装备特殊加成 继续完善
This commit is contained in:
@@ -1,23 +1,26 @@
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import { oops } from "db://oops-framework/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { GameEvent } from "../common/config/GameEvent";
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/** 数据层对象 */
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@ecs.register('FriendModel')
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export class FriendModelComp extends ecs.Comp {
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/** 提供 MVVM 组件使用的数据 */
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private vm: any = {};
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onLoad(){
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oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
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/** 显示数据添加到 MVVM 框架中监视 */
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vmAdd() {
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VM.add(this.vm, "FriendModel");
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}
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change_equip_special_attr(e:GameEvent,data:any){
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console.log("[FriendModel]:change_equip_special_attr",data)
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/** 显示数据从 MVVM 框架中移除 */
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vmRemove() {
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VM.remove("FriendModel");
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}
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/** 数据层组件移除时,重置所有数据为默认值 */
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reset() {
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for (var key in this.vm) {
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delete this.vm[key];
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}
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "8f0b0fe4-fa69-4f5b-95d1-833eaafa2103",
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"uuid": "bffcbaf3-0abd-46c9-b297-da0667e9b7f3",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -8,6 +8,8 @@ import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo, HeroPos } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { SkillConComp } from "./SkillConComp";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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/** 角色实体 */
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@ecs.register(`Hero`)
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@@ -26,6 +28,12 @@ export class Hero extends ecs.Entity {
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroModelComp);
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if(this.get(FriendModelComp)){
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this.remove(FriendModelComp);
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}
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if(this.get(MasterModelComp)){
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this.remove(MasterModelComp);
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}
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super.destroy();
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}
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hart_load(uuid:number=5004) {
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@@ -57,6 +65,7 @@ export class Hero extends ecs.Entity {
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hv.atk_skill=hero.skills[0]
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console.log(hv.hero_name+"dis=>"+hv.dis)
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this.add(hv);
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this.addComponents<ecs.Comp>(MasterModelComp)
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=1) {
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@@ -88,6 +97,7 @@ export class Hero extends ecs.Entity {
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hv.hp_up=hero.hp_up
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hv.atk_skill=hero.skills[0]
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this.add(hv);
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this.addComponents<ecs.Comp>(FriendModelComp);
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const move = this.get(BattleMoveComp);
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move.direction = 1; // 向右移动
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move.targetX = 800; // 右边界'
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@@ -13,6 +13,8 @@ import { FightConComp } from "../map/FightConComp";
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import { EquipSpecialAttr } from "../common/config/Equips";
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import { FightSet } from "../common/config/Mission";
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import { HeroPos } from "../common/config/heroSet";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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const { ccclass, property } = _decorator;
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@@ -69,7 +71,7 @@ export class HeroViewComp extends CCComp {
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atk_count: number = 0;
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atked_count: number = 0;
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atk_add_count:number=0;
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stop_cd: number = 0; /*停止倒计时*/
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yun_cd: number = 0; //眩晕倒计时
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ice_cd: number = 0; //冰冻倒计时
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@@ -91,7 +93,8 @@ export class HeroViewComp extends CCComp {
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this.as = this.getComponent(HeroSpine);
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this.FIGHTCON=this.node.parent.getComponent(FightConComp);
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console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
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this.on(GameEvent.ChangeATK,this.change_atk,this)
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this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_atk,this)
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// let anm = this.node.getChildByName("anm")
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// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
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}
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@@ -138,24 +141,18 @@ export class HeroViewComp extends CCComp {
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this.processDamageQueue();
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}
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change_atk(e:GameEvent,data:any){
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switch(data){
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case EquipSpecialAttr.ICE:
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this.atk_skill=6001
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break
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case EquipSpecialAttr.FIRE:
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this.atk_skill=6002
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break
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case EquipSpecialAttr.WIND:
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this.atk_skill=6003
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break
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default:
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this.atk_skill=6001
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break
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if(data.ice){
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this.atk_skill=6001
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}else if(data.fire){
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this.atk_skill=6002
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}else if(data.wind){
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this.atk_skill=6003
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}else{
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this.atk_skill=6001
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}
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}
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get isActive() {
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return this.ent.has(HeroViewComp) && this.node?.isValid;
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}
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@@ -251,7 +248,48 @@ export class HeroViewComp extends CCComp {
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}
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}
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}
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master_count_atk_count(){ //主将攻击次数 主要有装备加成,需要单独处理
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if(!this.is_master) return
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this.atk_count+=1
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if(this.atk_count< FightSet.ATK_ADD_FRIEND_COUNT) return
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if(this.FIGHTCON.atk_add_glod >0) smc.mission.add_gold(this.FIGHTCON.atk_add_glod)
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this.do_friend_atk_add()
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this.do_master_atk_add()
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this.atk_count=0
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}
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friend_count_atk_count(){ //伙伴攻击次数 有装备加成,需要单独处理
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if(this.is_master) return
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if(this.atk_add_count==0) return
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this.atk_count+=1
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if(this.atk_count < this.atk_add_count) return
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}
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do_friend_atk_add(){
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let friends=ecs.query(ecs.allOf(FriendModelComp))
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friends.forEach(friend=>{
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let friend_view=friend.get(HeroViewComp)
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if(this.FIGHTCON.atk_add_friend_atk>0) {
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friend_view.add_ap(this.FIGHTCON.atk_add_friend_atk)
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}
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if(this.FIGHTCON.atk_add_friend_hp>0) {
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friend_view.add_hp_max(this.FIGHTCON.atk_add_friend_hp)
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}
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})
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}
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do_master_atk_add(){
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let master=ecs.query(ecs.allOf(MasterModelComp))
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master.forEach(master=>{
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let master_view=master.get(HeroViewComp)
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if(this.FIGHTCON.atk_add_master_atk>0) {
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master_view.add_ap(this.FIGHTCON.atk_add_master_atk)
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}
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if(this.FIGHTCON.atk_add_master_hp>0) {
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master_view.add_hp_max(this.FIGHTCON.atk_add_master_hp)
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}
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})
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}
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do_change(){
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this.BUFFCOMP.update_info_ap()
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this.BUFFCOMP.update_info_hp()
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@@ -266,7 +304,7 @@ export class HeroViewComp extends CCComp {
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do_dead(){
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this.Friend_alive_cd=new Timer(this.FIGHTCON.Friend_alive_cd)
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this.Friend_alive_cd=new Timer(this.FIGHTCON.friend_alive_cd)
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console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
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if(this.is_master){
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console.log("[HeroViewComp]:英雄死亡")
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@@ -1,25 +1,26 @@
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import { _decorator, Component, Node } from 'cc';
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import { GameEvent } from '../common/config/GameEvent';
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import { oops } from 'db://oops-framework/core/Oops';
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import { ecs } from 'db://oops-framework/libs/ecs/ECS';
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const { ccclass, property } = _decorator;
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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/** 数据层对象 */
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@ecs.register('MasterModel')
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export class MasterModelComp extends ecs.Comp {
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/** 提供 MVVM 组件使用的数据 */
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private vm: any = {};
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onLoad(){
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oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
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/** 显示数据添加到 MVVM 框架中监视 */
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vmAdd() {
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VM.add(this.vm, "MasterModel");
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}
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change_equip_special_attr(e:GameEvent,data:any){
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console.log("[MasterModel]:change_equip_special_attr",data)
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/** 显示数据从 MVVM 框架中移除 */
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vmRemove() {
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VM.remove("MasterModel");
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}
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update(deltaTime: number) {
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}
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reset(): void {
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}
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}
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/** 数据层组件移除时,重置所有数据为默认值 */
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reset() {
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for (var key in this.vm) {
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delete this.vm[key];
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}
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "70abe143-ca41-4c22-b645-63a6035aba95",
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"uuid": "8b5cf0cb-bab1-4084-bfe5-21fc74914b2f",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -47,9 +47,12 @@ export class SkillConComp extends CCComp {
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if (!config) return;
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// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
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this.castSkill(config,count);
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this.HeroView.master_count_atk_count()
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this.HeroView.friend_count_atk_count()
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this.HeroView.at = 0;
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}
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}
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get_cd(cd:number,view:HeroViewComp){
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if(view.fac==FacSet.HERO){
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if(view.is_master){
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