style: 修复代码格式与导入缺失

1. 补全MissionCardComp.ts中缺失的Prefab导入项
2. 统一调整两个文件中的缩进与空格格式问题
3. 修正HInfoComp.ts中的导入语句空格错误
This commit is contained in:
pan
2026-07-22 09:53:42 +08:00
parent 6725cb81b7
commit d37fadf5cf
3 changed files with 2580 additions and 16367 deletions

File diff suppressed because it is too large Load Diff

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@@ -40,7 +40,7 @@ import { SkillSet } from "../common/config/SkillSet";
import { CardBgComp } from "./CardBgComp"; import { CardBgComp } from "./CardBgComp";
import { MissionEconomy } from "./MissionEconomy"; import { MissionEconomy } from "./MissionEconomy";
const {property, ccclass } = _decorator; const { property, ccclass } = _decorator;
/** /**
* HInfoComp —— 场上英雄信息面板视图组件 * HInfoComp —— 场上英雄信息面板视图组件
@@ -53,41 +53,41 @@ const {property, ccclass } = _decorator;
export class HInfoComp extends CCComp { export class HInfoComp extends CCComp {
/** 英雄 idle 动画图标节点 */ /** 英雄 idle 动画图标节点 */
@property(Node) @property(Node)
icon_node=null! icon_node = null!
/** 技能图标节点 */ /** 技能图标节点 */
@property(Node) @property(Node)
skill_icon_node=null! skill_icon_node = null!
/** 出售按钮节点 */ /** 出售按钮节点 */
@property(Node) @property(Node)
sell_node=null! sell_node = null!
/** 卡牌背景底框节点(按卡池等级切换子节点显示) */ /** 卡牌背景底框节点(按卡池等级切换子节点显示) */
@property(Node) @property(Node)
BG_node=null! BG_node = null!
/** 关闭窗口按钮节点 */ /** 关闭窗口按钮节点 */
@property(Node) @property(Node)
close_node=null! close_node = null!
/** 英雄名字节点 */ /** 英雄名字节点 */
@property(Node) @property(Node)
Name_node=null! Name_node = null!
/** 技能信息节点 */ /** 技能信息节点 */
@property(Node) @property(Node)
info_node=null! info_node = null!
@property(Label) @property(Label)
lv_node: Label = null! lv_node: Label = null!
@property(Node) @property(Node)
ap_node=null! ap_node = null!
@property(Node) @property(Node)
hp_node=null! hp_node = null!
@property(Node) @property(Node)
cd_node=null! cd_node = null!
/** 绑定的英雄 ECS 实体 ID */ /** 绑定的英雄 ECS 实体 ID */
private eid: number = 0; private eid: number = 0;

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@@ -35,7 +35,7 @@
* - smc.vmdata.mission_data —— 局内数据coin / hero_num / hero_max_num * - smc.vmdata.mission_data —— 局内数据coin / hero_num / hero_max_num
*/ */
import { mLogger } from "../common/Logger"; import { mLogger } from "../common/Logger";
import { _decorator, Label, Node, NodeEventType, Tween, tween, Vec3 } from "cc"; import { _decorator, Label, Node, NodeEventType, Prefab, Tween, tween, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent"; import { GameEvent } from "../common/config/GameEvent";
@@ -106,14 +106,20 @@ export class MissionCardComp extends CCComp {
@property(Node) @property(Node)
closeHeros: Node = null! closeHeros: Node = null!
/** 卡池升级按钮节点(已废弃,保留节点引用防止 editor 报错) */ /** 卡池升级按钮节点(已废弃,保留节点引用防止 editor 报错) */
/** 英雄卡牌池cards_node显示隐藏 */ /** 英雄卡牌池cards_node显示隐藏 */
@property(Node) @property(Node)
showEquips: Node = null! showEquips: Node = null!
/** 关闭英雄卡池按钮(仅负责收起 cards_node */ /** 关闭英雄卡池按钮(仅负责收起 cards_node */
@property(Node) @property(Node)
closeEquips: Node = null! closeEquips: Node = null!
@property(Node)
equipsPanNode: Node = null!
@property(Node)
equipsBoxNode: Node = null!
@property(Prefab)
equipPrefab: Prefab = null!
/** 卡池升级按钮节点(已废弃,保留节点引用防止 editor 报错) */ /** 卡池升级按钮节点(已废弃,保留节点引用防止 editor 报错) */
/** 英雄卡牌池cards_node显示隐藏 */ /** 英雄卡牌池cards_node显示隐藏 */
@property(Node) @property(Node)
showShop: Node = null! showShop: Node = null!
/** 关闭英雄卡池按钮(仅负责收起 cards_node */ /** 关闭英雄卡池按钮(仅负责收起 cards_node */