英雄和敌人 全死亡后,判定解决
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@@ -52,6 +52,8 @@ export class Monster extends ecs.Entity {
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const move = this.get(BattleMoveComp);
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move.direction = -1; // 向左移动
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move.targetX = -800; // 左边界
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smc.vmdata.mission_data.mon_num++
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console.log("[Mon] mission_data.mon_num:",smc.vmdata.mission_data.mon_num)
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}
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brith_light(pos:Vec3,scene:any){
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var path = "game/skills/map_birth";
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