0.85; - } - return baseDifficulty; -} -``` - -### 5.2 心流触发点 -**关键设计**: - -| 时间点 | 设计内容 | 目的 | -|--------|----------|------| -| **开局30秒** | 简单怪物,快速击杀 | 建立信心,进入心流 | -| **首次升级** | 三选一技能选择 | 成长感,策略选择 | -| **2分钟** | 首次精英怪 | 提升挑战,保持专注 | -| **5分钟** | Boss战 | 高潮体验,成就感 | -| **每次升级** | 新技能/天赋选择 | 能力提升,匹配挑战 | -| **濒死状态** | 最后一击反杀 | 刺激体验,增强记忆 | - -### 5.3 心流维持机制 -**核心策略**: -1. **渐进式难度**:怪物强度缓慢上升,避免突然难度激增 -2. **节奏控制**:战斗-升级-战斗的循环,保持新鲜感 -3. **随机惊喜**:稀有怪物、掉落惊喜,打破单调感 -4. **即时反馈**:伤害数字、击杀特效、升级动画 - ---- - -## 六、怪物刷新机制设计 - -### 6.1 基础刷新模式 - -#### 模式A:波次刷新(推荐) -```typescript -// 波次结构 -Wave { - waveId: number, - monsterCount: number, - spawnInterval: number, - monsterTypes: [ - { type: "普通", ratio: 0.6 }, - { type: "精英", ratio: 0.3 }, - { type: "稀有", ratio: 0.1 } - ], - difficulty: number, - rewards: Reward -} - -// 刷新逻辑 -function spawnWave(waveConfig) { - let spawnedCount = 0; - let timer = setInterval(() => { - let monsterType = randomSelect(waveConfig.monsterTypes); - spawnMonster(monsterType, waveConfig.difficulty); - spawnedCount++; - - if (spawnedCount >= waveConfig.monsterCount) { - clearInterval(timer); - startNextWave(); - } - }, waveConfig.spawnInterval * 1000); -} -``` - -#### 模式B:持续刷新 -```typescript -// 持续刷新配置 -ContinuousSpawn { - baseInterval: 2.0, - minInterval: 0.5, - difficultyGrowth: 0.05, - maxMonsters: 10, -} - -// 刷新逻辑 -function continuousSpawn(config) { - let currentInterval = config.baseInterval; - let gameTime = 0; - - setInterval(() => { - gameTime += 0.1; - - currentInterval = Math.max( - config.minInterval, - config.baseInterval * (1 - config.difficultyGrowth * gameTime / 60) - ); - - if (getMonsterCount() < config.maxMonsters) { - spawnMonster(calculateDifficulty(gameTime)); - } - }, 100); -} -``` - ---- - -### 6.2 怪物类型设计 - -#### 基础怪物类型 -| 类型 | 特点 | 出现时机 | 玩家策略 | -|------|------|----------|----------| -| **普通怪** | 血量低,攻击低 | 全程 | 快速击杀,积累经验 | -| **精英怪** | 血量中等,有特殊技能 | 第3波起 | 优先击杀或风筝 | -| **稀有怪** | 掉落稀有奖励 | 随机 | 必击杀,高价值目标 | -| **Boss怪** | 高血量,多技能 | 每5波 | 爆发输出,合理走位 | -| **精英Boss** | 超高难度 | 每10波 | 需要完美操作 | - -#### 特殊怪物类型 -```typescript -// 随机事件怪物 -RandomEvent { - type: "特殊怪物", - variants: [ - { - name: "暴走怪物", - effect: "攻击力+100%,移动速度+50%,但防御-50%", - reward: "3倍经验" - }, - { - name: "群体怪物", - effect: "一次刷新5只,但每只血量-80%", - reward: "大量金币" - }, - { - name: "护盾怪物", - effect: "开局带50%血量护盾,击破后秒杀", - reward: "随机技能碎片" - }, - { - name: "自爆怪物", - effect: "死亡时造成大范围伤害", - reward: "高风险高回报" - } - ], - triggerChance: 0.1 -} -``` - ---- - -### 6.3 刷新位置设计 - -#### 基础位置策略 -```typescript -// 怪物刷新位置配置 -SpawnPosition { - xRange: [200, 400], - yRange: [-150, 150], - - patterns: [ - "单点刷新", - "随机刷新", - "扇形刷新", - "冲锋刷新" - ] -} - -// 具体实现 -function getSpawnPosition(pattern) { - switch(pattern) { - case "单点刷新": - return { x: 350, y: 0 }; - - case "随机刷新": - return { - x: random(200, 400), - y: random(-150, 150) - }; - - case "扇形刷新": - let angle = random(-30, 30); - let distance = random(250, 400); - return { - x: distance * cos(angle), - y: distance * sin(angle) - }; - - case "冲锋刷新": - return { x: 500, y: random(-150, 150) }; - } -} -``` - ---- - -### 6.4 刷新节奏设计 - -#### 节奏曲线 -```typescript -// 游戏节奏曲线 -RhythmCurve { - phases: [ - { - time: "0-2分钟", - name: "热身期", - spawnRate: "慢", - monsterStrength: "弱", - purpose: "让玩家熟悉操作,建立信心" - }, - { - time: "2-5分钟", - name: "成长期", - spawnRate: "中", - monsterStrength: "中", - purpose: "玩家获得新能力,匹配挑战" - }, - { - time: "5-8分钟", - name: "高潮期", - spawnRate: "快", - monsterStrength: "强", - purpose: "高强度战斗,考验玩家操作" - }, - { - time: "8-10分钟", - name: "极限期", - spawnRate: "极快", - monsterStrength: "极强", - purpose: "挑战极限,追求最高记录" - } - ] -} -``` - ---- - -## 七、让玩家"再来一局"的核心机制 - -### 7.1 即时满足机制 - -#### 机制1:随机惊喜 -```typescript -// 随机惊喜系统 -RandomSurprise { - types: [ - { - name: "稀有掉落", - trigger: "击杀任意怪物有1%概率", - effect: "直接获得稀有技能/天赋", - psychology: "赌徒心理,期待下一次" - }, - { - name: "暴击连击", - trigger: "连续暴击3次", - effect: "获得10秒双倍伤害", - psychology: "爽快感,刺激继续" - }, - { - name: "幸运时刻", - trigger: "每局随机触发一次", - effect: "接下来30秒经验+50%", - psychology: "稀缺性,珍惜机会" - } - ] -} -``` - -#### 机制2:连续击杀奖励 -```typescript -// 连击系统 -ComboSystem { - comboLevels: [ - { count: 5, reward: "金币+10%", effect: "连击特效" }, - { count: 10, reward: "金币+25%", effect: "连击音效升级" }, - { count: 20, reward: "金币+50%", effect: "屏幕震动" }, - { count: 50, reward: "稀有掉落+1", effect: "全屏特效" } - ], - - penalty: { - message: "连击中断!", - motivation: "下次要更小心,争取更高连击" - } -} -``` - ---- - -### 7.2 成长可见机制 - -#### 机制1:局内成长曲线 -```typescript -// 局内成长可视化 -GrowthVisualization { - milestones: [ - { - level: 1, - unlock: "基础技能", - visual: "技能图标点亮" - }, - { - level: 5, - unlock: "第一个天赋", - visual: "天赋槽位开启" - }, - { - level: 10, - unlock: "终极技能", - visual: "大招图标闪烁" - } - ], - - feedback: { - type: "进度条+数字", - position: "屏幕上方", - effect: "升级时播放特效" - } -} -``` - -#### 机制2:英雄多样性 -```typescript -// 英雄多样性设计 -HeroVariety { - // 不同英雄,不同玩法 - playstyles: [ - { - hero: "战士", - style: "近战肉盾", - appeal: "喜欢正面硬刚的玩家" - }, - { - hero: "法师", - style: "远程输出", - appeal: "喜欢风筝输出的玩家" - }, - { - hero: "弓箭手", - style: "高攻速暴击", - appeal: "喜欢快速击杀的玩家" - }, - { - hero: "圣骑士", - style: "平衡治疗", - appeal: "喜欢稳健发育的玩家" - }, - { - hero: "死灵法师", - style: "召唤流", - appeal: "喜欢策略布局的玩家" - } - ], - - // 激励解锁 - unlockMotivation: { - message: "解锁新英雄,体验全新玩法!", - preview: "英雄预览视频", - demo: "英雄试玩模式" - } -} -``` - ---- - -### 7.3 挫败缓解机制 - -#### 机制1:死亡无惩罚 -```typescript -// 死亡机制 -DeathMechanism { - // 死亡即结束 - immediateEnd: true, - - // 保留货币 - keepCurrency: { - gold: 0, // 金币不保留(每局独立) - gems: "全部" // 宝石保留(局外货币) - }, - - // 复活机制 - revive: { - adRevive: 3, // 3次广告复活 - costRevive: "100宝石" // 宝石复活 - }, - - // 死亡奖励 - deathReward: { - base: "局内金币*0.5", // 50%金币 - bonus: "根据波次加成" // 波次越高,加成越多 - } -} -``` - -#### 机制2:渐进式解锁 -```typescript -// 内容渐进式解锁 -ProgressiveUnlock { - // 新手引导 - tutorial: { - waves: [1, 2, 3], - purpose: "教会基本操作", - reward: "新手礼包" - }, - - // 难度解锁 - difficulties: [ - { name: "简单", unlock: "默认" }, - { name: "普通", unlock: "通关简单模式" }, - { name: "困难", unlock: "通关普通模式" }, - { name: "地狱", unlock: "通关困难模式" } - ], - - // 内容解锁 - content: [ - { type: "怪物", unlock: "达到指定波次" }, - { type: "技能", unlock: "达到指定等级" }, - { type: "天赋", unlock: "达到指定击杀数" } - ] -} -``` - ---- - -### 7.4 社交竞争机制 - -#### 机制1:排行榜 -```typescript -// 排行榜系统 -Leaderboard { - types: [ - { - name: "最高波次", - reset: "每周", - reward: "稀有称号+大量宝石" - }, - { - name: "最快通关", - reset: "每日", - reward: "特殊头像框" - }, - { - name: "累计击杀", - reset: "永久", - reward: "永久属性加成(局内)" - } - ], - - display: { - top10: "全服前10", - friends: "好友排行", - self: "自己的排名" - } -} -``` - -#### 机制2:挑战分享 -```typescript -// 分享系统 -ShareSystem { - triggers: [ - { - event: "达到新纪录", - content: "我用[英雄名]达到了XX波,快来挑战我!", - reward: "分享奖励:50宝石" - }, - { - event: "获得稀有技能", - content: "我获得了[技能名],运气爆棚!", - reward: "分享奖励:1次抽奖机会" - }, - { - event: "解锁新英雄", - content: "我解锁了[英雄名],全新玩法!", - reward: "分享奖励:稀有称号" - } - ] -} -``` - ---- - -## 八、IAA广告植入点 - -### 8.1 自然广告点 -```typescript -// 广告植入时机 -AdPlacement { - // 波次间休息 - waveRest: { - timing: "每5波结束后", - type: "激励视频", - reward: "下一波怪物伤害-20%", - acceptance: "高(玩家需要休息)" - }, - - // 复活 - revive: { - timing: "死亡后", - type: "激励视频", - reward: "免费复活一次", - acceptance: "极高(不想放弃)" - }, - - // 双倍奖励 - doubleReward: { - timing: "波次结算", - type: "激励视频", - reward: "金币/经验双倍", - acceptance: "高(贪心心理)" - }, - - // 宝箱开启 - chest: { - timing: "获得宝箱", - type: "激励视频", - reward: "直接开启(否则需等待)", - acceptance: "中(即时满足)" - }, - - // 英雄解锁 - heroUnlock: { - timing: "英雄解锁界面", - type: "激励视频", - reward: "临时解锁英雄1局", - acceptance: "高(体验新英雄)" - } -} -``` - -### 8.2 广告频率控制 -```typescript -// 广告频率策略 -AdFrequency { - // 最小间隔 - minInterval: 60, - - // 每日上限 - dailyLimit: 20, - - // 强制广告 - forced: { - interval: 300, - skip: "可跳过" - }, - - // 用户体验保护 - protection: { - consecutiveAds: 2, - cooldownAfterSkip: 30 - } -} -``` - ---- - -## 九、数据监控与优化 - -### 9.1 关键指标 -```typescript -// 核心数据指标 -KeyMetrics { - // 留存指标 - retention: { - day1: ">40%", - day7: ">15%", - day30: ">5%" - }, - - // 参与度指标 - engagement: { - avgSessionTime: ">10分钟", - avgWavesPerSession: ">20波", - replayRate: ">60%" - }, - - // 变现指标 - monetization: { - adWatchRate: ">50%", - adWatchPerSession: ">3次", - heroUnlockRate: ">30%" - } -} -``` - -### 9.2 A/B测试方案 -```typescript -// A/B测试维度 -ABTest { - // 难度曲线 - difficulty: { - A: "线性增长", - B: "指数增长", - C: "阶梯式增长" - }, - - // 刷新模式 - spawnMode: { - A: "波次刷新", - B: "持续刷新", - C: "混合模式" - }, - - // 升级速度 - levelUpSpeed: { - A: "快速升级(每30秒)", - B: "中速升级(每1分钟)", - C: "慢速升级(每2分钟)" - } -} -``` - ---- - -## 十、总结与建议 - -### 10.1 核心设计原则 -1. **心流优先**:始终保持玩家在挑战与技能的平衡点 -2. **即时反馈**:每个操作都有明确的视觉/数值反馈 -3. **局内成长**:通过升级选择技能/天赋,每局都有新鲜感 -4. **英雄多样**:不同英雄不同玩法,增加重玩性 -5. **挫败缓解**:死亡无惩罚,鼓励重试 - -### 10.2 实施优先级 -**第一阶段(核心玩法)**: -- ✅ 基础波次刷新机制 -- ✅ 怪物类型设计 -- ✅ 基础难度曲线 -- ✅ 局内升级系统 - -**第二阶段(优化体验)**: -- ✅ 心流调整机制 -- ✅ 随机惊喜系统 -- ✅ 连击奖励系统 -- ✅ 技能/天赋池设计 - -**第三阶段(长期留存)**: -- ✅ 英雄解锁系统 -- ✅ 排行榜系统 -- ✅ 成就系统 -- ✅ 英雄多样性设计 - -**第四阶段(商业化)**: -- ✅ IAA广告植入 -- ✅ 复活机制 -- ✅ 双倍奖励 -- ✅ 英雄解锁广告 - -### 10.3 持续优化方向 -1. **数据驱动**:根据玩家行为数据持续调整难度 -2. **内容更新**:定期添加新英雄、新技能、新天赋 -3. **活动运营**:限时活动、特殊挑战、节日活动 -4. **社区建设**:玩家攻略、英雄搭配、竞技比赛 - ---- - -通过以上设计,可以建立一个既有挑战性又有成长性的肉鸽怪物刷新机制,完全符合吸血鬼幸存者模式的核心玩法,让玩家在每局独立的体验中不断追求更高的记录,产生强烈的"再来一局"冲动。