feat(config,skill): 新增通用文字飘字提示功能
1. 新增TooltipTypes.tip枚举类型,支持调用方自定义文字和颜色 2. 扩展Tooltip.load和hp_tip方法,增加tipColor参数传递自定义颜色 3. 新增setupTipLabel工具方法,处理通用文字飘字的UI设置 4. 优化现有tip类型的注释和默认颜色逻辑,修复对象池复用颜色残留问题 5. 修复heroSet.ts导入多余空格问题
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@@ -1,4 +1,4 @@
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import { Vec3, _decorator, v3, Collider2D, Contact2DType, Node, Prefab, instantiate, tween, Tween, BoxCollider2D, UITransform } from "cc";
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import { Vec3, _decorator, v3, Collider2D, Contact2DType, Node, Prefab, instantiate, tween, Tween, BoxCollider2D, UITransform, Color } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { mLogger } from "../common/Logger";
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@@ -222,7 +222,7 @@ export class HeroViewComp extends CCComp {
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Tooltip.load(pos, TooltipTypes.skill, value, s_uuid, this.node, 1, this.model?.fac ?? FacSet.MON);
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}
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/** 血量提示(伤害数字) */
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private hp_tip(type: number = 1, value: string = "", s_uuid: number = 1001, y: number = 0, debuffIcon: string = "") {
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private hp_tip(type: number = 1, value: string = "", s_uuid: number = 1001, y: number = 0, debuffIcon: string = "", tipColor: Color | null = null) {
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let x = this.node.position.x;
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// 获取怪物高度的一半,定位到中心点
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let halfHeight = 0;
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@@ -234,15 +234,15 @@ export class HeroViewComp extends CCComp {
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// 起点设为怪物中心偏下位置,使其在血条下方
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let ny = this.node.position.y + halfHeight - 15;
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let pos = v3(x, ny, 0);
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Tooltip.load(pos, type, value, s_uuid, this.node.parent, 1, this.model?.fac ?? FacSet.MON, debuffIcon);
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Tooltip.load(pos, type, value, s_uuid, this.node.parent, 1, this.model?.fac ?? FacSet.MON, debuffIcon, tipColor);
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}
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/** 护盾减免提示 */
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/** 护盾吸收提示:蓝色 "吸收 N" */
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shield_tip(absorbed: number) {
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this.hp_tip(TooltipTypes.shield, NumberFormatter.formatNumber(Math.max(0, Math.floor(absorbed))));
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}
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/** 闪避提示 */
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/** 闪避提示:白色 "闪避" */
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showMiss() {
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this.hp_tip(TooltipTypes.miss, "闪避");
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}
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