From d454ceecf680c812a81b61bcaebbbf672020f022 Mon Sep 17 00:00:00 2001 From: panw Date: Wed, 20 May 2026 16:14:58 +0800 Subject: [PATCH] =?UTF-8?q?chore(SkillConfig):=20=E8=A1=A5=E5=85=85?= =?UTF-8?q?=E6=80=AA=E7=89=A9=E6=8A=80=E8=83=BD=E6=B3=A8=E9=87=8A=E5=B9=B6?= =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E6=A0=BC=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 为6005怪物战士技能、6103怪物法师技能添加使用说明注释,同时修复6103技能info末尾多余空格 --- assets/script/game/common/config/SkillSet.ts | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index caf0be5b..941ed81d 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -191,6 +191,7 @@ export const SkillSet: Record = { DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", }, + //怪物战士类型统一使用 6005 6005: { uuid:6005,name:"光箭深红",sp_name:"atk_c4",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, @@ -232,10 +233,11 @@ export const SkillSet: Record = { DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率击退目标,高阶技能", }, - 6103: { + //怪物法师统一使用 暗影球 + 6103: { uuid:6103,name:"暗影球",sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能", + RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ", }, 6104: { uuid:6104,name:"穿云箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",