完成开箱抽卡 和 怪物掉落设置
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@@ -30,7 +30,7 @@ export class HChipComp extends Component {
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const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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if(num > 0){
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if(num > 1){
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this.node.getChildByName("num").getComponent(Label).string = num.toString();
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}else{
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this.node.getChildByName("num").getComponent(Label).string = "";
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@@ -38,7 +38,7 @@ export class HeroCardComp extends CCComp {
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}
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}
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show_bg(val:boolean){
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this.node.getChildByName("show").active=val
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// this.node.getChildByName("show").active=val
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}
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update_data(){
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let slv = this.node.getChildByName("slv")
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@@ -57,17 +57,9 @@ export class HeroCardComp extends CCComp {
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this.node.getChildByName("need").getComponent(Label).string = lvneed.toString()
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this.node.getChildByName("num").getComponent(Label).string = lvnum.toString()
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this.node.getChildByName("bar").getComponent(ProgressBar).progress = lvnum/lvneed
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// switch(HeroInfo[this.h_uuid].quality){
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// case 1:
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// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
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// break;
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// case 2:
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// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
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// break;
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// case 3:
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// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
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// break;
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// }
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this.node.getChildByName("g1").active=HeroInfo[this.h_uuid].quality==1
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this.node.getChildByName("g2").active=HeroInfo[this.h_uuid].quality==2
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this.node.getChildByName("g3").active=HeroInfo[this.h_uuid].quality==3
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}
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call_hero(uuid:number){
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@@ -55,25 +55,17 @@ export class HeroSelectComp extends CCComp {
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this.node.getChildByName("show").active=val
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}
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update_data(){
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let slv = this.node.getChildByName("slv")
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// let slv = this.node.getChildByName("slv")
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this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
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if(smc.heros[this.h_uuid].slv==0){
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slv.active=false
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}else{
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slv.active=true
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slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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}
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switch(HeroInfo[this.h_uuid].quality){
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case 1:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
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break;
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case 2:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
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break;
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case 3:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
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break;
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}
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// if(smc.heros[this.h_uuid].slv==0){
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// slv.active=false
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// }else{
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// slv.active=true
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// slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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// }
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this.node.getChildByName("g1").active=HeroInfo[this.h_uuid].quality==1
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this.node.getChildByName("g2").active=HeroInfo[this.h_uuid].quality==2
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this.node.getChildByName("g3").active=HeroInfo[this.h_uuid].quality==3
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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@@ -23,6 +23,7 @@ import { TimerManager } from "../../../../extensions/oops-plugin-framework/asset
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import { HeroSet } from "../common/config/heroSet";
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import { BuffComp } from "./BuffComp";
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import { MonModelComp } from "./MonModelComp";
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import { getMonsterDrops, MonsterType } from "../common/config/RewardSet";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@@ -53,6 +54,7 @@ export class HeroViewComp extends CCComp {
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is_stop:boolean = false;
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is_atking:boolean = false;
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is_boss:boolean = false;
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is_big_boss:boolean = false;
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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@@ -848,8 +850,35 @@ export class HeroViewComp extends CCComp {
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this.BUFFCOMP.dead()
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this.exp_add(this.dexp)
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this.power_add(this.dpw)
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this.to_drop()
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}
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//掉落物品
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to_drop(){
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let Drops = getMonsterDrops(1, MonsterType.Normal, 1.2);
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if(this.is_boss) Drops =getMonsterDrops(1, MonsterType.Elite, 1.2);
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if(this.is_big_boss) Drops =getMonsterDrops(1, MonsterType.Boss, 1.2);
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console.log("掉落物品:",Drops);
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//根据掉落类型和uuid 写入用户数据文件SingletonModuleComp =smc,英雄碎片对应smc.heros[uuid].num,smc.heros[uuid].x1 记录本局掉落的数量,也需要添加对应值
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//金币uuid=9001 对应smc.vmdata.gold.num,宝箱uuid1003,对应smc.vmdata.box.num ,smc.itmes[9001].x1,smc.itmes[1003].x1 记录本局
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for (let i = 0; i < Drops.length; i++) {
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const drop = Drops[i];
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if(drop.type == 1 ){ //英雄碎片
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smc.heros[drop.uuid].num += drop.num
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smc.heros[drop.uuid].x1 += drop.num
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}
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if(drop.type==2){
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if(drop.uuid == 9001){
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smc.vmdata.gold.num+=drop.num
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smc.items[9001].x1+=drop.num
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}
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if(drop.uuid == 1003){
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smc.vmdata.box.num+=drop.num
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smc.items[1003].x1+=drop.num
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}
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}
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}
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}
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//进入墓地
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to_grave(){
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let pos =v3(-999,this.node.position.y)
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